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[Scripting Question] Move automatic replace during evolution bypassing the question... How can I make it?!

  • 30
    Posts
    3
    Years
    Good day!
    (I'm using currently EBDX and Pokémon Essentials V19.1 on RPG Maker XP)

    Let's say I am making a move for Pikachu's thunderbolt containing a cry(Other than the cry that comes out when Pikachu appears in the battle), and I'm doing the same with Raichu.
    Let's say I made a new move called PIKATHUNDERBOLT and replaced the normal Thunderbolt Pikachu already had, and did the same with Raichu and called it RAITHUNDERBOLT.
    Is there a way I can just replace PIKATHUNDERBOLT with RAITHUNDERBOLT during evolution WITHOUT the default question that asks if Raichu wants to learn it?! I want to make sure the move replaces the other, so Raichu doesn't make Pikachu's cry when it releases its thunderbolt.
    If so, can you help me?!​

    Please tell me it can be done.​
    Thank you very much...​
     
    Last edited:
  • 658
    Posts
    7
    Years
    This seems very doable. Try checking how Rotom's moves are changed across forms and adapt that but instead of being for a particular form, have your move replacement run always.
     
  • 30
    Posts
    3
    Years
    I am trying hard but I am new to this, I don't have much knowledge but I'm determined I want to do it...

    This seems very doable. Try checking how Rotom's moves are changed across forms and adapt that but instead of being for a particular form, have your move replacement run always.

    Okay, it seems that Rotom isn't able to change form in my game, I also can't find the needed items (appliances)...
    Is there something I need to add to my game?!

    I will still check and do my research until further reply.

    Added: I didn't know how to do it,... I need to tell the script to specifically replace this move with that, and set it under the condition if the Pokémon has learnt the old move or not.
     
    Last edited:
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