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My 2nd custom constructed deck

Fithboy

The Lego Man
  • 130
    Posts
    15
    Years
    Card list:
    Pokemon:
    Infernape LvX.......(D/P Base)
    Infernape.............(D/P Base)
    Monferno.............(Platinum Base)
    x2Chimchar..........(SV)
    Gengar................(D/P Base)
    Haunter...............(D/P Base)
    x2Gastly..............(D/P Base)
    Machamp.............(D/P Base)
    x2Machoke...........(D/P Base)
    x2Machop............(D/P Base)
    Sableye...............(EX PK)
    Unown D..............(D/P Base)

    Stadium(s):
    x2Phoebe's Stadium......(EX PK)

    Supporter(s):
    x2Celio's Network.........(EX CG)
    Engineer's Adjustments..(HG/SS Unleashed)
    x3TV Reporter.............(EX Dragon)
    Fisherman...................(HG/SS Base)

    Trainer(s)
    x2Switch....................(HG/SS Base)
    x3Moomoo Milk............(HG/SS Base)
    x2Double Full Heal........(D/P Base)
    Pokemon Rescue..........(Platinum Base)
    x2Night Maintenance....(SW)

    Energy(s)
    x4Holon Energy FF
    x10Fire Energy (for Infernape's Flare Up attack)
    x5Fighting Energy
    x6Psychic Energy
     
    Okay. First put out Infernape or Monferno as your active Pokemon then switch with Gegar if Infernape/Monferno can't kill it. If Pheobe's stadium is in play Gengar has no retreat cost. If the opponent sends a EX/LVX attack with Infernape/Moferno then switch to Sableye who cannot be effected by EX/LVX attacks if Pheobe's Stadium is in play. Machamp is there for backup. If all else fails send out Machamp because it has some pretty high attack power. The other pretty high thing it has is retreat cost. That's why I've put the switches in. When Machamp is defeated use the Pokemon Rescue to get it back. Then evolve it from the spar Machop and Machoke. Also attach a Holon Energy FF to Machamp and Infernape. Keep Unown D on your bench so you can draw more cards. If you need more cards use the TV reporters, Celio's Network and Engineer's Adjustments to get more.
    I'm thinking of removing Machamp and adding a Magmortar or more physic types. Do you think I should?

    Thanks for the help.
     
    Here:
    [PokeCommunity.com] My 2nd custom constructed deck

    I thought of maybe putting a few in the deck, sending them to sleep with something, the sticking them out when I haven't got any good cards left on the bench.
     
    Um... well... both Typhlosion from HGSS (regular and Prime) are good together, and Typhlosion Prime works well as when combo'd with 1 or 2 Ninetales HGSS, which discards fire energy to draw three cards with it's PokePower, while Typh. Prime brings the energy back onto the field with it's PokePower. And they're also all Fire-types. The regular HGSS Typhlosion is an good attacker, too.
     
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