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Samurott Showdown
Plaform: Windows / PC
Engine: MUGEN
Type: 2D Fighting
Plaform: Windows / PC
Engine: MUGEN
Type: 2D Fighting
Update 13/02/12: Punch, kick.
![[PokeCommunity.com] [MUGEN] Samurott Showdown [PokeCommunity.com] [MUGEN] Samurott Showdown](https://i.imgur.com/imYvk.png)
![[PokeCommunity.com] [MUGEN] Samurott Showdown [PokeCommunity.com] [MUGEN] Samurott Showdown](https://i.imgur.com/XwSyR.png)
MUGEN?
![[PokeCommunity.com] [MUGEN] Samurott Showdown [PokeCommunity.com] [MUGEN] Samurott Showdown](https://i44.tinypic.com/mkd4ev.png)
Wikipedia said:M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbyte...
After a long hiatus, the MUGEN engine has seen a rebirth of sorts with a regrouping the original development team bringing new releases of the engine quickly bring it up to speed to modern designs, and offering further possibilities for games in the future.
MUGEN is well known as an immensely customisable engine, with creations of all kinds ranging from well-produced reproductions of characters from official fighting games, adaptations of other video game characters to a fighting game style, even the rare original work that some creators are able to release. There's also the undoubtedly most infamous side of MUGEN, the creations that seek to better each other with more and more over the top and unbalanced Shin Evil Oni Ryus and SSJ 5 Gokus battling with a feast of 100% cancel combos and enough particle effects to induce epilepsy.
This will not be any of that.
MUGEN is well known as an immensely customisable engine, with creations of all kinds ranging from well-produced reproductions of characters from official fighting games, adaptations of other video game characters to a fighting game style, even the rare original work that some creators are able to release. There's also the undoubtedly most infamous side of MUGEN, the creations that seek to better each other with more and more over the top and unbalanced Shin Evil Oni Ryus and SSJ 5 Gokus battling with a feast of 100% cancel combos and enough particle effects to induce epilepsy.
This will not be any of that.
The Samurott Showdown
My project seeks to create a new fighting game based around Pokémon; releasing individual characters and stages will make up a game that seeks to draw inspiration from the giants of the industry - Capcom's Street Fighter series and SNK's The King Of Fighters games while remaining fun and simple to play at it's core.
The game uses high-resolution artwork designed for 720p monitors and TVs, features remixed music based on classic Pokémon tracks, and a cast of characters taken from all 15 years of Pokémon's history, as well as hand-drawn stages bringing the Pokémon world into a new light.
The game uses high-resolution artwork designed for 720p monitors and TVs, features remixed music based on classic Pokémon tracks, and a cast of characters taken from all 15 years of Pokémon's history, as well as hand-drawn stages bringing the Pokémon world into a new light.
A Story?
One fateful day, a group of men and women from across the world recieved their personal invitations to a grand fighting tournament hosted by a mysterious benefactor. A tournament of teams, where combatants band together in groups of three to prevail over their challengers.
Naturally, they decide to traverse the globe beating up the other competitors to be crowned the king of all fighters, in search of their respective true goals - whether they be heroic in nature, driven by quest for wealth and power, or because they were bored. Thus began the Samurott Showdown
Naturally, they decide to traverse the globe beating up the other competitors to be crowned the king of all fighters, in search of their respective true goals - whether they be heroic in nature, driven by quest for wealth and power, or because they were bored. Thus began the Samurott Showdown
Game Mechanics
The game is intended to be reminiscent of basic Street Fighter and KOF mechanics - each character plays with a six-button control layout - three punches and three kicks of varying power, along with special moves executed with directional commands and attack buttons.
Watch this space for more information about the system mechanics.
Watch this space for more information about the system mechanics.
Art
![[PokeCommunity.com] [MUGEN] Samurott Showdown [PokeCommunity.com] [MUGEN] Samurott Showdown](https://i1178.photobucket.com/albums/x377/The100MegaShock/samurott_showdown/blz/finalstanceireallymeanit.gif)
Character graphics are created by pre-rendering 3D models as cel-shaded, fluidly animated sprites, for the best mix of animation quality, production speed and ease of use.
Each character will have 12 selectable colour schemes - chosen by pressing one of the punch or kick buttons with or without holding down the "Start" / Pause button, most of which I can guarantee will have more effort put into them than a lot of Pokémon's shiny colours.
Current Character - Blaziken
Expand...
Progress List:
All basic movement and reaction sprites implemented
Jump Up / Forwards / Back [X / X / X]
Guard Standing / Crouching [X / ]
'Gethit' Standing / Crouching [X /]
Knockdown / Dead [ / X]
'Dizzy' Animation [X]
Recovery [X]
Intro Animation [X]
Victory Animation [X]
Time-over Animation [X]
Taunt Animation [ ]
![[PokeCommunity.com] [MUGEN] Samurott Showdown [PokeCommunity.com] [MUGEN] Samurott Showdown](https://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/samurott_showdown/blz/blz_promo.png)
Progress List:
All basic movement and reaction sprites implemented
Jump Up / Forwards / Back [X / X / X]
Guard Standing / Crouching [X / ]
'Gethit' Standing / Crouching [X /]
Knockdown / Dead [ / X]
'Dizzy' Animation [X]
Recovery [X]
Intro Animation [X]
Victory Animation [X]
Time-over Animation [X]
Taunt Animation [ ]
Thanks, and have fun.
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