So in many video games, we players are often given the choice of avoiding as many encounters as possible in order to quickly progress through the game and just proceed to important fights and other plot important elements or we can always satisfy our desires to commit ruthless aggression by simply killing as many enemies as possible. To be straight to the point, its not mandatory to kill every single enemy on a map or level unless they are either in the way or they prevent further progression.
This applies mostly to adventure games, platformers, and even many first person shooter games, as well as other games that may or may not use an "EXP" mechanic. In most of these games, killing enemies do not really reward the player other than power ups, useful items, in-game currency like gold or blood shards, the classic "EXTRA POINTS", and/or simply the feeling of defeating said enemies in order to get used to the combat.
So a simple question for VG, would you minimize enemy encounters or MAXIMIZE ENEMY DEATH?
This applies mostly to adventure games, platformers, and even many first person shooter games, as well as other games that may or may not use an "EXP" mechanic. In most of these games, killing enemies do not really reward the player other than power ups, useful items, in-game currency like gold or blood shards, the classic "EXTRA POINTS", and/or simply the feeling of defeating said enemies in order to get used to the combat.
So a simple question for VG, would you minimize enemy encounters or MAXIMIZE ENEMY DEATH?
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