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MTG combos!

Okay, this is what happens (I'm going to use Darksteel Colossus today):

I play the Colossus, the cloak and the worldslayer
I equip the worldslayer on the colossus
I equip the cloak on the colossus
Now when I can attack, I attack with the colossus. He is unblockable, thus he goes through.
Worldslayer activates, destroying all permanents but worldslayer on the field (including lands, artifacts, enchantments, etc.). Darksteel Colossus is indestructable.
Darksteel colossus now holds the worldslayer without any other permanent to interfere with him. (aka your opponent plays anything, the colossus will blow everything up again...and again...and again, though it takes only 2 turns to win...)

Oh, an infinite mana combo:
Neurok Transmuter + Voltaic Construct + any creature that can tap to make 3 or more mana (requires 1 blue mana to start it up)
 
Nice combo there now all i need is colosus and worldslayer XD ill settle with gargoyle
Does This Work? Wrath of God + Panoptic Mirror + Darksteel Gar. or Col. = almost the same as ur combo
 
It does for creatures, but the worldslayer is all permanents other than itself (like lands, enchantments, artifacts, etc.). But with the mirror, you might as well imprint time stretch on it to win the game...

Infinite mana combo:
3 tangleroot + Auriok Steelshaper + skullclamp (use spawning pit if you have 4 tangleroots) + 2 myr retreiver (1 in graveyard)
Then you can fireball or something...
 
We mentioned this in the MTG main thread :P
Traumatize + Haunting Echoes = remove half their library and extras of those cards in the player's deck from the game
 
Death Grasp + Way too many lands + 1 plains+1 swamp = OVERKILL XD
nah too obvious...
normal one for Cabal Patriarch
Cabal Patriarch + 4BB = Remove a creature you control from the game: Target Creature get -4/-4
 
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