Apathetic_Yen
very original
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- Seen Oct 30, 2012
Agggh, first attempt at making a competitive team. Gotta start somewhere right?
Ninjask@Focus Sash
Trait: Speedboost
Nature: Jolly (+Spd,-Satk)
EVs: 252 Spd, 252 Atk, 4 Def
-Substitute
-Baton Pass
-Swords Dance
-X-scissor
Was thinking of distrubuting those 252 atk EVs among Def and Sdef but I'm not too sure that it'll help much, if at all.
Gallade@Leftovers/Expert Belt
Trait:Steadfast
Nature:Adament (+Atk,-Satk)
EVs: 252 Atk, 252 Spd, 4 Sdef
-Close Combat
-Pyscho Cut
-Night Slash
-Fire Punch
Baton pass to Gallade makes Swords Dance useless. No idea what I should go with on the last moveslot. Fire Punch is a filler move that is used because I can't think of anything better to use.
Blissey@Leftovers
Trait:Natural Cure
Nature:Bold (+Def,-Atk)
EVs: 252 Def, 252 HP, 4 Sdef
-Aromatherapy
-Softboiled
-Seismic Toss
-Thunderwave
Standard Blissey. Not much to say here, only that I might switch in Ice Beam for Seismic Toss to prevent from getting walled.
Starmie@Life Orb
Trait:Illuminate...jk
Nature:Timid (+Spd,-Atk)
EVs: 252 Satk, 252 Spd, 4 HP
-Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
Spinning special sweeper
Dusknoir@Leftovers
Trait:Pressure
Nature:Impish (+Def, -Satk)
EVs: 252 HP, 252 Def, 4 Sdef
-Pain Split
-Will o Wisp
-Thunderpunch
-Rest/Shadow Sneak
Near standard, except I'm considering Rest as a recovery move due to Dusknoir's low HP.
Salamence@Leftovers
Trait:Intimidate
Nature:Naughty (+Atk,-Sdef)
EVs: 252 Atk, 252 Spd, 4 Satk
-Draco Meteor
-Dragon Claw
-Flamethrower
-Earthquake
Mixed Sweeper. Could drop for a mixed wall or something that I really need that I'm too stupid to have noticed.
Ninjask@Focus Sash
Trait: Speedboost
Nature: Jolly (+Spd,-Satk)
EVs: 252 Spd, 252 Atk, 4 Def
-Substitute
-Baton Pass
-Swords Dance
-X-scissor
Was thinking of distrubuting those 252 atk EVs among Def and Sdef but I'm not too sure that it'll help much, if at all.
Gallade@Leftovers/Expert Belt
Trait:Steadfast
Nature:Adament (+Atk,-Satk)
EVs: 252 Atk, 252 Spd, 4 Sdef
-Close Combat
-Pyscho Cut
-Night Slash
-Fire Punch
Baton pass to Gallade makes Swords Dance useless. No idea what I should go with on the last moveslot. Fire Punch is a filler move that is used because I can't think of anything better to use.
Blissey@Leftovers
Trait:Natural Cure
Nature:Bold (+Def,-Atk)
EVs: 252 Def, 252 HP, 4 Sdef
-Aromatherapy
-Softboiled
-Seismic Toss
-Thunderwave
Standard Blissey. Not much to say here, only that I might switch in Ice Beam for Seismic Toss to prevent from getting walled.
Starmie@Life Orb
Trait:Illuminate...jk
Nature:Timid (+Spd,-Atk)
EVs: 252 Satk, 252 Spd, 4 HP
-Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
Spinning special sweeper
Dusknoir@Leftovers
Trait:Pressure
Nature:Impish (+Def, -Satk)
EVs: 252 HP, 252 Def, 4 Sdef
-Pain Split
-Will o Wisp
-Thunderpunch
-Rest/Shadow Sneak
Near standard, except I'm considering Rest as a recovery move due to Dusknoir's low HP.
Salamence@Leftovers
Trait:Intimidate
Nature:Naughty (+Atk,-Sdef)
EVs: 252 Atk, 252 Spd, 4 Satk
-Draco Meteor
-Dragon Claw
-Flamethrower
-Earthquake
Mixed Sweeper. Could drop for a mixed wall or something that I really need that I'm too stupid to have noticed.