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[MTG] Poor-Man's Burn Deck

This is a casual deck I created largely from common and uncommon cards. I largely created this because I wanted to create a burn deck for my casual matches with friends. Basically, the objective is to blitz the opponent as fast as possible and get the game done in 10 turns or less, which is why there aren't a lot of cards high on the mana curve.

Mana Sources (21)
Basic Lands (19)
9 Swamp
10 Mountain
Fixing (2)
2 Veinfire Borderpost

Creatures (13)
4 Sparkmage Apprentice
2 Grixis Grimblade
2 Stinkweed Imp
2 Dread Warlock
1 Singe-Mind Ogre
1 Vampire Nighthawk
1 Anathemancer

Sorceries (8)
3 Blightning
2 Volcanic Hammer
1 Jagged Lightning
1 Strafe
1 Shower of Coals

Instants (16)
2 Last Gasp
2 Terminate
2 Dark Temper
2 Incinerate
2 Burst Lightning
2 Hideous End
1 Shock
1 Lightning Bolt
1 Searing Blaze
1 Disfigure

Whoops. Looks like I'm apparently missing two of the cards from when this deck was originally built. Any suggestions for swapping cards out/filling in the two slots I'm apparently now missing? preferably from the Fire and Lightning premium deck
 
Two more lands. (Seriously.)

You don't want to get stuck on a no-mana hand and be forced to mulligan. Doing so even once puts you behind on card advantage.
 
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Let me pull up an all-common list for you. The demands shouldn't be too hard, since most of them either come from the premium series or are dirt cheap.

-4- Creatures

-4- Keldon Marauders (super-cheap common from Planar Chaos, shouldn't be hard to find at all)

-36- Other Spells

-4- Lightning Bolt (You get four in the F&L deck, I'm almost positive)
-4- Rift Bolt (You could get the Time Spiral common version, but the recent FNM promo shouldn't be too hard to get off people either since not many people play the card outside of the Legacy burn deck...which doesn't see much play to begin with)
-4- Lava Spike (Champions of Kamigawa common, could be hard to find considering it's one of few sought-after cards from that set)
-4- Fireblast (the cost may seem heavy, but you play it when you're about to win anyway, it's red's best finisher without a doubt. You get at least one in F&L)
-4- Searing Blaze (Probably much weaker because it can be a complete blank against some decks, but against creature-based decks, this thing's a godsend. It should be very easy to find, as well, given that Worldwake is a recent set)
-4- Shard Volley (This Morningtide common should be easy to find, and sacking a land is worth it when you're not looking to run on more than three to begin with. Play these late game.)
-4- Burst Lightning (It's recent, it's awesome, it's one of the best late-game spells you can draw...if it goes to the late game, lol)
-4- Staggershock (One of the better 4-for-3's in terms of the price tag, and fairly easy to find given that it's a common from a recent set, Rise of the Eldrazi)
-4- Incinerate (Old-school burn spell that everyone should have. Should be dirt-cheap to pick up, given how many times it's been reprinted)

-20- Lands

-20- Mountain

So there you go. 20 lands might seem like it's not enough, but your curve stops at 3, so it's fine. Even if you end up drawing into a land-heavy hand, it makes your Burst Lightnings that much better.

It's such a simple deck to pilot, too. You just point burn at their face, constantly, and then you just win. Watch out for counterspells when casting Shard Volley and Fireblast, though.

Chain Lightnings can go in, but they're still somewhat expensive. Fit them in as you see fit.

I hope I've helped! ^_^
 
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