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This is one of the pieces I am really confused with, especially regarding your concepts, your use of your talent and your understanding of the mediums. Just a first point, isn't digi-painting exactly the same as normal painting but digitally, so using brushes and a tablet to create, what looks like a painting. I have never seen a single 'digi-paint' where the liquify tool was used, at least this obviously...
Leads me to the next point, why did you liquify everything so much!? Honestly, I feel the liquify destroys this whole piece. I don't see the point in it and you've distorted the actual focal itself quite significantly... Not sure if that was what you were going for, but I personally don't understand why, and don't think it looks to good. :(
Finally, but perhaps most importantly, your use of talent man. When I first saw your paintings / drawings, I honestly thought you were just chucking a filter or two over the top so it doesn't look like a photo anymore and looks a little more sketchy and taking the credit for it, I know you are at art college, and working in a graphics place and a respectable artist, so that quickly left my mind. BUT! With skills to draw so accurately, even if using a reference, why don't you work with that, and make really stunning digi paintings. Your reproduction of the Assassins Creed render is ridiculously good, at first I didn't realise it was a digi paint, however, if you have then (like a normal painter) done a sort of realistic background, or at least one that puts the character in context, like a setting from a game, or another place and painted that as well, you would have a stunning piece of art. Yes it would've taken like 4 times as long overall, but honestly, I would've picked that as the logical progression in a digi-paint, and would've really harnessed your painting / drawing abilities and really shown it off. This piece almost hides it.
Sorry that was sort of one way, I don't have any experience in painting, so I can't tell you where to improve technically, but hope that was ok and not too blunt man.
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Lovely WIP Gav! :D
This isn't going to be a long comment, more just a list of things that I feel could be tweaked before the final product is assumed.
First of all, and the one that jumped to me initially are the, what I assume are brushes rather than pentool, just in the bottom-right corner, the ones that come in front of her. Looking at the rest of the piece, you've got these nice smooth pentooled shapes and lines and stuff, and at least the bird brushes have smooth / crisp edges, but these ones in the bottom right have like a painted feel about them. They aren't bad, just don't really fit with the rest of the piece, in terms of the aesthetic. If you wanted go all all brushed edges, that'd work too, just one or other I'm thinking...
And now the things that are just like technical tweaks, and don't really have any necessary comments to them.
- Those horizontal lines one the left, just under the palette squares are out by a few pixels in both thickness of line, and space between.
- That green circle behind her shoulder either needs to be more prominent for the green to be like an effect, an anomaly, otherwise if you want it hidden, it might feel more solid keeping to the blue/pink.
- The birds have a black duplicate behind them I think to help them stand out / create a sort of shadow, but if you made like actual shadows with gaussian blur on that duplicate, it might look nice!
- There is a blemish in the texture to the right of her head, between the blue/pink circles which could be taken out with clone tool.
- Really thin blue lines in the very bottom right feel a little weak, could either be made a lot thicker, at least like the other lines in the piece, or just removed.
But yeah, really nice piece so far, some of those last things I probably didn't need to say as it's a WIP, but just in case you might've missed any / wanted a new perspective.