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Tool Nameless Tile Map Editor [NTME]

Started by D-Trogh August 8th, 2008 10:23 AM
  • 98478 views
  • 122 replies
Age 28
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
14.6 Years
Nameless Tile Map Editor [NTME]
Version: 1.1
A GBA TileMap editor, created by Diven-Trogh.


Screenshots


Videos


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» From attachment (Mirror @ PROMH)

[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]

linkandzelda

n00b desu ka?

Male
Hastings, England
Seen May 21st, 2018
Posted September 15th, 2016
776 posts
13.2 Years
this tool looks great.
i have a suggestion for you.
how about you have the option to insert the tilemaps into the rom. for example a world map. also possible the option to ether dump a .raw of a tilemap in the rom and/or be able to edit a tilemap from within the rom with this tool.

i dont know if that is possible because i dont know much about tilemaps.

thanks in advance
link
Age 28
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
14.6 Years
Great tool!
By the way, this may sound like a n00b question but how does it exactly works?
How can you say it's a great tool if you even don't know how it works - -'
Common.. It works just like Cyclone.. Load the tileset, then load the tilemap.
yeah........for some reason i can't import the ruby titlescreen tilemap. just to test. so that might need to be fixed, or is it just me? well, anyways, this looks like a tool i'll be using for fire red.
It's certainly is you.. - -'

Unless you meant an other tilemap :-\
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]

Erick

It's been a long time!

Age 25
Male
Seoul
Seen May 5th, 2019
Posted June 27th, 2014
737 posts
13.3 Years
How can you say it's a great tool if you even don't know how it works - -'
Common.. It works just like Cyclone.. Load the tileset, then load the tilemap.It's certainly is you.. - -'

Unless you meant an other tilemap :-\
I know it works as cyclone I know how to use it now :P

But how can I load a tileset of 129x60?
It says I can't :/
BTW I'm doing a TS
Age 28
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
14.6 Years
But how can I load a tileset of 129x60?
It says I can't :/
BTW I'm doing a TS
NTME says why you can't..
Nice tool you got there. Pretty much the same as Cycloon but better. Its pretty simple to use so Thank You for that.
1. It's 'Cyclone'
2. Well.. It is a tile map editor after all.. just like Cyclone is..
3. Much better in my opinion
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
Age 28
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
14.6 Years
Cyclones instant win lol. But why do you use VB!? Its total crap!
So you think Cyclone is better? :-\
And.. I use VB as it's the only programming language I 'know' AND I'm not motivated enough to learn a new language..

Edit:
Ah yes.. today I made a tilemap with NTME and imported it to the ROM..
This is how it looks in NTME and in-game.
This is what I got when I loaded the same tileset and tilemap in Cyclone Prototype
Edit2:
Found some bugs (when using Palette 0), so uploaded fix..
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]

Kenneth Alog

Infectus Raiken

Age 21
Phillippines, Luzon
Seen May 14th, 2015
Posted September 18th, 2010
360 posts
12.1 Years
It would be cool, if it has a tutorial......

ARGHH!!!!!
If anyone needs help in their hack, PM me, plus if anyone needs help in transforming their XP Computer to another OS PM me also.
Yahoo Messenger: [email protected]

IF ANYONE STILL HAS A COPY OF SOME OLD HACKS, (especially Pokemon South Park Hoenn Stories) Please PM me a link!
My user name _ asciii_ +&h1!" lulz
Seen December 2nd, 2013
Posted January 20th, 2013
581 posts
13.1 Years
Cyclones instant win lol. But why do you use VB!? Its total crap!
As long as it can do the job, then I can't seem to see the problem...
I have been reading a few of your post... I don't realy understand you...
You all the time are against Everything VB, But why? If the the same bytes is getting changed by a VB tool or C tool... I might prove that the C-programer got a bigger knowlegde (at programing) but realy, It's not that big differnce in the outcome in the end, when it comes to simpel rom hacking tool... If there is, I haven't seen it yet...
THE CAKE IS A LIE!!!!!!!!!!!!!!!!!!!!!!!
Age 28
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
14.6 Years
It would be cool, if it has a tutorial......
I don't see why you would need a tutorial..
Unless you're extremely new to hacking, you should know what a tileset and tile map is..

Anyway.. This is how you use it:
» Load a tileset
» Set the tilemap size at this point..
» Load a tilemap (Optional)
» Edit the tilemap, just like editing a map in AM..
(So.. You select a tile from the tileset, change the palette if necessary, eventually flip the tile too.. and then click the tilemap..)
» Save the tilemap

Ah.. yes.. here's an edited FR worldmap XD
Only the tilemap.. not the data on the map!
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
F:\u
Seen October 25th, 2008
Posted October 25th, 2008
200 posts
11.7 Years
I don't have time to check it right now, but it looks from the screenshot that the UI could be slightly improved. Other than that, congratulations, it looks pretty good. I'll debug it some once I release PokeShop tonight (if I d0.. XD)

- bored man

also STOP COMPLAINING ABOUT VB YOU GUYS HONESTLY. lol :P trogh's a good programmer and vb6 was one of the most popular languages in the world at one point. object oriented programming is the correct language type for these kinds of tools, too. and on top of all that, you guys complain when ppl use .net for object oriented cus it requires a new, windows OS (unless u compile it right for other setings/platforms)... idk. just srsly, dis the program, not the language, and if there's nothing to diss, then don't diss .t

</badspellingetc.>

NTA

Where?

Seen February 10th, 2012
Posted December 24th, 2011
265 posts
12.3 Years
I don't see why you would need a tutorial..
Unless you're extremely new to hacking, you should know what a tileset and tile map is..

Anyway.. This is how you use it:
» Load a tileset
» Set the tilemap size at this point..
» Load a tilemap (Optional)
» Edit the tilemap, just like editing a map in AM..
(So.. You select a tile from the tileset, change the palette if necessary, eventually flip the tile too.. and then click the tilemap..)
» Save the tilemap

Ah.. yes.. here's an edited FR worldmap XD
Only the tilemap.. not the data on the map!
i still don't understand how to change it
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