darkpokeball
Beware the Chainsaw Meowth 0.o
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- In your nightmares
- Seen Apr 10, 2014
Okay, this is the tutorial of how to make a Mario game on Multimedia Fusion Developer 2(MMFD2). It was created by Clickteam and is the simplest game-making engine out there. So, pay close attention:
1. Create a new application and choose your title screen. I usually take an image that I made or wanted to use and stretch it over the frame area. Double Click outside the frame area and select "Interface." Select "Button" and place it. Then, type in the text:
"PLAY"
2. Press ctrl+e and click new condition. Right click the button and say "Button Clicked?" Now press ctrl+m and then ctrl+b. Create a new frame. Go back into the events of Frame 1 and under the chess board right click and say "NEXT FRAME."
3. I'm hoping you have sprites for this. If not, go find some. ;). So, double-click in the frame area and click "ACTIVE". Place the diamond, then double click it. Animate your Mario character. If you have no knowledge on animating then pm me.
4. Change the size to 2000x2000. Right-click on Mario, click "Properties" then change his movement from STATIC to PLATFORM. Change his jump to Button 2. Now place him in the frame.
5. Create your land and turf and put it in the scene. Ctrl+e, then new condition. Right click on Mario. Collisions With>Another Object>(Click the platform land. turf. Make new conditions until Mario can safely be on it without falling.
6. Test out your work so far. Press F8, then play the level. If working right, CTRL is jump and you'll be on the platforms.
7. Now we add enemies. Frame 2, add the enemies on the land and turf. Now ctrl+e and new condition. Right click on Mario, Collisions With>Another Object>(click on the enemy). Then under the chess board, click restart current frame.
8. Add scrollings and a flag. If you are stumped as to how to add scrollings pm me. Now, Collisions Mario>Another Object>Flag, then...Ctrl+m, ctrl+b, create a new frame. In it do a winning screen. Back to Frame 2. Finish that event off by using the chess board, and clicking NEXT FRAME.
THE END. Any questions? Reply for questions but pm me for scrollings and animating....
1. Create a new application and choose your title screen. I usually take an image that I made or wanted to use and stretch it over the frame area. Double Click outside the frame area and select "Interface." Select "Button" and place it. Then, type in the text:
"PLAY"
2. Press ctrl+e and click new condition. Right click the button and say "Button Clicked?" Now press ctrl+m and then ctrl+b. Create a new frame. Go back into the events of Frame 1 and under the chess board right click and say "NEXT FRAME."
3. I'm hoping you have sprites for this. If not, go find some. ;). So, double-click in the frame area and click "ACTIVE". Place the diamond, then double click it. Animate your Mario character. If you have no knowledge on animating then pm me.
4. Change the size to 2000x2000. Right-click on Mario, click "Properties" then change his movement from STATIC to PLATFORM. Change his jump to Button 2. Now place him in the frame.
5. Create your land and turf and put it in the scene. Ctrl+e, then new condition. Right click on Mario. Collisions With>Another Object>(Click the platform land. turf. Make new conditions until Mario can safely be on it without falling.
6. Test out your work so far. Press F8, then play the level. If working right, CTRL is jump and you'll be on the platforms.
7. Now we add enemies. Frame 2, add the enemies on the land and turf. Now ctrl+e and new condition. Right click on Mario, Collisions With>Another Object>(click on the enemy). Then under the chess board, click restart current frame.
8. Add scrollings and a flag. If you are stumped as to how to add scrollings pm me. Now, Collisions Mario>Another Object>Flag, then...Ctrl+m, ctrl+b, create a new frame. In it do a winning screen. Back to Frame 2. Finish that event off by using the chess board, and clicking NEXT FRAME.
THE END. Any questions? Reply for questions but pm me for scrollings and animating....