El Moss
General Cool Guy
- 31
- Posts
- 17
- Years
- Wherever my mind takes me...
- Seen Jun 4, 2013
I haven't hacked for a looong time so I was looking around for a list of movement permissions and realized that no one had made one, there was the odd few here and there, but not a big list.
I decided I would start one as I am sure I'm not the only person looking for one, obviously I don't know every tile so if anyone knows one/some not posted here please post and I'll add them to the main list (Along with thanks :D). Anyways, here goes.
?= Requires clarification
IMPORTANT:
The Quick List is a list of all known spaces, however, by hovering the mouse above a space in Advance Map a title will be provided in the status bar.
(See picture D-Trogh's post (#10))
____________________________________
Quick List:
0: Stairs
1: Non-walkthrough
2:
3:
4: Water
5: Non-walkthrough (Water)
6:
7:
8: Walkthrough (Height 1)
9: Non-Walkthrough (Height 1)
A:
B:
C: Walkthrough (Normal) (Height 2)
D: Non-Walkthrough (Height 2)
E:
F: Side top edge of houses
10: Walkthrough (Height 3)
11: Non-Walkthrough (Height 3)
12:
13:
14: Walkthrough (Height 4)
15: Non-walkthrough (Height 4)
16:
17:
18: Walkthrough (Height 5)
19: Non-Walkthrough (Height 5)
1A:
1B:
1C: Walkthrough (Height 6)
1D: Non-walkthrough (Height 6)
1E:
1F:
20: Walkthrough (Height 7)
21: Non-Walkthrough (Height 7)
22:
23:
24: Walkthrough (Height 8)
25: Non-walkthrough (Height 8)
26:
27:
28: Walkthrough (Height 9)
29: Non-Walkthrough (Height 9)
2A:
2B:
2C: Walkthrough (Height 10)
2D: Non-Walkthrough (Height 10)
2E:
2F:
30: Walkthrough (Height 11)
31: Non-Walkthrough (Height 11)
32:
33:
34: Walkthrough (Height 12)
35: Non-Walkthrough (Height 12)
36:
37:
38: Walkthrough (Height 13)
39: Non-Walkthrough (Height 13)
3A:
3B:
3C: Walk under and across
3D:
3E:
3F:
____________________________________
In-Depth Explanations
"See Below" Spaces
Basic Spaces
1
This space cannot be walked through... EVER!
It is used for walls, trees, etc.
C
This is an ordinary walkthrough tile, it can be walked through until the main character travels through a 0 space in which case it becomes non-walkthrough.
This space is Height 2, but it is the default height, therefore letting you go up or down.
It is used for grass, tips of trees, etc.
D
This is the non-walkthrough space for Height 2. (Default Height)
It can not be walked through if the main character is currently on height 2.
It is used for rocks, trees, etc.
F
This is used for the side top edges of houses... I'm not too sure about it and found it in a post by Cooley, I have PM'd him and hope him to explain further. (Latest Advance Map says ?, I'm very confused.)
Water Spaces
4
This is a basic water space, it can only be travelled on by using Surf, and you can travel back to a C space by moving on to it.
It is used for water that the hero can surf through.
5
This space cannot be surfed through and changes the graphics some how. (I think, I'm not too sure)
It is used for rocks in the water.
Mountain Spaces
0
This tile lets the hero move from one height to the next, it doesn't have to be used, however if there are two different land heights with no separating tile then the hero must travel to through a zero or else he will be able to travel between the two, see "14, 1C & 24" for further detail.
It is used for stairs and sometimes doors.
8, C, 10, 14, 18, 1C, 20, 24, 28, 2C, 30, 34 & 38
These are the first to thirteenth levels of a mountain respectively. They are travelled to from the below floor by crossing over a 0 space from below. Or travelled to from the above floor by crossing over a 0 space from above.
Heights can take a while to get used to and if you are new to hacking you may want to cover them after learning the basics.
The character's starting height is C (Height 2)
These spaces are sometimes used for levels of mountains, hills or caves.
9, D, 11, 15, 19, 1D, 21, 25 29, 2D, 31, 35 & 29
These are the non-walkthrough tiles for the first to thirteenth levels of a mountain respectively. For more information on heights see "14, 1C & 24"
These spaces are used for rocks, etc.
3C
This space can be walked under if on floor 0 (C) or walked across if at a higher level. It is a useful tool for creating crossroads with limited access.
It is used for bridges.
Special Tiles
Ledges
These can be jumped down from, but not up: Use 1.
Waterfalls
These send the hero down unless he uses Waterfall, in which case he travels up: Use 4.
Fast Current
These are water tiles like Waterfalls except they travel in all directions and you can't go back the way you came: Use 4
I decided I would start one as I am sure I'm not the only person looking for one, obviously I don't know every tile so if anyone knows one/some not posted here please post and I'll add them to the main list (Along with thanks :D). Anyways, here goes.
?= Requires clarification
IMPORTANT:
The Quick List is a list of all known spaces, however, by hovering the mouse above a space in Advance Map a title will be provided in the status bar.
(See picture D-Trogh's post (#10))
____________________________________
Quick List:
0: Stairs
1: Non-walkthrough
2:
3:
4: Water
5: Non-walkthrough (Water)
6:
7:
8: Walkthrough (Height 1)
9: Non-Walkthrough (Height 1)
A:
B:
C: Walkthrough (Normal) (Height 2)
D: Non-Walkthrough (Height 2)
E:
F: Side top edge of houses
10: Walkthrough (Height 3)
11: Non-Walkthrough (Height 3)
12:
13:
14: Walkthrough (Height 4)
15: Non-walkthrough (Height 4)
16:
17:
18: Walkthrough (Height 5)
19: Non-Walkthrough (Height 5)
1A:
1B:
1C: Walkthrough (Height 6)
1D: Non-walkthrough (Height 6)
1E:
1F:
20: Walkthrough (Height 7)
21: Non-Walkthrough (Height 7)
22:
23:
24: Walkthrough (Height 8)
25: Non-walkthrough (Height 8)
26:
27:
28: Walkthrough (Height 9)
29: Non-Walkthrough (Height 9)
2A:
2B:
2C: Walkthrough (Height 10)
2D: Non-Walkthrough (Height 10)
2E:
2F:
30: Walkthrough (Height 11)
31: Non-Walkthrough (Height 11)
32:
33:
34: Walkthrough (Height 12)
35: Non-Walkthrough (Height 12)
36:
37:
38: Walkthrough (Height 13)
39: Non-Walkthrough (Height 13)
3A:
3B:
3C: Walk under and across
3D:
3E:
3F:
____________________________________
In-Depth Explanations
"See Below" Spaces
Basic Spaces
1
This space cannot be walked through... EVER!
It is used for walls, trees, etc.
C
This is an ordinary walkthrough tile, it can be walked through until the main character travels through a 0 space in which case it becomes non-walkthrough.
This space is Height 2, but it is the default height, therefore letting you go up or down.
It is used for grass, tips of trees, etc.
D
This is the non-walkthrough space for Height 2. (Default Height)
It can not be walked through if the main character is currently on height 2.
It is used for rocks, trees, etc.
F
This is used for the side top edges of houses... I'm not too sure about it and found it in a post by Cooley, I have PM'd him and hope him to explain further. (Latest Advance Map says ?, I'm very confused.)
Water Spaces
4
This is a basic water space, it can only be travelled on by using Surf, and you can travel back to a C space by moving on to it.
It is used for water that the hero can surf through.
5
This space cannot be surfed through and changes the graphics some how. (I think, I'm not too sure)
It is used for rocks in the water.
Mountain Spaces
0
This tile lets the hero move from one height to the next, it doesn't have to be used, however if there are two different land heights with no separating tile then the hero must travel to through a zero or else he will be able to travel between the two, see "14, 1C & 24" for further detail.
It is used for stairs and sometimes doors.
8, C, 10, 14, 18, 1C, 20, 24, 28, 2C, 30, 34 & 38
These are the first to thirteenth levels of a mountain respectively. They are travelled to from the below floor by crossing over a 0 space from below. Or travelled to from the above floor by crossing over a 0 space from above.
Heights can take a while to get used to and if you are new to hacking you may want to cover them after learning the basics.
The character's starting height is C (Height 2)
These spaces are sometimes used for levels of mountains, hills or caves.
9, D, 11, 15, 19, 1D, 21, 25 29, 2D, 31, 35 & 29
These are the non-walkthrough tiles for the first to thirteenth levels of a mountain respectively. For more information on heights see "14, 1C & 24"
These spaces are used for rocks, etc.
3C
This space can be walked under if on floor 0 (C) or walked across if at a higher level. It is a useful tool for creating crossroads with limited access.
It is used for bridges.
Special Tiles
Ledges
These can be jumped down from, but not up: Use 1.
Waterfalls
These send the hero down unless he uses Waterfall, in which case he travels up: Use 4.
Fast Current
These are water tiles like Waterfalls except they travel in all directions and you can't go back the way you came: Use 4
Special thanks to:
Cooley and Heatransoul for some of the spaces.
MudMast for the idea of contacting Lu-Ho.
Lu-Ho for creating Advance Map and working out the meaning of the spaces.
Cooley & D-Trogh for informing me of the status bar.
All of you, for the encouragement... :P
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