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MMFD2: How to make a Mario Game

darkpokeball

Beware the Chainsaw Meowth 0.o
  • 762
    Posts
    15
    Years
    Okay, this is the tutorial of how to make a Mario game on Multimedia Fusion Developer 2(MMFD2). It was created by Clickteam and is the simplest game-making engine out there. So, pay close attention:

    1. Create a new application and choose your title screen. I usually take an image that I made or wanted to use and stretch it over the frame area. Double Click outside the frame area and select "Interface." Select "Button" and place it. Then, type in the text:
    "PLAY"
    2. Press ctrl+e and click new condition. Right click the button and say "Button Clicked?" Now press ctrl+m and then ctrl+b. Create a new frame. Go back into the events of Frame 1 and under the chess board right click and say "NEXT FRAME."
    3. I'm hoping you have sprites for this. If not, go find some. ;). So, double-click in the frame area and click "ACTIVE". Place the diamond, then double click it. Animate your Mario character. If you have no knowledge on animating then pm me.
    4. Change the size to 2000x2000. Right-click on Mario, click "Properties" then change his movement from STATIC to PLATFORM. Change his jump to Button 2. Now place him in the frame.
    5. Create your land and turf and put it in the scene. Ctrl+e, then new condition. Right click on Mario. Collisions With>Another Object>(Click the platform land. turf. Make new conditions until Mario can safely be on it without falling.
    6. Test out your work so far. Press F8, then play the level. If working right, CTRL is jump and you'll be on the platforms.
    7. Now we add enemies. Frame 2, add the enemies on the land and turf. Now ctrl+e and new condition. Right click on Mario, Collisions With>Another Object>(click on the enemy). Then under the chess board, click restart current frame.
    8. Add scrollings and a flag. If you are stumped as to how to add scrollings pm me. Now, Collisions Mario>Another Object>Flag, then...Ctrl+m, ctrl+b, create a new frame. In it do a winning screen. Back to Frame 2. Finish that event off by using the chess board, and clicking NEXT FRAME.

    THE END. Any questions? Reply for questions but pm me for scrollings and animating....
     
    Who would pay $120 for a program that makes you look unprofessional :S?
    Also wrong section, it belongs in the tutorial section.
     
    To make a Mario game that is actually GOOD, it takes a LOT more than that.

    Collision detectors, collision detectors EVERYWHERE.
     
    To make a Mario game that is actually GOOD, it takes a LOT more than that.

    Collision detectors, collision detectors EVERYWHERE.
    I wouldn't pay for a game creation software anyway... Let alone $120.

    Why would you not use Flash instead... After all it's only MARIO -_-
    Also creating a mario game is just as easy in something like C++ & OpenGL/DirectX/XNA too... Why would you pay for something so useless?
     
    I wouldn't pay for a game creation software anyway... Let alone $120.

    Why would you not use Flash instead... After all it's only MARIO -_-
    Also creating a mario game is just as easy in something like C++ & OpenGL/DirectX/XNA too... Why would you pay for something so useless?

    Cuz, you don't have to pay money to use Flash do you?
     
    Game Maker :D?
    It's free, you can make your marioz, problem solved.
     
    Game Maker :D?
    It's free, you can make your marioz, problem solved.
    Here is the real best answer. It's more powerful than MMF2(By far), not as complicated as programming one from scratch, but has it's own scripting language that works similarly to C, and unlike MMF2, actually has built-in 3d support (Though it is a bit weak).

    I wouldn't pay for a game creation software anyway... Let alone $120.

    Why would you not use Flash instead... After all it's only MARIO
    Flash costs money, and it is terrible for game development. Worse than MMF2 even. I've seen like, 2 flash games that actually have even remotely playable physics.
    Also, if you say 'it's only Mario', then you have no idea how hard it is to make a Mario game that doesn't suck. I've never seen any fangames get the jumping physics right - and the physics are the most important part to any platformer.
     
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