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Multiple Pokédex's

  • 423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    Ok ive gone through the region numbers for all pokémon and ive done kanto, johto, sinnoh, hoenn but it will not show unova and just goes straight to national dex even though ive added it to the regional dex list and added the unlock script for it

    EDIT
    ok fixed but now need to figure out how to move the region lists up on the screen as they do not all fit
     
    Last edited:

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    The scripts that show the selection of Dexes to choose from are at the top of the script section PokemonPokedex. Change the number 192 that appears in three places there to whatever you want. You may also need to change the y coordinate of @sprites["headings"] as well (currently 136).
     
  • 423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    ah kool thx will get this done also noticed that it will show how many pokemon owned and seen in kanto, johto, hoenn, sinnoh but no numbers for custom (a spare dex listing after unova for those who want a new region) or national dex
    any suggestions?

    EDIT
    issue fixed
    Multiple Pokédex's
     
    Last edited:
  • 4
    Posts
    13
    Years
    • Seen Feb 5, 2013
    Dude, I have the same problem you had where the numbers were not showing for the bottom pokedex, but where showing for the rest. How did you fix it?
     
  • 423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    its in the array of numbers that Maruno was on about each section had a group of 4 numbers and its the last number that needs to be increased

    this is my version of the section of the script in PokemonPokedex lines 55-66

    Code:
        @sprites["seenlist"]=Window_AdvancedTextPokemon.newWithSize(_INTL(""),
           270,110,98,292,@viewport) #192,98,192,@viewport)
        @sprites["seenlist"].text=seentext
        @sprites["seenlist"].windowskin=nil
        @sprites["ownedlist"]=Window_AdvancedTextPokemon.newWithSize(_INTL(""),
           366,110,98,292,@viewport) #192,98,192,@viewport)
        @sprites["ownedlist"].text=ownedtext
        @sprites["ownedlist"].windowskin=nil
        @sprites["headings"]=Window_AdvancedTextPokemon.newWithSize(
           _INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"),
           286,70,208,64,@viewport) #136,208,64,@viewport)
        @sprites["headings"].windowskin=nil
    hope this helps
     
  • 423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    you should really thank Maruno it was because of him that i managed to get it working
     
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