Spiritombreeder
lol, SB
- 33
- Posts
- 17
- Years
- Cali <3
- Seen Feb 4, 2009
This is a monotype team designed for a tournament one of my friends made for my home site. I can't post it there, because obviously all the participants are from there, so I thought I'd post it here. I'm supposed to be more active here anyway, even if none of you know me D:
The premise is bug, I got to the signups early and picked it while skimming that all of the bug types quickly, and I wasn't disappointed when I went to build a team. You'll notice a tyranitar here, one out of the six pokemon can be any type you wish.
At a glance...
"image removed" "image removed" "image removed" "image removed" "image removed" "image removed"
"image removed" @ Lum Berry
Adamant - Wonder Guard
252 Atk / 4 Def / 252 Spe
- Swords Dance
- Shadow Sneak
- X-Scissor
- Baton Pass
...Lead Shedinja? I must be crazy, right? Well I'm not. As this is built for a monotype team (but will be tested under standard...), the sheer shock factor of Shedinja showing up as my lead will most likely force the switch, letting me in for a free swords dance. Depending on what switches in, I'll Baton Pass out of there, or Shadow Sneak for some damage. Its weak to pursuit, but then again, it always is. I choose it as my lead simply because once Sandstorm is set up, it becomes useless. I feel it does best to do early, irreplacable damage to the enemy team. I am considering Ninjask over it, because it simply does the job better then having to rely on shock factor.
Ninjask goes here
*pokemonelite2000 image removed*@ Life Orb
Adamant - Technician
6 HP / 252 Atk / 252 spe
- Bullet Punch
- Pursuit Super Power
- Roost
- Swords Dance X-Scissor
A bit weak here, as I honestly don't know the set for Bullet Punch Scizor. Help here would really be appreciated. The idea is to recieve the Pass (With swords dance attached, of course) from Shedinja, or come in on a shadow ball/physical fighting move/physical rock move, and, well, rape. Pursuit as a just in case, though I'll probably have to replace it. Orb'd for the extra power, with Technician and max attack, this thing is a beast. Roost for when my health gets dangerously low, and Swords dance if I can, because +4 Priority Scizor is, well hell to the enemy.
*pokemonelite2000 image removed* @ Choice Specs
Modest - Speed Boost
4 Def / 252 SpA / 252 Spe
- Bug Buzz
- Air Slash
- Hidden Power Ground
- Hypnosis
Standard Specs Yanmega. I opt for HP Ground over Ice because of the damage Heatran can do to the team as a whole. Hypnosis is there for the extra support, taking something out for a few turns and allowing my Scizor, or even Shedinja to set up.
"image removed" @ Leftovers
Impish - Sturdy
252 HP / 162 Atk / 96 Def
- Toxic Spikes Spikes
- Rapid Spin
- Earthquake
- Explosion
I wish Forretress had better recovery then just Rest, but it doesn't so it'll have to do without it. Toxic Spikes set up is guaranteed if I switch into a physical sweeper. Rapid spin, of course to eliminate the Stealth Rocks threats to Shedinja and Yanmega. Earthquake is there in place of Gyro Ball for the support, and that I already have a powerful steel attack waiting. Explosion, of course, to explode.
*pokemonelite2000 image removed* @ Life Orb
Brave - Sandstream
252 Atk / 232 SpA / 24 Spe
- Crunch
- Stone Edge
- Fire Blast
- Ice Beam
My backup. Heatran had this spot at one point, however lost it because simply put, I needed sandstorm. While it messes up Shedinja, by the time this is sent in Shedinja will already be dead, about to die to Rocks, or is useless. It provides incredible type coverage, bringing much needed fire and ice to the team, as well as putting a check to Gyarados with powerful Stone Edges. Crunch for the STAB, of course. The main purpose of him really is to back up Shuckle, giving it the SpD boost it needs to survive, and demolishing any enemy walls I encounter. Expert Belt is chosen because I can hit ten types with SE hits-that's ten tourney teams feeling wrath from T-tar.
"image removed"@ Leftovers
Careful - Gluttony
252 HP / 208 Def / 48 SpD
- Encore
- Rest
- Stealth Rock
- Knock Off
Shuckle is the final mix to my defensive line, giving me a powerful mixed (though I choose to focus it on special) wall, serving as a status absorber, and setting up my rocks. While it normally won't come out till late game, where the sand is putting pressure on enemy teams, its has enough defense without it to switch into most physical sweepers and get the free rocks up. Rest of course to heal, and give me the status absorb portion of his duty, and Knock Off gives me the ability to take away an item from the enemy.
Overall, the design is built to start with the ever so useful surprise factor, allowing me to take away many of the enemy counters to my late game line quickly, while battering down enemy walls, allowing them less of a chance to stop my onslaught. In the end, I'll be able to stall with shuckle, using either PP stalling with rest (although I don't have Pressure), using the toxic spikes that Forretress hopefully should have up, in conjunction with Stealth Rock to wear down enemies before letting Tyranitar have a shot, or just straight sweep with a powerful +2, or even +4 if I can, Scizor.
Hope you enjoy, I appreciate any help given to me.
I'll mark changes made to the team in red, next to the original sets.
The premise is bug, I got to the signups early and picked it while skimming that all of the bug types quickly, and I wasn't disappointed when I went to build a team. You'll notice a tyranitar here, one out of the six pokemon can be any type you wish.
At a glance...
"image removed" "image removed" "image removed" "image removed" "image removed" "image removed"
"image removed" @ Lum Berry
Adamant - Wonder Guard
252 Atk / 4 Def / 252 Spe
- Swords Dance
- Shadow Sneak
- X-Scissor
- Baton Pass
...Lead Shedinja? I must be crazy, right? Well I'm not. As this is built for a monotype team (but will be tested under standard...), the sheer shock factor of Shedinja showing up as my lead will most likely force the switch, letting me in for a free swords dance. Depending on what switches in, I'll Baton Pass out of there, or Shadow Sneak for some damage. Its weak to pursuit, but then again, it always is. I choose it as my lead simply because once Sandstorm is set up, it becomes useless. I feel it does best to do early, irreplacable damage to the enemy team. I am considering Ninjask over it, because it simply does the job better then having to rely on shock factor.
Ninjask goes here
*pokemonelite2000 image removed*@ Life Orb
Adamant - Technician
6 HP / 252 Atk / 252 spe
- Bullet Punch
- Pursuit Super Power
- Roost
- Swords Dance X-Scissor
A bit weak here, as I honestly don't know the set for Bullet Punch Scizor. Help here would really be appreciated. The idea is to recieve the Pass (With swords dance attached, of course) from Shedinja, or come in on a shadow ball/physical fighting move/physical rock move, and, well, rape. Pursuit as a just in case, though I'll probably have to replace it. Orb'd for the extra power, with Technician and max attack, this thing is a beast. Roost for when my health gets dangerously low, and Swords dance if I can, because +4 Priority Scizor is, well hell to the enemy.
*pokemonelite2000 image removed* @ Choice Specs
Modest - Speed Boost
4 Def / 252 SpA / 252 Spe
- Bug Buzz
- Air Slash
- Hidden Power Ground
- Hypnosis
Standard Specs Yanmega. I opt for HP Ground over Ice because of the damage Heatran can do to the team as a whole. Hypnosis is there for the extra support, taking something out for a few turns and allowing my Scizor, or even Shedinja to set up.
"image removed" @ Leftovers
Impish - Sturdy
252 HP / 162 Atk / 96 Def
- Toxic Spikes Spikes
- Rapid Spin
- Earthquake
- Explosion
I wish Forretress had better recovery then just Rest, but it doesn't so it'll have to do without it. Toxic Spikes set up is guaranteed if I switch into a physical sweeper. Rapid spin, of course to eliminate the Stealth Rocks threats to Shedinja and Yanmega. Earthquake is there in place of Gyro Ball for the support, and that I already have a powerful steel attack waiting. Explosion, of course, to explode.
*pokemonelite2000 image removed* @ Life Orb
Brave - Sandstream
252 Atk / 232 SpA / 24 Spe
- Crunch
- Stone Edge
- Fire Blast
- Ice Beam
My backup. Heatran had this spot at one point, however lost it because simply put, I needed sandstorm. While it messes up Shedinja, by the time this is sent in Shedinja will already be dead, about to die to Rocks, or is useless. It provides incredible type coverage, bringing much needed fire and ice to the team, as well as putting a check to Gyarados with powerful Stone Edges. Crunch for the STAB, of course. The main purpose of him really is to back up Shuckle, giving it the SpD boost it needs to survive, and demolishing any enemy walls I encounter. Expert Belt is chosen because I can hit ten types with SE hits-that's ten tourney teams feeling wrath from T-tar.
"image removed"@ Leftovers
Careful - Gluttony
252 HP / 208 Def / 48 SpD
- Encore
- Rest
- Stealth Rock
- Knock Off
Shuckle is the final mix to my defensive line, giving me a powerful mixed (though I choose to focus it on special) wall, serving as a status absorber, and setting up my rocks. While it normally won't come out till late game, where the sand is putting pressure on enemy teams, its has enough defense without it to switch into most physical sweepers and get the free rocks up. Rest of course to heal, and give me the status absorb portion of his duty, and Knock Off gives me the ability to take away an item from the enemy.
Overall, the design is built to start with the ever so useful surprise factor, allowing me to take away many of the enemy counters to my late game line quickly, while battering down enemy walls, allowing them less of a chance to stop my onslaught. In the end, I'll be able to stall with shuckle, using either PP stalling with rest (although I don't have Pressure), using the toxic spikes that Forretress hopefully should have up, in conjunction with Stealth Rock to wear down enemies before letting Tyranitar have a shot, or just straight sweep with a powerful +2, or even +4 if I can, Scizor.
Hope you enjoy, I appreciate any help given to me.
I'll mark changes made to the team in red, next to the original sets.
Last edited: