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[MTG] Wortmother EDH

Ninja Caterpie

AAAAAAAAAAAAA
  • 5,964
    Posts
    17
    Years
    EDH is a great format. I love Wort, the Raidmother. Er, in a platonic way. It's great fun conspiring huge piles of stuff.


    General (1)
    1. Wort, the Raidmother

    Legendary (3)
    2. Ulasht, the Hate Seed
    3. Homura, Human Ascendant
    4. Thrun, the Last Troll
    5. Dosan the Falling Leaf

    Creatures (22)
    /Ramp
    6. Llanowar Elves
    7. Llanowar Mentor
    8. Quirion Elves
    9. Overgrown Battlement
    10. Vine Trellis
    11. Sakura-Tribe Elder
    12. Frontier Guide
    13. Keeper of Progenitus
    /combat tricks?
    14. Copperhorn Scout
    15. Stampede Driver
    16. Tribal Forcemage
    17. Brawn
    18. Boartusk Liege
    19. Goblin Wardriver
    20. Tattermunge Witch
    /blue hate
    21. Vexing Shusher
    /token generators
    22. Mycoloth
    23. Dragon Broodmother

    Instants and Sorceries (24)
    /token generators
    24. Dragon Fodder
    25. Empty the Warrens
    26. Mogg Infestation
    27. Gelatinous Genesis
    28. Beacon of Creation
    /searchers
    29. Worldly Tutor
    30. Summoning Trap
    31. Genesis Wave
    32. Primal Command
    /bombs
    33. Disaster Radius
    34. Rolling Earthquake
    35. Banefire
    36. Flame Wave
    37. Soul Blast
    38. Insurrection
    39. Fury of the Horde
    40. Wake of Destruction
    41. Warp World
    42. Reversal of Fortune
    43. Thieves' Auction
    44. Decree of Savagery
    45. Vitalizing Wind
    46. Overwhelming Stampede
    /etc
    47. Reiterate
    48. Back to Nature

    Enchantments and Artifacts (11)
    /ramp
    49. Gruul Signet
    50. Mana Reflection
    51. Perilous Foray
    52. Mark of Sakiko
    /creature buffs
    53. Primal Rage
    54. Gruul War Plow
    55. Asceticism
    56. Beastmaster Ascension
    /awesome
    57. Doubling Season
    58. Aggravated Assault
    59. Mirari

    Lands (7)
    60. Raging Ravine
    61. Fire-lit Thicket
    62. Gruul Turf
    63. Kazandu Refuge
    64. Mossfire Valley
    65. Rootbound Crag

    Forest (14)
    Mountain (19)


    Basically, ramp up to conspire BIG BOMBS. It's fun. I could Wake of Destruction and destroy every Swamp... or I could Wake of Destruction and destroy all Swamps AND Islands. yeaaahhh!

    Playing with a group of friends, so the great majority of the bombs have huge effects on the group. It is very for fun. Well, nobody out of us has made an EDH deck before, and one of us is even playing Pauper.

    So anyway, suggestions would be cool, but keep it budget because I need to be able to afford this. Ahem, minus Rolling Earthquake.

    btw Thrun is awesome he refuses to leave.
     
    You need Chord of Calling, Tooth and Nail, and Green Sun's Zenith in here. Now.

    Other spells to consider:
    -Ramp. Skyshroud Claim is a premium, but Rampant Growth, Cultivate and Kodama's Reach will also do. Crop Rotation is a fantastic addition.
    -Comet Storm. Best X spell probably in this deck.
    -Recoup is a great spell that helps you get value out of your deck, and is pretty awesome conspired.
    -Vicious Shadows is worth considering if you're running a bunch of X spells that kill creatures.
    -Krosan Grip is a powerful card in this format, and definitely one I'd recommend you'd add to your deck.
    -Praetor's Counsel is just fun on its own. It needs no conspiring, unless you have a buttload of mana and a bunch of instant-speed tricks.
    -Regrowth is necessary here.

    Lands to consider:
    -Mosswort Bridge is almost a must-include. Instant-speed, conspired sorceries are ridiculous.
    -Gaea's Cradle is perfect for a token deck.
    -Yavimaya Hollow helps protect Wort in a pinch.
    -Khalni Garden is useful for making a conspire target.

    Creatures to consider:
    -Anarchist is perfect for this deck, as it returns Tooth and Nail, Genesis Wave, or other crazy shenanigans.
    -Anger should be in every red deck that runs Mountains.
    -Kazuul, Tyrant of the Cliffs, Rakka Mar, and Siege-Gang Commander are helpful token generators in red. This deck needs its tokens.
    -Viashino Heretic keeps artifact decks at bay, and helps disrupt Disk/Forge decks.
    -Avenger of Zendikar, Ant Queen, Rampaging Baloths and Verdant Force are helpful green token generators.
    -Acidic Slime and Indrik Stomphowler are solid utility creatures in green, and should be considered.
    -Cloudthresher, Deadwood Treefolk, Eternal Witness, Fierce Empath, Masked Admirers, Regal Force and Woodfall Primus are all useful creatures with CIP abilities that help you conspire spells.
    -Oracle of Mul Daya and Seedborn Muse are powerful creatures that you can get absurd value off of, especially in this deck, the longer they stick around. Seedborn Muse is especially nasty in this deck, seeing as it can untap your creatures you've Conspired with.
    -Genesis and Yavimaya Elder are creatures you may want dead, but get pretty insane value if they do die.

    Just some random suggestions of cards to pick up for the deck. You may make fixes as you like, or if you really need help, I'll suggest cuts. I don't know what direction you want to take with the deck.
     
    Most of the stuff is good, I suppose but... eh, did I mention something about a budget? The three cards you mentioned first are already going to set me back something like $30 o_e

    Nobody around plays artifacts, although I suppose I could ready some of that for the sideboard.

    I suppose I might add in some graveyard stuff. Probably put the sorcery versions as higher priority than Eternal Witness or something, as I can conspire and loop them.

    I should probably take out some of the weaker combat tricks and stuff. Thanks for the input, I'll do some editing.

    EDIT: I'm going to cut the following.

    Obliterate -> Comet Storm
    Mark of Sakiko -> Tooth and Nail
    Dragon Fodder -> Kazuul, Tyrant of the Cliffs
    Soulblast -> Rakka Mar
    Tribal Forcemage -> Regrowth
    Stampede Driver -> Recollect
    Dosan the Falling Leaf -> Yavimaya Elder

    Could anyone advise any other changes?
     
    Last edited:
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