Kenny_C.002
Welcome to Rokkenjima
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- Rokkenjima
- Seen Jun 16, 2013
Lands:
4 Scalding Tarn
10 Mountain
8 Island
Nothing of real interest in land. Might fiddle around for panoramas and stuff if I really want to. Violent eruption would mean that I'm replacing some number of islands with U/R lands luck crumbling necropolis.
1 mana:
4 Lightning bolt
4 Burst lightning/magma spray
Bolt's obvious in an ablaze deck. The other two seems more of a metagame call. Spray handles the major threats better (e.g. bloodghast, but sadly not the nissa chosens), but can't realistically be used for chandra's ultimate.
2 mana:
4 Pyroclasm
4 punishing fire
2 Think Twice
Pyro for early sweep and clear the board so I live. Punishing fire has a chance of coming back. If I were playing money, I'd add some groves to make punishing fire really worthwhile. Think twice is a nice card draw card, but can also be discarded to chandra without costing me a card (due to flashback).
3 mana:
4 Fiery Temper
4 Volcanic Fallout
4 Electrolyze
4 Thirst for knowledge
Fiery temper makes lightning bolts out of my Chandra discard (so obvious inclusion for that 7 damage for 1 mana). Volcanic fallout adds to the sweeping, but this time it brings opponents closer to chandra's ultimate. Electrolyze has always been good in UR builds because of the card advantage. Thirst is good card selection.
6 mana:
4 Chandra Ablaze
Obviously discard 2 cards, ultimate for game is the plan.
Possible other cards to use:
Grab the reins
For 7 mana, steal a guy, blast it onto my opponent('s creature). Kinda expensive, but funny when it works.
Magma jet
I would think this is preferential to magma spray/burst lightning because of scry. Scry is really good.
Puncture blast
For the wither, but kinda expensive.
Solar blast
Cycles for 3, and 1 damage to boot. But overshadowed by electrolyze.
Violent eruption
Possible madness card. 4 mana isn't bad for instant speed 4 damage that can divide in any way.
4 Scalding Tarn
10 Mountain
8 Island
Nothing of real interest in land. Might fiddle around for panoramas and stuff if I really want to. Violent eruption would mean that I'm replacing some number of islands with U/R lands luck crumbling necropolis.
1 mana:
4 Lightning bolt
4 Burst lightning/magma spray
Bolt's obvious in an ablaze deck. The other two seems more of a metagame call. Spray handles the major threats better (e.g. bloodghast, but sadly not the nissa chosens), but can't realistically be used for chandra's ultimate.
2 mana:
4 Pyroclasm
4 punishing fire
2 Think Twice
Pyro for early sweep and clear the board so I live. Punishing fire has a chance of coming back. If I were playing money, I'd add some groves to make punishing fire really worthwhile. Think twice is a nice card draw card, but can also be discarded to chandra without costing me a card (due to flashback).
3 mana:
4 Fiery Temper
4 Volcanic Fallout
4 Electrolyze
4 Thirst for knowledge
Fiery temper makes lightning bolts out of my Chandra discard (so obvious inclusion for that 7 damage for 1 mana). Volcanic fallout adds to the sweeping, but this time it brings opponents closer to chandra's ultimate. Electrolyze has always been good in UR builds because of the card advantage. Thirst is good card selection.
6 mana:
4 Chandra Ablaze
Obviously discard 2 cards, ultimate for game is the plan.
Possible other cards to use:
Grab the reins
For 7 mana, steal a guy, blast it onto my opponent('s creature). Kinda expensive, but funny when it works.
Magma jet
I would think this is preferential to magma spray/burst lightning because of scry. Scry is really good.
Puncture blast
For the wither, but kinda expensive.
Solar blast
Cycles for 3, and 1 damage to boot. But overshadowed by electrolyze.
Violent eruption
Possible madness card. 4 mana isn't bad for instant speed 4 damage that can divide in any way.