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Mono dragon team

  • 9
    Posts
    9
    Years
    • Seen Nov 21, 2015
    Ok so trying to find a good way to improve my mono dragon team within the following guidelines
    Smogon OU and Below
    Only 2 Pokemon with BST greater than 600 including mega
    Singles format

    Mega Charizard X
    Tough Claws
    Jolly
    252 atk 252 speed 4 hp

    Shadow claw
    Dragon claw
    Dragon dance
    Fire punch

    Kingdra
    Sniper
    Modest
    Scope lens
    252 satk 200 speed 56 HP

    Focus energy
    Draco Meteor
    Scald
    Flash cannon

    Latios
    Levitate
    Life orb
    Timid
    252 satk 252 speed 4 hp

    Draco Meteor
    Magic Coat
    Psyshock
    Shadow Ball

    Garchomp
    Rough skin
    Rocky helmet
    Impish
    252 HP 252 Def 4 Atk

    Stealth Rock
    Dragon Tail
    Earthquake
    Hone Claws

    Dragalge
    Adaptability
    Relaxed
    Black Sludge
    252 satk 128 hp 128 def

    Sludge bomb
    Dragon pulse
    Toxic
    Thunderbolt

    Flygon
    Levitate
    Choice scarf
    Jolly
    252 atk 252 speed 4 def

    U-turn
    Earthquake
    Stone edge
    Outrage
     
    Technicially, Charizard doesn't count for mono-Dragon, as its regular form is Fire/Flying. It's only Fire/Dragon when Mega Evolved, which is temporary.

    Anyway:

    What does Shadow Claw even hit outside of Hoopa Confined? A STAB neutral Flare Blitz outdamages a 2x super effective Shadow Claw. Speaking of Flare Blitz, its extra power is worth the recoil, and said recoil can be healed with Roost. Also, put the last 4 EVs into either defensive stat, as putting them in HP will make Charizard's HP even, meaning it will get KOed by 2 Stealth Rock switch ins while in regular form:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    Critdra /could/ work, but it has a bad tendency to get badly screwed over by offensive teams, which can outspeed it rather easily. In the end, Kingdra is better off on rain teams. Hydreigon is a better wall breaker that doesn't need setting up to be effective:
    -Dark Pulse
    -Draco Meteor
    -Flash Cannon
    -Superpower/Earth Power
    Nature: Mild/Modest
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Dark Pulse
    -Draco Meteor
    -U-turn
    -Earth Power
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb

    Latios is better off as an all-out attacker. Magic Coat takes prediction to use, and Shadow Ball doesn't let it hit anything noteworthy, as Draco Meteor still outdamages a 2x super effective Shadow Ball:
    -Draco Meteor
    -Psyshock
    -Hidden Power (Fire)/Roost/Recover/Earthquake
    -Defog/Roost/Recover
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Calm Mind
    -Draco Meteor
    -Psyshock
    -Recover/Roost/Surf
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Psyshock
    -Hidden Power (Fire)/Defog
    -Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb

    Apart from Gyarados, Thunderbolt doesn't let Dragalge hit anything else. Also, Sludge Wave > Sludge Bomb, so Dragalge can hit the occasional Bulletproof Chesnaught without having to resort to Draco Meteor. The main coverage moves Dragalge uses are Focus Blast and Scald to hit Heatran harder:
    -Sludge Wave
    -Draco Meteor
    -Focus Blast/Hidden Power (Fire)
    -Toxic Spikes/Scald
    Nature: Modest
    EVs: 228 HP/252 SAtk/28 Spe
    Item: Black Sludge/Draco Plate/Dragon Fang/Choice Specs
    Ability: Adaptability

    or
    -Toxic Spikes
    -Sludge Wave
    -Draco Meteor/Dragon Pulse
    -Scald
    Nature: Calm
    EVs: 248 HP/232 SDef/28 Spe
    Item: Black Sludge
    Ability: Adaptability

    Hone Claws is a waste of a moveslot on bulky Garchomp. It doesn't have the Attack investment to make the most out of the boost; that, and Hone Claws provides a smaller Attack boost than Swords Dance, and Dragon Tail is already decently accurate:
    -Stealth Rock
    -Dragon Tail
    -Earthquake/Fire Blast
    -Toxic/Fire Blast
    Nature: Impish
    EVs: 240 HP/176 Def/92 Spe
    Item: Rocky Helmet
    Ability: Rough Skin

    There's literally no reason to use Flygon at all, as Garchomp can do everything it does better. Tyrantrum or Goodra are better substitutes, the former for having recoil-free Head Smashes thanks to Rock Head, and the latter for having monstrous special bulk. Though they're not OU Pokemon, both have better merits over Flygon:

    Tyrantrum:
    -Dragon Dance
    -Head Smash
    -Outrage/Dragon Claw
    -Earthquake/Fire Fang
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry
    Ability: Rock Head

    or
    -Head Smash
    -Outrage
    -Earthquake
    -Superpower/Fire Fang
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf/Choice Band
    Ability: Rock Head

    Goodra:
    -Draco Meteor
    -Fire Blast
    -Sludge Wave/Thunderbolt
    -Earthquake/Muddy Water
    Nature: Modest
    EVs: 240 HP/252 SAtk/16 Spe
    Item: Assault Vest
    Ability: Sap Sipper
     
    I appriciate the attempt but you didn't read the part where I can only have 2 Pokemon with bst over 600 thus I cannot run garchomp hydregon and goodra on the same team
     
    Last edited:
    I appriciate the attempt but you didn't read the part where I can only have 2 Pokemon with bst over 600 thus I cannot run garchomp hydregon and goodra on the same team

    Technically, all three are allowed by your guidelines as they're at exactly 600 BST. If you don't want Goodra, use Tyrantrum instead.
     
    No they are not its 600 or more being 600 makes them hit the mark
     
    No they are not its 600 or more being 600 makes them hit the mark

    I'm afraid you didn't make that clear in your first post. Remember that when Charizard is Mega Evolved, its BST will exceed 600 too. I'd suggest making the Mega Pokemon Altaria instead, as its BST is under 600, even when Mega Evolved:
    -Dragon Dance
    -Return
    -Earthquake
    -Roost/Fire Blast
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Altarianite

    or
    -Dragon Dance
    -Return
    -Earthquake/Heal Bell/Substitute
    -Roost
    Nature: Impish
    EVs: 248 HP/136 Def/96 SDef/28 Spe
    Item: Altarianite

    or
    -Return/Hyper Voice
    -Earthquake/Flamethrower/Roar/Perish Song
    -Heal Bell
    -Roost
    Nature: Impish/Bold/Relaxed
    EVs: 248 HP/104 Def/156 SDef
    Item: Altariantie

    or
    -Hyper Voice
    -Fire Blast
    -Heal Bell/Earthquake
    -Roost
    Nature: Modest
    EVs: 248 HP/168 SAtk/92 Spe
    Item: Altarianite

    As much as I don't like using this Pokemon in standard play, Noivern is another option to avoid breaching your conditions:
    -Hurricane
    -Draco Meteor
    -Flamethrower/Focus Blast
    -U-turn/Roost/Switcheroo
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life OrbChoice Specs
    Ability: Infiltrator

    Make the team Garchomp/Dragalge/Tyrantrum/Altaria/Latios/Noivern.
     
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