[MTG] gnarlsbarkley.t2.dek

DonRoyale

Get on my choppa!
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    Name credit goes to LSV. Woof!

    -18- Creatures

    -4- Aura Gnarlid
    -4- Kor Spiritdancer
    -4- Noble Hierarch
    -4- Rhox War Monk
    -2- Knight of the Reliquary

    -18- Other Spells

    -4- Hyena Umbra
    -2- Boar Umbra
    -1- Asha's Favor
    -2- Crystallization
    -4- Spreading Seas
    -1- Eldrazi Conscription
    -1- Elspeth, Knight-Errant
    -3- Jace, the Mind Sculptor

    -24- Lands

    -2- Seaside Citadel
    -3- Celestial Colonnade
    -3- Stirring Wildwood
    -4- Misty Rainforest
    -2- Sejiri Steppe
    -1- Sunpetal Grove
    -1- Glacial Fortress
    -2- Plains
    -2- Island
    -4- Forest

    The idea is to make the best use out of Spiritdancer and Aura Gnarlid to bring the beats.

    I could've run a watered-down version of Mythic Conscription but I honestly don't want to run SoLA because they don't cast the Auras. (Despite this, I must be the only one who thinks the Gnarlid is ridiculous in that deck, yet nobody runs him. SoLA into Gnarlid's Conscription for 14+ unblockable damage? yeah that's not ridic. totally.)

    I also wanted to attempt Exalted creatures, like Aven Squire and Pridemage, but then I thought the War Monks and the Spreading Seas package were really powerful here so I added blue and went with it.

    Lotus Cobra's decent but I can't find a place for it. Besides, I don't think it curves out well unless I feel like being a total noob and overextending my ass off.

    Let me know what you think! =D
     
    Why Rhox War Monk? I thought the win condition was based on auras and not straight beatdown...

    Knight of the Reliquary is sort of unnecessary. It's good, but it turns away from the purpose of making auras stick onto Aura Gnarlid before it gets bolted or removed - Terminated etc. I'm not saying that you shouldn't run it, but I think it can be cut in favour of better cards if needed.

    Kor Spiritdancer is a good call. It's great, and it allows all your Auras to cantrip, which is excellent. Mesa Enchantress isn't as good as Kor Spiritdancer but it's really important for you to cantrip your Auras because you have no card advantage engine inherent in this deck (other than Jace the 50 dollar bill...) and you want to be able to cantrip.

    Interesting deck. It should play well enough, I think.
     
    I dislike slapping multiple Totem Armor auras on a single threat because multiple instances of Totem Armor saving throws destroy all of them if memory serves. Thus, I figured I'd use other creatures that can bring the beats. Rhox War Monk's Lifelink is relevant in the format, and Knight can not only get in there for a lot of damage, but when your guys are targeted for removal, she can fetch Sejiri Steppe in order to fizzle the removal.

    Some of the more fun interactions happen with Asha's Favor and Boar Umbra. +3/+3, vigilance, flying and first strike? On War Monk it's just unfair (because lifelink meshes VERY well with vigilance and first strike, much less both), and on Knight it allows it to leave itself up for Steppe fun.

    Also, Spiritdancer makes Spreading Seas Divination for 2, with the added bonus of killing their manland. Lolz abound.
     
    Regarding multiple Totem Armor auras - they don't get destroyed all at once if the enchanted creature would be destroyed. :) Instead you get to choose which ones get destroyed and which ones stay.

    As for War Monk... I'd rather run a few Baneslayers instead. D:
     
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