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Pokémon Universe MMO
Firstly, apologies to anyone who has read our site content, as some of this post is lifted almost verbatim. I didn't see the point of rewriting for the sake of rewriting.
Secondly, we thrive on feedback, and read every post and suggestion the community makes. If you would like to point out something you think we should fix, please tell us exactly what you don't like, preferably with your idea of how to improve it. Don't leave us to guess.
We have recently migrated to our new website, and made some major leaps in progress over the last two months, particularly in graphics. I am posting because the game is now fit for showcase.
1. Game Info
Type: MMORPG (Not a hack!)
Programming Language: C++ with SDL (OpenGL/DirectX)
In development since: September 2008
Website: https://Pokemon-universe.com
IRC: # irc://irc.rizon.net/#Pokemon-universe
Webchat: https://qchat.rizon.net/?&channels=#pokemon-universe
Introduction
Pokémon Universe is an online game that takes the gameplay of the original Pokémon games (blue, gold, diamond etc.) and turns it into a Pokémon MMORPG (massively multiplayer online role-playing game).
You will be able to adventure in a whole new world many times the size of the original games.
The Team
Founders:
Urmel (The Netherlands)
- Founder, PUClient developer
Mr_Dark (The Netherlands)
- Founder, PUServer developer
Wasabi (The Netherlands)
- Founder, Website development/design
Mapping Team:
Kamaran (Denmark)
- Lead mapper
Hiteryan (Portugal)
- Mapping dude
Design/Pixel Team:
Ilsu (Romania)
- Pixel artist
Bakagringo (Norway)
- Vector artist of the GUI and other misc.
Alais (United Kingdom)
- Pixel artist of tiles, sprites and icons; vector artist of battle sprites, icons, general dogsbody!
Music Team:
Hiteryan (Portugal)
- Lead Music Team
Moderators:
Carbon (USA)
Tap1oN (Sweden)
Community Managers:
Shashi (Norway)
2. Graphics
Pokémon Universe is a game built from the ground up. We have looked at its platform, the PC, and decided to tailor our graphics system to the high resolution it offers.
An online version of the Pokémon games, hasn't that been done already?
Pokémon Universe is not a multiplayer mod to an essentially single player game. This is a whole new game set in a brand new region, taking the popular gameplay of the existing Pokémon games and adding many unique features and enhancements to create an even better experience. It is a fusion of the original gameplay and mmorpg elements such as team play, "dungeons", character training and loot.
What we have to offer:
Spoiler for length.
A decade has passed since the last major Pokémon journey was made and now the time has come once again.
In the newly discovered region of Miryus, people have settled down in small villages and begun work on larger cities to make new lives for themselves. It came as no surprise when Pokémon were discovered inhabiting these new islands, but they were astounded to find Pokémon from all over the world, perhaps every species known to mankind! Could it be true? No-one knows for sure.
When the word got out, a rumor quickly spread among the other regions that this might be the birthplace of the legendary Pokémon Mew, thought to be the ancestor to all Pokémon. Trainers from not only Miryus but the whole world traveled to the new regions' official starting towns and set out into the unknown, each aiming for the stars on their quest to become a Pokémon Master.
But something was slightly different here. Miryus was not just another region. A mysterious air hung over this set of isles, everyone felt it but no one could quite tell what it was. Scientists started to dig into the isles' past, hoping to uncover some clue to the mysteries surrounding this land.
A few years later, the people settled, and Miryus had become a thriving region of bustling cities, peaceful countryside towns and undisturbed wide open landscapes. The official Pokémon League Commission established no less than seventeen new gyms across the isles and started preparations for a Miryus region Pokémon League, to be held every 6 months along with many other competitions. Trainers are now able to choose one of the already known starter Pokémon from a region their choosing upon arrival in Miryus.
Meanwhile, the scientists had come across a few small artefacts which were fascinating, but it was clear they were just scraping the surface. They called upon trainers who travelled the lands to join them in this adventure and help them unravel their secrets. Trainers arriving from other regions are requested to bring nothing but their knowledge and skills, as a region-wide rule to encourage exploration.
Along with the many settlers were some amazingly strong Pokémon trainers, their hearts set on being the most powerful of the new world. Self-proclaimed as the Brutal Five, their leader Natalia is said to live alone on one of the smaller islands to focus on her training. Few people know the exact location of the Five, as their training grounds are closely guarded secrets, and they devote their lives to training in solitude. It is common knowledge, however, that the Five are always looking for trainers to test themselves against, and keep a close watch on any rising stars. Perhaps if you train hard enough, you will catch their eye as a rival and receive a challenge.
Only one question remains:
Will you have what it takes to beat every other player in the Miryus region, rise to the rank of Champion in the official Pokémon League, and conquer the Brutal Five? Or will you break under the pressure of fighting other trainers reaching for the same goal?
5. Jobs
General requirements:
Create a new topic in our Jobs forum https://pokemon-universe.com/index.php/board,6.0.html (preferred), email us at [email protected] after reading the Job post on our site, or reply in this topic.
Details on the application are on our site, but it is like any job application – tell us about yourself, why you want to join, and provide examples of work. You don't need to have specific game-design experience, a talent for computer-based artwork and the ability to apply that to the job is fine.
Open Jobs:
Where there's a Wingull there's a way!
Picture-perfect Pokécentre!
Again, read the known issues before pointing out errors in these screenshots. Thanks, and Merry Christmas everyone!
Alais
Firstly, apologies to anyone who has read our site content, as some of this post is lifted almost verbatim. I didn't see the point of rewriting for the sake of rewriting.
Secondly, we thrive on feedback, and read every post and suggestion the community makes. If you would like to point out something you think we should fix, please tell us exactly what you don't like, preferably with your idea of how to improve it. Don't leave us to guess.
We have recently migrated to our new website, and made some major leaps in progress over the last two months, particularly in graphics. I am posting because the game is now fit for showcase.
1. Game Info
Type: MMORPG (Not a hack!)
Programming Language: C++ with SDL (OpenGL/DirectX)
In development since: September 2008
Website: https://Pokemon-universe.com
IRC: # irc://irc.rizon.net/#Pokemon-universe
Webchat: https://qchat.rizon.net/?&channels=#pokemon-universe
Introduction
Pokémon Universe is an online game that takes the gameplay of the original Pokémon games (blue, gold, diamond etc.) and turns it into a Pokémon MMORPG (massively multiplayer online role-playing game).
You will be able to adventure in a whole new world many times the size of the original games.
The Team
Spoiler:
Founders:
Urmel (The Netherlands)
- Founder, PUClient developer
Mr_Dark (The Netherlands)
- Founder, PUServer developer
Wasabi (The Netherlands)
- Founder, Website development/design
Mapping Team:
Kamaran (Denmark)
- Lead mapper
Hiteryan (Portugal)
- Mapping dude
Design/Pixel Team:
Ilsu (Romania)
- Pixel artist
Bakagringo (Norway)
- Vector artist of the GUI and other misc.
Alais (United Kingdom)
- Pixel artist of tiles, sprites and icons; vector artist of battle sprites, icons, general dogsbody!
Music Team:
Hiteryan (Portugal)
- Lead Music Team
Moderators:
Carbon (USA)
Tap1oN (Sweden)
Community Managers:
Shashi (Norway)
2. Graphics
Pokémon Universe is a game built from the ground up. We have looked at its platform, the PC, and decided to tailor our graphics system to the high resolution it offers.
- Game field size: 964 x 720, with the semi-transparent GUI covering a bar at the bottom and right.
- Tile size: 48x48, three times the size of the original tiles (16x16).
- Tileset: 100% new tiles, with a little inspiration from existing Pokémon games.
- Tiles redesigned from scratch to make the most of the extra resolution, not just smoothed existing tiles for the larger size.
- Topography (layout of land tiles) has been overhauled for realism, including animated flowing rivers with variable depth and flow direction; natural-looking forests with offset trees and the ability to place single trees in three different places per tile; mountains will no longer look like a stack of pancakes, with new tiles blending in the vertical direction where there is no path.
- Upscaled overworld Pokémon sprites, manually smoothed and detailed.
- Customisable player characters: Male/female sprites with a large choice of clothing and accessories.
- Vector-based battle sprites with a 256x256 size, drawn in new poses not copied from any existing game.
- Vector-based battle animations in the style of the Pokémon anime, including realistic Pokémon send-out, return and capture.
- Tile pixel alignment errors on a roof
- Slight blending errors in short grass edge shading
- Missing player character shadows
- Variable shadow colour and lightness
- Forest shadows may need to be larger
- Slight lack of embellishments in mapping (flowers, rocks, weeds etc.)
- GUI does not display menus or icons (blank bottom right box) or the Minimap (above Pokémon party)
- Empty slots in Pokémon party are not greyed-out
An online version of the Pokémon games, hasn't that been done already?
Pokémon Universe is not a multiplayer mod to an essentially single player game. This is a whole new game set in a brand new region, taking the popular gameplay of the existing Pokémon games and adding many unique features and enhancements to create an even better experience. It is a fusion of the original gameplay and mmorpg elements such as team play, "dungeons", character training and loot.
What we have to offer:
- A whole new world to explore alone or with friends.
- Tons of new quests to solve including a party system for team play.
- Surprising new events on the world map bring unprecedented realism.
- Catch and train all currently known Pokémon.
- Battle against NPCs and other players. Including team battles (e.g. 2 vs 2).
- Tournaments. Beat all other players and win unique game content.
- Trade or sell your obtained Pokémon and items.
- Talk to the players around you or open the world chat to talk to everyone currently online.
Spoiler for length.
Spoiler:
A decade has passed since the last major Pokémon journey was made and now the time has come once again.
In the newly discovered region of Miryus, people have settled down in small villages and begun work on larger cities to make new lives for themselves. It came as no surprise when Pokémon were discovered inhabiting these new islands, but they were astounded to find Pokémon from all over the world, perhaps every species known to mankind! Could it be true? No-one knows for sure.
When the word got out, a rumor quickly spread among the other regions that this might be the birthplace of the legendary Pokémon Mew, thought to be the ancestor to all Pokémon. Trainers from not only Miryus but the whole world traveled to the new regions' official starting towns and set out into the unknown, each aiming for the stars on their quest to become a Pokémon Master.
But something was slightly different here. Miryus was not just another region. A mysterious air hung over this set of isles, everyone felt it but no one could quite tell what it was. Scientists started to dig into the isles' past, hoping to uncover some clue to the mysteries surrounding this land.
A few years later, the people settled, and Miryus had become a thriving region of bustling cities, peaceful countryside towns and undisturbed wide open landscapes. The official Pokémon League Commission established no less than seventeen new gyms across the isles and started preparations for a Miryus region Pokémon League, to be held every 6 months along with many other competitions. Trainers are now able to choose one of the already known starter Pokémon from a region their choosing upon arrival in Miryus.
Meanwhile, the scientists had come across a few small artefacts which were fascinating, but it was clear they were just scraping the surface. They called upon trainers who travelled the lands to join them in this adventure and help them unravel their secrets. Trainers arriving from other regions are requested to bring nothing but their knowledge and skills, as a region-wide rule to encourage exploration.
Along with the many settlers were some amazingly strong Pokémon trainers, their hearts set on being the most powerful of the new world. Self-proclaimed as the Brutal Five, their leader Natalia is said to live alone on one of the smaller islands to focus on her training. Few people know the exact location of the Five, as their training grounds are closely guarded secrets, and they devote their lives to training in solitude. It is common knowledge, however, that the Five are always looking for trainers to test themselves against, and keep a close watch on any rising stars. Perhaps if you train hard enough, you will catch their eye as a rival and receive a challenge.
Only one question remains:
Will you have what it takes to beat every other player in the Miryus region, rise to the rank of Champion in the official Pokémon League, and conquer the Brutal Five? Or will you break under the pressure of fighting other trainers reaching for the same goal?
5. Jobs
General requirements:
- You speak good English.
- Active on IRC (internet relay chat) to communicate with other team members, and are online regularly. Using IRC isn't difficult, if you don't know how, we can show you.
- Minimum age 18 years, unless you can prove that you are exceptionally talented and committed. It is very easy to feel enthusiastic about something for a couple of days, but we cannot afford drop outs two months down the line because people joined on a whim.
- Enough free time to work on the project most days of the week and most weeks of the year. We're not asking that you spend every evening on it, but if we don't know when you can get something done, it will hold the development back. There are exceptions to this, some jobs such as Pokémon vector spriting are not urgent and could be done when a person has time.
- A can-do and get-it-done mentality.
- It is helpful to live in a European timezone (most of our members are from The Netherlands). This is not vital, but if you live elsewhere it will be more difficult to communicate and you will have to do much of your work while we are afk.
Create a new topic in our Jobs forum https://pokemon-universe.com/index.php/board,6.0.html (preferred), email us at [email protected] after reading the Job post on our site, or reply in this topic.
Details on the application are on our site, but it is like any job application – tell us about yourself, why you want to join, and provide examples of work. You don't need to have specific game-design experience, a talent for computer-based artwork and the ability to apply that to the job is fine.
Open Jobs:
- Visual designer(s): creates original artwork including any or all of:
- World map tiles (static and animated)
- Character sprites, clothing and accessories
- Vector Pokémon battle sprites
- Vector battle animations
- Mapper: map our new region with no bounds on creativity, come up with new themes for various areas, even suggest new tiles to the art team to bring your ideas to life.
- Other jobs: we are a small dedicated team, but if you think you have something to offer us that is not listed above, we're always looking for good, solid developers. The best way to discuss this is to join us on IRC. irc://irc.rizon.net/#Pokemon-universe
Where there's a Wingull there's a way!
Spoiler:
![[PokeCommunity.com] [MMO] Pokemon Universe V2 [PokeCommunity.com] [MMO] Pokemon Universe V2](https://pokemon-universe.com/dump/ss_v2_1.png)
Picture-perfect Pokécentre!
Spoiler:
![[PokeCommunity.com] [MMO] Pokemon Universe V2 [PokeCommunity.com] [MMO] Pokemon Universe V2](https://pokemon-universe.com/dump/ss_v2_2.png)
Again, read the known issues before pointing out errors in these screenshots. Thanks, and Merry Christmas everyone!
Alais
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