Meesa make uh team!

Apathetic_Yen

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    Agggh, first attempt at making a competitive team. Gotta start somewhere right?

    Ninjask@Focus Sash
    Trait: Speedboost
    Nature: Jolly (+Spd,-Satk)
    EVs: 252 Spd, 252 Atk, 4 Def
    -Substitute
    -Baton Pass
    -Swords Dance
    -X-scissor

    Was thinking of distrubuting those 252 atk EVs among Def and Sdef but I'm not too sure that it'll help much, if at all.

    Gallade@Leftovers/Expert Belt
    Trait:Steadfast
    Nature:Adament (+Atk,-Satk)
    EVs: 252 Atk, 252 Spd, 4 Sdef
    -Close Combat
    -Pyscho Cut
    -Night Slash
    -Fire Punch

    Baton pass to Gallade makes Swords Dance useless. No idea what I should go with on the last moveslot. Fire Punch is a filler move that is used because I can't think of anything better to use.

    Blissey@Leftovers
    Trait:Natural Cure
    Nature:Bold (+Def,-Atk)
    EVs: 252 Def, 252 HP, 4 Sdef
    -Aromatherapy
    -Softboiled
    -Seismic Toss
    -Thunderwave

    Standard Blissey. Not much to say here, only that I might switch in Ice Beam for Seismic Toss to prevent from getting walled.

    Starmie@Life Orb
    Trait:Illuminate...jk
    Nature:Timid (+Spd,-Atk)
    EVs: 252 Satk, 252 Spd, 4 HP
    -Surf
    -Ice Beam
    -Thunderbolt
    -Rapid Spin

    Spinning special sweeper

    Dusknoir@Leftovers
    Trait:Pressure
    Nature:Impish (+Def, -Satk)
    EVs: 252 HP, 252 Def, 4 Sdef
    -Pain Split
    -Will o Wisp
    -Thunderpunch
    -Rest/Shadow Sneak

    Near standard, except I'm considering Rest as a recovery move due to Dusknoir's low HP.

    Salamence@Leftovers
    Trait:Intimidate
    Nature:Naughty (+Atk,-Sdef)
    EVs: 252 Atk, 252 Spd, 4 Satk
    -Draco Meteor
    -Dragon Claw
    -Flamethrower
    -Earthquake

    Mixed Sweeper. Could drop for a mixed wall or something that I really need that I'm too stupid to have noticed.
     
    Ninjask@Leftovers / Nothing
    Trait: Speedboost
    Nature: Jolly (+Spd,-Satk)
    EVs: 176 HP / 252 Atk / 80 Speed
    -Substitute
    -Baton Pass
    -Swords Dance / Thief
    -X-scissor

    yeah, use leftovers, Focus sash is auto fail with SO many weather teams running around, as well as you having sub on you set.

    Now, i use Thief on my Jask@ no item as it rarely has time to actually Swords Dance. Thief screws up walls who easily PHaze you without loosing anything otherwise, thief nabs walls leftovers, thus making them easier to break =)



    Gallade@Leftovers/Expert Belt /Life Orb
    Trait:Steadfast
    Nature:Adament (+Atk,-Satk)
    EVs: 64 HP / 252 Atk / 192 Speed
    -Close Combat
    -Psycho Cut
    -Night Slash
    -Ice Punch

    Ice Punch or you get walled by Gliscor.

    Blissey@Leftovers
    Trait:Natural Cure
    Nature:Bold (+Def,-Atk)
    EVs: 252 Def, 252 HP, 4 Sdef
    -Aromatherapy
    -Softboiled
    -Seismic Toss
    -Thunderwave


    Consider a more efficient spread of 40 HP / 252 DEF / 216 SP.DEF @Calm, so Gengar, Porygon-z and Azelf dont own you.


    Starmie@Life Orb
    Trait:Natural Cure
    Nature:Timid (+Spd,-Atk)
    EVs: 160 HP / 132 Sp.A / 216 Speed
    -Surf
    -Recover
    -IThunderbolt

    -Rapid Spin

    heck no, ewww, its not gonna be spinning long, make this your Gyarados counter

    Make it bulky and give it recover, 216 sped evs outruns Max speed Timid Gengar.


    Dusknoir@Leftovers
    Trait:Pressure
    Nature:Impish (+Def, -Satk)
    EVs: 252 HP, 252 Def, 4 Sdef
    -Pain Split
    -Will o Wisp
    -Thunderpunch
    - Fire Punch

    Eww rest on noir. Give it fire punch so you can beat up heracross and Lucario plzz.

    Salamence@Life Orb
    Trait:Intimidate
    Nature:Mild
    EVs: 120 att / 252 sp.att / 136 speed

    - Draco Meteor
    - Roost
    - Flamethrower / Fire Blast
    - Brick break
    ]

    yeah, this is Mixmence.

    Comments and changes are in bold.

    Tyranitar@Leftovers / Life Orb / Black Glasses
    Jolly Nature
    252 ATT / 252 SPEED / 6 HP
    - Crunch
    - Taunt
    - Earthquake
    - Dragon Dance

    KTHNXBAI Team !!!!


    Infact ANY Tar set causes this team lots of pain.

    Also SD Weavile aswell.

    Id really consider replacing Jask with a Steel wall, aka, Bronzong, Forretress...I also think it would be wise to replace Noir with a dragon counter or something that at least deals with them, aka a Bulky Roost Zapdos.

    Zapdos@Leftovers
    252 HP / 220 DEF / 36 SPEED
    Bold Nature
    - Hidden power Ice
    - Discharge / Thunderbolt
    - Roost
    - Thunderwave / Roar

    Gives your team MUCH needed support and utility. Alternately, you can just make this into a sweeper, by going Modest or Timid and maxing Speed and sp.att. You can allocate metal Sound to it if you have access to it in that last slot, as you didnt specify weather this was for shoddy or not.



    Id maybe make your mence Bulky 224 HP /12 ATT / 196 DEF / 76 SPEED@Jolly Dragon Dance/Roost/Dragon Claw/Earthquake so you have a safe switch into Heracross and Lucario.

    So your new team would be

    Zappy/Mence/Steel wall/Blissey/Starmie/Gallade

    Which is considerably less metagame weak.
     
    Agggh, first attempt at making a competitive team. Gotta start somewhere right?

    Ninjask@Focus Sash
    Trait: Speedboost
    Nature: Jolly (+Spd,-Satk)
    EVs: 176 HP / 252 Atk / 80 Spe
    -Substitute
    -Baton Pass
    -Swords Dance
    -X-scissor

    Was thinking of distrubuting those 252 atk EVs among Def and Sdef but I'm not too sure that it'll help much, if at all.

    Def and SpDef will not help one bit and 252 Speed EVs is overkill

    Gallade@Choice Band
    Trait:Steadfast
    Nature:Adamant (+Atk,-Satk)
    EVs: 252 Atk, 192 Speed, 64 HP
    -Close Combat
    -Psycho Cut
    -Night Slash
    -Ice Punch

    Baton pass to Gallade makes Swords Dance useless. No idea what I should go with on the last moveslot. Fire Punch is a filler move that is used because I can't think of anything better to use.

    Ice Punch over Fire Punch for better coverage, you'd have to switch natures to Jolly and keep max Speed EVs if you wanted to outspeed anything else, it's better to invest in HP.

    Blissey@Leftovers
    Trait:Natural Cure
    Nature:Calm (+SDef,-Atk)
    EVs: 252 Def, 40 HP, 216 Sdef
    -Aromatherapy
    -Softboiled
    -Seismic Toss
    -Thunderwave

    Standard Blissey. Not much to say here, only that I might switch in Ice Beam for Seismic Toss to prevent from getting walled.

    Leave Seismic Toss in there, you've got Gallade for dragons and Blissey get's walled just as easily without Seismic Toss because Ice Beam doesn't do much to non-dragons.

    Starmie@Leftovers, you don't want your spinner to die
    Trait:Nature Cure ,I hope that was a joke
    Nature:Timid (+Spd,-Atk)
    EVs: 160 HP / 132 SpA / 216 Speed
    -Surf
    -Ice Beam/Thuderbolt
    -Recover
    -Rapid Spin

    Spinning special sweeper

    Needs the HP to survive, as you don't want your spinner dying, choose something else if you want a special sweeper, like Porygon-Z (but not in place of Starmie)

    Dusknoir@Leftovers
    Trait:Pressure
    Nature:Careful (+SDef, -Satk)
    EVs: 252 HP / 76 Def / 180 SpD
    -Pain Split
    -Will o Wisp
    -Thunderpunch
    -Fire Punch/Shadow Sneak

    Near standard, except I'm considering Rest as a recovery move due to Dusknoir's low HP.

    If you're going to go with the rest way, go for a Sleep-Talking version, it's up to you though since you have Blissey as a cleric, you could leave Rest in there instead of Fire Punch or Shadow Sneak, but it's up to you

    Salamence@Leftovers
    Trait:Intimidate
    Nature:Mild (+SAtk,-def) or Rash (+SAtk,-SDef)
    EVs: 120 Atk / 252 SpA / 136 Speed
    -Draco Meteor
    -Brick Break
    -Flamethrower/Fire Blast
    -Dragon Claw/Crunch/Roost

    Mixed Sweeper. Could drop for a mixed wall or something that I really need that I'm too stupid to have noticed.


    Fixes in bold in the quote.

    You need to make sure you keep your spinner alive with Ninjask and Salamence on the team, so keep it's health up when battling.
     
    IMO a Ninjask is a waste of team slots of sorts, it won't achieve anything with all the PHazers running around, Stealth Rock as well as the inability to sweep with +2 Attack/+1 Speed. Drop Failjask.

    Horrendous Weavile weakness, SD versions would 6-0 you, CB versions would take down Salamence easily with Pursuit. Unless you're suicidal and want to try to combat Weavile with Blissey or Gallade, both which are potentially 2HKOed.
    Mamoswine weakness too, everything sans Salamence and Ninjask gets hit hard by Earthquake, those two being taken down by Ice Shard.

    2/3rd of your team is Mixape weak (HP Ice variant), Starmie won't be surviving long without Recover as Mixape possesses the insane ability to SWITCH.

    Tyranitar shreds through this team like tissue paper, 5/6ths of your team is OHKOed by CB Stone Edge, the only one not OHKOed being Gallade which would fall to Crunch.

    CroCune sets up on your entire team, which has no reliable way of damaging it besides questionable Ninjask passes and Salamence Draco Meteors which would not scratch a 3HKO on Cune.

    Opposing Ninjask would pose a problem with a lack of a PHazer.

    Hypnosis users like Gengar would incapacitate one of your pokemon permanently.

    Lack of ability to break Cresselia, unless you would want to Pressure stall it with Dusknoir, which would lose against Rest/Talk variants, your only hope is Gallade which Night Slash which might be paralysed by Twave on the way in.


    I would not go with D_A's suggestion and instead make Salamence a BulkyRoostDDMence:

    Salamence @ Life Orb
    Jolly, 252 HP/12 Attack/164 Def/90 Speed
    Intimidate
    Dragon Dance
    Dragon Claw
    Earthquake
    Roost

    This solves your lack of a physical wall and Crocune weakness.

    I would drop Ninjask and replace it with another sweeper, preferably Life Orb Gengar or Choice Band Heracross, the former giving you some more defense against Heracross and Lucario, the latter giving you a more reliable way to break Cresselia.

    I would swap out Blissey for RestTalk Snorlax, for Sleep Absorbing purposes.

    Dusknoir should be dropped for a Tyranitar counter, mainly Lucario or Swampert.

    Gallade has questionable potentcy on your team and I would recommend to drop it as it does not pose a huge offensive threat and would not aid your sweep in another way. I would drop it for a sweeper, preferably Metagross or Heatran.

    Finally Starmie could be dropped for Vaporeon although I would not recommend it as Stealth Rocks hinder Salamence's ability to wall. Go with D_A's set with Thunderbolt.
     
    So is Crobat any good at hazing? Might consider him or Weezing instead.
     
    PHazing > Hazing, the fact that you force your opponent out means that it is superior to Haze which is only a temporary solution.

    As such, Haze is not commonly used on Weezing, and not used at all on Crobat because of superior options. Crobat does not want to use Haze and take a hit with its average defenses, it would attack straight up.

    I would recommend Roar or Whirlwind to deal with Ninjask.
     
    Personally Azelf, I would apply Thunderpunch over Psycho Cut on Gallade since Close Combat is already a powerful STAB and Psycho Cut is at its best only for Weezing. (and maybe.. Muk? o_o) While Psycho Cut goes in that route, Thunderpunch's route is gifted with much better coverage. Just remember to the user, Close Combat on Skarmory, do NOT Thunderpunch. Close Combat with STAB on Skarmory = 180 while Thunderpunch being Super Effective is 150. Thunderpunch can hit harder than Close Combat on many occasions. (Goes incredibly well with Ice Punch)

    The standard Fight/Ice/Electric Sweep combo is the uber.
     
    Personally Azelf, I would apply Thunderpunch over Psycho Cut on Gallade since Close Combat is already a powerful STAB and Psycho Cut is at its best only for Weezing. (and maybe.. Muk? o_o) While Psycho Cut goes in that route, Thunderpunch's route is gifted with much better coverage. Just remember to the user, Close Combat on Skarmory, do NOT Thunderpunch. Close Combat with STAB on Skarmory = 180 while Thunderpunch being Super Effective is 150. Thunderpunch can hit harder than Close Combat on many occasions. (Goes incredibly well with Ice Punch)

    The standard Fight/Ice/Electric Sweep combo is the uber.

    What exactly is Thunderpunch hitting aside from Gyara? Psycho Cut also hits Gengar.

    Oh and ambient, what is CB doing on Gallade if its going to be recieving Speed Boosts?

    Yes, Weezing would make a nice replacement for Dusknoir, I don't see any HUGE need for Antispin or anything.

    Oh, and SpecialLuke could remove the Weavile/TTar problems. It also resists SR 4x, which helps your team's SR weak. I suggest Life Orb/Expert Belt over Specs if you intend to keep Jask. A fast Luke can mean GG.

    EDIT: Medicham over Gallade would be useful:
    1- It's much easier to get the Elemental Punches if you are playing on Wifi
    2- Its Hi Jump Kick hits harder than Gallade's Close Combat.

    Also, I forget who suggested it, but P-Z would emphasise the problems hitting ghosts.

     
    Last edited:
    What exactly is Thunderpunch hitting aside from Gyara?

    Oh and ambient, what is CB doing on Gallade if its going to be recieving Speed Boosts?

    Yes, Weezing would make a nice replacement for Dusknoir, I don't see any HUGE need for Antispin or anything.

    Oh, and SpecialLuke could remove the Weavile/TTar problems. It also resists SR 4x, which helps your team's SR weak. I suggest Life Orb/Expert Belt over Specs if you intend to keep Jask. A fast Luke can mean GG.

    With all due respect, what will Psycho Cut do better than Thunderpunch?
     

    I didn't mean to sound rude by the way, but it hits Weezing, Tentacruel and Gengar. And Hera if you have enough speed boosts. Plus it gets STAB. 105>75. Plus Gyara is being countered by Starmie if it gets that bulkier set.

    and I didn't mean to sound rude ._.

    How common will Weezing be? Swampert's even more common, hence why it can go with Leaf Blade. Gengar is hit by Night Slash, Tentacruel can be hit by Thunderpunch. The only Pokemon Psycho Cut hits pretty well are Poison, Gengar being probably the most common. (which Night Slash already covers) STAB it already has.. Close Combat is the strongest STAB it will get. Gyarados will NOT fall from one Thunderbolt/Thunder from Starmie, way to bulky on the Special defending side.
     
    and I didn't mean to sound rude ._.

    How common will Weezing be? Swampert's even more common, hence why it can go with Leaf Blade. Gengar is hit by Night Slash, Tentacruel can be hit by Thunderpunch. The only Pokemon Psycho Cut hits pretty well are Poison, Gengar being probably the most common. (which Night Slash already covers) STAB it already has.. Close Combat is the strongest STAB it will get. Gyarados will NOT fall from one Thunderbolt/Thunder from Starmie, way to bulky on the Special defending side.

    Hmm, leaf blade sounds good, it offers coverage against Hippowdon, Donphan and Suicune, too.

    Also, Weezing is quite common at the moment. Gallade will NOT want to be burned.
     
    I would not go with D_A's suggestion and instead make Salamence a BulkyRoostDDMence:

    Salamence @ Life Orb
    Jolly, 252 HP/12 Attack/164 Def/90 Speed
    Intimidate
    Dragon Dance
    Dragon Claw
    Earthquake
    Roost

    .


    I did actually suggest that set, underneath the changes in my initial post, but what ever.
     
    Last edited:
    Hmm, leaf blade sounds good, it offers coverage against Hippowdon, Donphan and Suicune, too.

    Also, Weezing is quite common at the moment. Gallade will NOT want to be burned.

    Yah, was thinking of useing leaf blade as it isnt very common and can hit the occasional Swampert hard. In need of a new physical wall, I think I was told to go with a steel, so perhaps the standard Skarmory would work.

    EDIT: yes this is for shoddy battles
     
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    attack on ninjask does nothing... your batton passer is very rarely used much in combat after the first few turns (charge up to batton pass) x scissor deals with psychic OK... but with one attack move you destroyed pretty easy, consider roost this makes ninjask into a semi annoying (not great) wall... your sub will out run most things out there and roost lets you sub more then you can normally

    here is what i run for a batton passer...

    Ninjask @ leftovers/
    naive (speed boost)
    Ev: 252 speed, 252 hp, 4 def
    -substitute
    -roost
    -sword dance
    -batton pass
    Notes: you survie by being fast as all heck, thats it, its easy to counter, but if they don't have taunt its over! (for at least around 50 or so turns). And if your behind a sub, no status condition... *smiles*
     
    attack on ninjask does nothing... your batton passer is very rarely used much in combat after the first few turns (charge up to batton pass) x scissor deals with psychic OK... but with one attack move you destroyed pretty easy, consider roost this makes ninjask into a semi annoying (not great) wall... your sub will out run most things out there and roost lets you sub more then you can normally

    here is what i run for a batton passer...

    Ninjask @ leftovers/
    naive (speed boost)
    Ev: 252 speed, 252 hp, 4 def
    -substitute
    -roost
    -sword dance
    -batton pass
    Notes: you survie by being fast as all heck, thats it, its easy to counter, but if they don't have taunt its over! (for at least around 50 or so turns). And if your behind a sub, no status condition... *smiles*


    Ninjask is a great finisher, Which is kinda what X-Scizzor is for =/.X-Scissor beats up Psychics so you can use Ninjask to prevent Alakazam or Azelf from sweeping your team. If its your last pokemon, then what are you going to do ? Roost and attempt to PP stall with Jask pathetic defenses lol ? At least with an attack move you can do something to the foe....its not as if Jasks attack is even bad, base 90 is decent.

    Your actually condoning putting Roost on a pokemon with base 61 hp base 45 def and base 50 sp.def =/

    but with one attack move you destroyed pretty easy

    Yay and lets remove that attack move to be completely Taunt-able ? You will get destroyed more often without a attack move than you will with one.

    consider roost this makes ninjask into a semi annoying (not great) wall

    Ninjask hardly ever has the time to even use sword dance, let alone Roost.

    lol Jask wall lol. Not in any even remote definition of the word is Ninjask a "wall" =o


    Notes: you survie by being fast as all heck, thats it, its easy to counter, but if they don't have taunt its over! (for at least around 50 or so turns). And if your behind a sub, no status condition... *smiles*


    Flaws with your logic, say you have a sub up, they are going to keep breaking it with ANY attacks regardless, and with Jask's pathetic defenses, once that sub is gone/broken, your gonna have to sub again or risk dieing, so you wont ever have the time to Roost......
     
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    A jask with no attack is suicidal...

    Bulky Gyara with Taunt would run him over. Although I agree he isn't meant to go do much of anything other then the common set up and BP but hell if you look at it, a few Sword Dances and a couple Speed boosts, and even Jask's x-scissor can 2-3HKO a Alakazam (give or take)

    If you really feel the need to put Ice beam on Bliss I'd get rid of Aroma before I got rid of your Stoss. It's valuable guarenteed 100 damage. Which is quite useful when your up against another bliss, or any other stupid wall.

    Blissey @ Leftovers
    Natural Cure
    Bold
    252 Def, 52 HP, 200 Sp. Def
    Seismic Toss
    T-wave / Toxic (Toxic for Wallers and such. T-Wave is good as well)
    Softboiled
    Aromatherapy / Ice Beam / Counter

    Bliss's 4th slot is quite versatile with a good deal of options that work well in their own ways. A counter because it can possibly with the 252 Def EV's sustain a strong hit, Close Combat more then likely will still kill it. Although, hell how often do you leave out a Bliss against Hera/Mixape?

    Gallade should run with Ice punch, it's good for things like Gliscor, Hippowdon, Golem. Other wallers and such. Leave Blade though would run nicely and would prove to be quite a good replacement.



    If your out for a Def Wall you might try a Cradily

    Cradily @ Left Overs
    252 Def, 116 Att, 136 HP
    Stealth Rock
    Amnesia
    Roar ( I think you can breed this over, not sure)
    Stone Edge

    Cradily is nice non-roarable pokemon. Makes for an excellent wall, and has a pretty good little power in it. Not sure on the Nature though, I always get them mixed up lol, so instead of mixing you up, I didn't put one in
     
    I have held out behind a 'jask wall for a long time...
     
    I have held out behind a 'jask wall for a long time...

    Who have you been playing against? 0_o

    A max HP/max Def Ninjask is 2HKOed by CBcross's Megahorn, something it has a 4x resistance to. That's a OHKO with SR lol

    In other words, Ninjask is not a wall and is terrible as one. Its speed doesn't help its laughable defenses and 4x SR weak.
     
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