I really just cannot look at the game and imagine that no one at idSoft did not play at least a little of Brutal Doom.
Ohohohohohoho well i think we all know what happened during Idsoft's offices when they saw Brutal Doom.
If they ever saw Brutal Doom's mods (because mods of a mod are cool) such as Project Brutality, we may not have gotten DOOM at our original launch date. I would not have mind though. I'd want them to learn from Project Brutality and suddenly add some more monster variants (I want to be fighting some varients of Hell Knights) and customizable playthrough settings (I'd explain Project Brutality aka "Brutal Doom on steroids" soon but VERY VERY SOON)
Personally I think making enemies stronger is an appropriate way to increase difficulty, especially with them needing to stay inside the limits of what the engine can handle. This isn't like Dead Rising where you can have up to 300 zombies on screen lumbering with the same simplistic animations. These monsters are all very complex and including the same hordes that were in Classic Doom would break most modern computer systems and game consoles. So far I'm pretty happy with the intensity of the encounters in the game, and playing on harder difficulties will surely ramp that up when I can't reduce the horde as quickly.
And my favorite weapon so far? Probably the Combat Shotgun with the Burst Shot. Now that I have it maxed out it's a very valuable asset. The Super Shotgun is great too, but it sometimes feels cheap.
You do have the point when it comes to the monsters being far more advanced (i mean we all saw how glorious those Imps and Hell Knight AI are) thus we do need to respect the game engine's limits. But i feel like they could have at least added a bit more mobs (while still respecting the game engine) as the added challenge mainly since DOOM4Guy can't even have 50/50 Shotgun shells at the early game. To me at least, it does give the player in their POV that feeling of being overhelmed if they are to be surrounded and feel that they do got punished for not clearing fast enough, and not just suddenly get instagibbed out of nowhere. I mean, yeah i don't really mind that one melee hit from an imp can take off more than 20 out of a 100 of the Doomguy's unupgraded fresh HP bar but i just thought that having a basic enemy deal at least 20% of the main hero's fresh HP bar in one melee strike is still kinda overpadding to me.
Spoiler:
Then again i do keep forgetting that DOOM4Guy still does get those delicious upgrades as a way to counteract against the much tougher monsters in this game (again SPOILERS TO THOSE WHO HAVENT PLAYED OR HAVE NOT FOUND THE DEAD ELITE GUARDS), which are basically the things he originally had but coming in the form of incremental upgrades.
Regular Shotty with Burst Shot here as well. I love how punchy firing it feels.
Oh wait, Super Shotty told me that "Punchy" meant firing it at a Hell Knight's face ;)
That's also my gripe with the DOOM Plasma gun. It feels like the Doom 3 Plasma, which that one was already quite bad. Heck, I remember the original footage of the DOOM plasma looking so bad, it made me almost hurl.
I personally would like to use some of the HAR with dem Micro Missiles though. Tactical Scope HAR reminds me way too much of Brutal Doom/Project Brutality's starter rifle weapons. Oh wait, NOT AGAIN! (then again, this is still a Doom thread, so references to Doom mods are still relevant)