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Move/Item/Ability Effects in Pokémon Amethyst

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    17
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    • Seen Sep 7, 2023
    Well, as you might know if you've read my thread, I'm looking for new ideas for moves, items and abilities. However, I figured I might have a bit more success if I posted a thread here. SO, yeah, just post any ideas of moves, items or abilities that you have though of here. I'll post a few moves to start off:

    Reverse Zone - Psychic - 5PP - Other
    Creates an area which switches type effectiveness for 5 turns (super effective becomes not very effective and vice versa).
    And the Oscillation Combo:
    OscilloPunch - Fighting - 15PP - Physical
    80 Power - 100 Accuracy
    Increases Special Attack, decreases Attack.
    Oscillo Wave - Psychic - 15PP - Special
    80 Power - 100 Accuracy
    Increases Attack, decreases Special Attack.

    So, post any ideas you want to see in Pokémon Amethyst here!
     
    Basically, on DP, you sometimes see a kind of track going up a mountain. If you press A at the top or bottom when you have a Pokémon with Rock Climb, you zip up/down the slope to get to otherwise inaccessible areas. I can't find a screenshot though.
     
    I'm using some moves for my Pokemon games but you can have some, (credit would be nice),

    Time Reversal
    0 Power 0 Accuracy
    Restores HP. Health regained varies on time of day.

    Time Warp
    95 Power 100 Accuracy
    A very Powerful move with a high critical-hit ratio.

    Kamikaze (Translation: Divine Wind)
    70 Power 90 Accuracy
    Summons strong winds to blow the opponent away.

    Gnaw
    40 Power 100 Accuracy
    Similar to bite this move can make the opponent flinch.

    Grass Cutter
    55 Power 80 Accuracy
    A low sweep with a sharp blade or blunt object.
     
    Last edited:
    The ones I like out of those are Kamikaze and Grass Cutter.
    Time Reversal would be bad in link battles, and would mess up in time zones.
    Time Warp is just broken.
    Gnaw is way undepowered - give it 100 accuracy, at least.
     
    I have more if you'd like?

    HM 09
    Teleport
    0 Power 100 accuracy
    Allows the user to flee from battle.

    "It uses the same system as fly, it can be used instead of fly or as an extra."

    Telekinesis
    80 Power 100 Accuracy
    Delivers a powerful blow which paralyzes the opponent.

    DreamWalker
    80 Power 80 Accuracy
    Used when opponent is asleep. Awakens but Confuses the opponent.

    Solus
    0 Power 0 Accuracy
    Stores the suns power for one turn

    Ignis Solus
    100 Power 100 Accuracy
    After Suns power is stored, delivers devastating power. Burns opponent.

    Boomerang
    60 Power 90 Accuracy
    Sends a blunt object whirling at opponent.

    Tornado
    90 Power 50 Accuracy
    Whips up whirling winds and hurtles at opponent.

    Acidus
    60 Power 100 Accuracy
    Shields Pokemon with an acidic barrier, If opponent uses a physical move eg. Tackle, Pound, Opponent is poisoned.

    Aeternus or Eternus
    50 Power 100 Accuracy
    Pokemon cuts HP to eternally bond with opponent each turn opponent is hurt.

    Amiculum
    0 Power 0 Accuracy
    Pokemon cloaks itself making it invisible to human eye. Opponents attack will miss during this turn.

    I am using all of these in my game, so I wouldn't like you to claim they are your concepts, or that I was low enough to copy you. If you'd like a few more just ask.
     
    Last edited:
    Telekinesis is also overpowered. Try 80 power instead. The others are nice, though.
     
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