AmethystRain
pixie-powered judgment!
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- Seen Nov 28, 2022
While I don't expect this to be easy/practical, I figured I'd ask just in case it was a thing...
Is it possible to define somewhere specific patterns of attack for certain trainers to use when possible?
My game is based off of an online gym league. In the online version, the leaders are played by real people, and there are some pretty infamous strategies that we pull off.
For instance, our Bug gym leader is well known for her Baton Pass strategy. Volbeat uses Tail Glow, giving it +3 SpA, and then Baton Passes to a Speed Boost Yanmega, which usually 6-0's her opponents. This is only a two-move strategy, so not terribly complex... I was thinking it would be great if I could make the in-game bug leader attempt the same thing. Of course if they just select moves randomly, the chances that it'll open Tail Glow and then Baton Pass to the correct pokemon are extremely unlikely.
This could also be applicable for gym leaders in projects as a whole. I've noticed in my game that Gym Leaders often don't use their 'signature move' (whatever TM they give out) as often as they perhaps should. Is there maybe some way to give proirity to a certain move per trainer?
Is it possible to define somewhere specific patterns of attack for certain trainers to use when possible?
My game is based off of an online gym league. In the online version, the leaders are played by real people, and there are some pretty infamous strategies that we pull off.
For instance, our Bug gym leader is well known for her Baton Pass strategy. Volbeat uses Tail Glow, giving it +3 SpA, and then Baton Passes to a Speed Boost Yanmega, which usually 6-0's her opponents. This is only a two-move strategy, so not terribly complex... I was thinking it would be great if I could make the in-game bug leader attempt the same thing. Of course if they just select moves randomly, the chances that it'll open Tail Glow and then Baton Pass to the correct pokemon are extremely unlikely.
This could also be applicable for gym leaders in projects as a whole. I've noticed in my game that Gym Leaders often don't use their 'signature move' (whatever TM they give out) as often as they perhaps should. Is there maybe some way to give proirity to a certain move per trainer?