DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
So basically, this deck came with the discussion of Extended with my partner in crime, my buddy Brad. We were talking about how a seemingly silly 2-mana enchantment that does nothing to affect the board makes Wargate's cards all live threats. After you resolve it, you literally can't draw dead for the rest of the game (even more Omens is really good against their sideboard hate). So we got to discussing on how Emeria, the Sky Ruin is another card that could have interactions with Prismatic Omen, because if you play a slow control deck with it you can grind advantage out of them. A free Resurrection every turn is nothing to joke about, especially since you can get it active quite early with the right hand.
So, I then got to thinking, "What about Prismatic Omen in EDH?" I got to thinking of all the wacky combinations and interactions it had, and eventually, I came up with this. Enjoy!
-1- General
1 Progenitus
-4- Legendary Creatures
2 Kozilek, Butcher of Truth
3 Ulamog, the Infinite Gyre
4 Sakashima the Impostor
5 Rofellos, Llanowar Emissary
-17- Other Creatures
6 Academy Rector
7 Karmic Guide
8 Reveillark
9 Body Double
10 Mnemonic Wall
11 Nirkana Revenant
12 Puppeteer Clique
13 Anger
14 Imperial Recruiter
15 Eternal Witness
16 Indrik Stomphowler
17 Oracle of Mul Daya
18 Primeval Titan
19 Seedborn Muse
20 Terastodon
21 Duergar Hedge-Mage
22 Mistmeadow Witch
-15- Sorceries
23 Hallowed Burial
24 Idyllic Tutor
25 Wrath of God
26 Bribery
27 Damnation
28 Decree of Pain
29 Demonic Tutor
30 Imperial Seal
31 Profane Command
32 Genesis Wave
33 Regrowth
34 Skyshroud Claim
35 Sylvan Scrying
36 Tooth and Nail
37 Cruel Ultimatum
-6- Instants
38 Enlightened Tutor
39 Swords to Plowshares
40 Vampiric Tutor
41 Krosan Grip
42 Worldly Tutor
43 Eladamri's Call
-9- Enchantments
44 Marshal's Anthem
45 Rhystic Study
46 Treachery
47 Phyrexian Arena
48 Mana Reflection
49 Prismatic Omen
50 Vernal Bloom
51 Mirari's Wake
52 Sterling Grove
-2- Planeswalkers
53 Koth of the Hammer
54 Venser, the Sojourner
-6- Artifacts
55 Coalition Relic
56 Crucible of Worlds
57 Lightning Greaves
58 Mimic Vat
59 Sensei's Divining Top
60 Sol Ring
-40- Lands
61 Arid Mesa
62 Badlands
63 Bayou
64 Blood Crypt
65 Bloodstained Mire
66 Breeding Pool
67 Cabal Coffers
68 Emeria, the Sky Ruin
69 Flooded Strand
70 Godless Shrine
71 Hallowed Fountain
72 Kor Haven
73 Krosan Verge
74 Marsh Flats
75 Misty Rainforest
76 Nantuko Monastery
77 Overgrown Tomb
78 Plateau
79 Polluted Delta
80 Sacred Foundry
81 Savannah
82 Scalding Tarn
83 Scrubland
84 Steam Vents
85 Stomping Ground
86 Taiga
87 Temple Garden
88 Tropical Island
89 Tundra
90 Underground Sea
91 Urborg, Tomb of Yawgmoth
92 Valakut, the Molten Pinnacle
93 Verdant Catacombs
94 Vesuva
95 Volcanic Island
96 Volrath's Stronghold
97 Watery Grave
98 Windswept Heath
99 Wooded Foothills
100 Yavimaya Hollow
Five colors seems like such a difficult build to make. It really isn't. I built the shell of "land types matter" and slowly cut down. The easiest inclusions were the three basic land types matter lands, Hedge-Mage, Rofellos, Vernal Bloom, the tutors, and Primeval Titan. (For those who don't know, PT and I, we're BFF's in EDH.)
The deck's goal is simple: Get Prismatic Omen and Sterling Grove in play together (Grove is so Return to Dust doesn't wreck me). Ramp lands with Skyshroud Claim, Oracle and Primeval Titan. Win with advantage gained by Emeria, mana gained by Coffers, and burn gained by Valakut.
If somehow Prismatic Omen is removed (Jester's Cap, etc.), the backdoor wincon becomes setting up the Reveillark engine. Body Double, Karmic Guide, Eternal Witness/Imperial Recruiter, Lark, and a blink effect of your choice (Mistmeadow Witch or Venser). From there, you grind them out with the advantage you have. You can get back whatever they've killed, or just in general not die to Wrath or Disk.
For those wanting to make a five-color EDH deck: Play 10 fetches and 20 duals, and then 10 value lands of your choice. Coffers / Urborg is always a strong choice. I chose a double fetchland for Valakut/Emeria/Coffers, Valakut and Emeria because they're just stupid with Prismatic Omen, Monastery because it's the most powerful manland for the manabase, Kor Haven because I play against a lot of Omnath decks, Stronghold for Loaming Shaman / Suffer the Past / Withered Wretch tricks, Vesuva as a strong value land that plays well with Valakut and Emeria, and Hollow to make blocking against creatures easier.
Progenitus can and will kill unsuspecting opponents. Marshal's Anthem or Wake will make him a two-turn clock against my opponents (I play this one mono-white Rebel deck that uses the Animal Boneyard combo to gain 42 million life. We always kill him with general damage, lol).
Blinking is fun with this deck; Terastodon, Primeval Titan, Hedge-Mage and Eternal Witness are my favorite targets.
I perhaps want to fit Priveleged Position in here somewhere. Thoughts?
Be sure to let me know what you think! I appreciate any input, good or bad =)