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- Seen Jun 2, 2023
Hello! I have been working on a hack of Pokemon Fire Red for about a year now. I have created several versions in which I added various maps, Pokemon, moves, etc, whenever I came up with a new idea. However, my most recent version has a significant problem. When I finished working on it and loaded the game, everything worked fine except that the moves no longer deal damage how they're supposed to. Every move deals 1 damage normally, 2 if super effective, and slightly more if stats are raised or if there is a critical hit. Status conditions still work fine. The only thing I could think of that would have caused this is that perhaps their was an error when I exported and reimported the move table with PGE's attack editor. I am completely at a loss on how to fix this problem. I would appreciate any insight into how I could attempt to fix this. Thanks!