My attempt at a Stall Team...

OK so here is my new team, Its an Indirect Damage/Stall Team. The current Version (2nd Feb) has had good results on testing with Shoddy. If you want any Extra Info, Check the Old Team in the Spoiler Below.

~OLD TEAM IN SPOILER~
Spoiler:


Hippowdon (♂) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/68 SDef/190 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Roar
---
Forretress (♂) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
---
Togekiss (♂) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Aura Sphere
- Wish
- Protect
---
Vaporeon (♂) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/168 SDef/90 Def
Calm nature (+SDef, -Atk)
- Wish
- Surf
- Ice Beam
- Substitute
---
Tyranitar (♂) @ Nothing
Ability: Sand Stream
EVs: 252 HP/94 Atk/68 Spd/96 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Focus Punch
- Ice Beam
- Substitute
---
Dusknoir (♂) @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/156 SDef
Careful nature (+SDef, -SAtk)
- Shadow Sneak
- Pain Split
- Ice Punch
- Protect
---
Rate away. (I will NOT use Blissey.)
 
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Exactly what I was thinking. Both mine and _Prince_'s CMCune's (As he and I are the only ones I know of that run CMCune) would lol at this team. May I suggest?

Hippowdon@Leftovers
Impish
252 HP, 196 Sp. Def, 60 Def

Earthquake
Stealth Rock
Slack Off
Ice Fang

Starts Sandstream and sets-up stealth rock. Weird EV's, but they allow you to survive a Grass Knot from Mix-Ape, which will lol at you otherwise.

=================

Foretress@Leftovers / Shed Shell
Relaxed
252 HP, 252 Def, 6 Atk

Earthquake
Rapid Spin
Spikes
Toxic Spikes

Ok, I have no idea why you have Shell Bell on it, but whatever. Now that you have SR on Hippowdon, you can replace that with Earthquake, to take care of Fire types who want to ruin your fun, as well as some random others.

=================

Mismagius@Leftovers
Calm
252 HP, 216 Sp. Def, 40 Def

Mean Look
Perish Song
Protect
Taunt

Perish-Trapper, lovely little poke. Apart from being immune to ground attacks with Levitate, this can also serve as your RS Blocker. Taunt prevents Phazing out, while to other 3 are self-explanitory.

==================

If you don't like Blissey...

Suicune@Leftovers / Lum Berry
Bold
252 HP, 252 Def, 6 Sp. Def

Surf / HP Electric
Rest
Calm Mind
Roar

Helps to shuffle things along with Roar, and with a few CM's up and the ability to rest away damage, this can really annoy. As I stated, you have a CMCune problem yourself, so you may want to consider HP Electric over Surf, it can surprise extremely, especially those CMCune who want to come in and Phaze you out.

====================

Tyraniboah@Leftovers
Quiet
252 HP, 188 Sp. Atk, 68 Spd

Substitute
Focus Punch
Ice Beam
Dark Pulse / Crunch

Tyraniboah is pwnsome. Get a sub up and look out opposing team. Can create 101 HP Subs, allowing for a Bliss Seismic Toss and then KO with Focus Punch. Ice Beam takes dragons and more importantly, Hippowdon (2HKO), while Dark Pulse / Crunch provide decent STAB. (And can rid you of Pesky Gengar once you're behind a Sub)

===================

Finally, as you have room for a Sweeper after using Mismagius:

Infernape@Choice Scarf
Niave
100 Spd, 252 Sp. Atk, 156 Atk

Flamethrower
Close Combat
Grass Knot
Hidden Power Ice

I see you wanted to run Choice Scarf, so I stole your EV's. ;) Grass Knot for Hippowdon, but you'll want to look for ones running the set I gave you. The rest is self-Explan.

Regards,

~T_S
 
@Ooka - Yeah, you're right, I really have to fit in a PHazer.

Wow T_S, thats pretty comprehensive.....Thanks
~I might put Hippowdon over Tangrowth, but I feel like I'm losing Some Status (that was half of the original Idea...) (*updates*)
~That Forry's good and for the record, I meant Shed Shell (*updates*), I clicked the one below it. Already changed it on Shoddy, but I must have exported this before that.
~Mismagius over Dusknoir. Fine. (*updates*)
~Boah - I opted for a more physical set, as Ice Beam already takes out Chomp and Mence with the set I made, and this way its gives Focus Punch and Crunch some more power. Anyway, I'd like to keep my old set unless theres any real benefit. -Stays-
~I've actually just switched Togekiss to Wish Support (*updates*)and it does really well.
~OK for ScarfApe. (*updates*)

Only problem left is to Fit in a hazer. I'd rather not use Suicune as it takes a bit to set up as a special wall and can't switch in like Togekiss can. I like it, but it doesn't suit me at the moment.


If i didn't explain it clearly enough, then I'l let you guys know now. I also want this team to be an Indirect damage team, so Set up spikes (all), sandstorm and any extra status. Stalling them out of PP is not a priority.
 
CalmCune is fun to status, switch in something that can take it in one or two hits, and nail it while it's resting (though people are stupid enough to have it without rest these days.)

That Infernape is totally useless. With a choice item user, you're doing the exact opposite of stalling. Having an attacker on a stall team that dies to tackle and will have to try to switch itself in is a bad idea. Forretress and hippowdon beat Garchomp anyways :0

The part about this team that really blows is that you can't take special attacks...where's the special wall? Mismagius is a terrible anti-Spin to be honest since common spinners kind of pummel it. Forry's Gyro ball, Starmie with recover and surf...yeah :/ It doesn't like taking powerful attacks from 120 base attack of donphan either.

Opposing Boah will just mash you also.

You like, really need some form a special walling.
 
If you really want some status, now that you've lost Tangrowth.

Cresselia@Leftovers
Calm
252 HP, 172 Sp. Def, 84 Def

Rest
Thunder Wave
Charge Beam
Ice Beam

That is a great Special Wall, and much more reliable than your FlinchHax Togekss. (Togekiss is too slow to be able to do so, you would need to give it some BP'd speed.)

Either that, or I'm afraid you need to run Blissey.

(Which would work best, Toxic Stalls to the extreme, as well as Wish Support)

Regards,

~T_S
 
CalmCune is fun to status, switch in something that can take it in one or two hits, and nail it while it's resting (though people are stupid enough to have it without rest these days.)

Still might consider that but my main worry is that it can't take Special hits as well on the switch in. With that Spread.

That Infernape is totally useless. With a choice item user, you're doing the exact opposite of stalling. Having an attacker on a stall team that dies to tackle and will have to try to switch itself in is a bad idea. Forretress and hippowdon beat Garchomp anyways :0

Hippowdon w/Ice fang, maybe, but forry can't really do anything to it. Besidese, so many carry Fire Blast for Forry, Skarm and Zong. Infernape has actually allowed my to kill some fast sweepers, often with attack boosts that I wouldn't be able to manage usually.
Here's an example: A Lucario set up Swords Dance when I had a wall in. They could do anything, so I had to switch, giving him another one. He OHKOd that wall. I switched in infernape and OHKOd him with Flamethrower.


The part about this team that really blows is that you can't take special attacks...where's the special wall? Mismagius is a terrible anti-Spin to be honest since common spinners kind of pummel it. Forry's Gyro ball, Starmie with recover and surf...yeah :/ It doesn't like taking powerful attacks from 120 base attack of donphan either.

I had (and am keeping) Togekiss with 252HP/156 SDef/100 Def. Its takes Special Hits pretty well and pases wish support. What can you suggest to replace Mismagius? Spiritomb?

Opposing Boah will just mash you also.

Yes, but Hippo can do some damage to the TBolt version *runs damage calcs on Dark Pulse*, Maximum Damage is 31%. If it has Ice beam, then that new Forry with EQ should be alright. Focus punch can only do Max-26% I may need to tweak the Atk EVs a little, though. Also, if I can get Infernape in after something dies, and he has no Sub, CloseCombat FTW.

You like, really need some form a special walling.

Yes. Yes, I do.

~Notes in Bold~.
Yeah, but Togekiss can take Special hit well. I have considered putting Vaporeon on there, as I have 3 Water weaknesses. But, I'd like Tog to stay.


EDIT: T_S, I changed Togekiss to Wish support. Is that enough?
That Cressy is nice, but I am not keen to remove Togekiss. It really seems to work. Oh, and it's meant to have Serene Grace. Let me fix that up... How would a special Vaporeon work here? Only problem with that is I then lack a Ground immune.
Also, I really need to keep one ghost for Anti-spin, so what should I use there?
 
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Anti-Spin is Spiritomb pl0x.

Spiritomb@Leftovers
Calm
252 HP, 204 Sp. Def, 52 Def

Rest
Sleep Talk
Shadow Ball
Hidden Power Fighting

You need more Sp. Def, so I gave it on Tomb. Rest-Talk allows you to take status, as without a Cleric, you need it. Shadow Ball helps with STAB, and HP Fighting is pure Pwnsome, and not expected much on a Spiritomb. (Some Sp. Atk EV's could be invested instead of Defense, as you already have enough defense to compensate.)

I still say you want Blissey though.

~T_S
 
Snorlax is a really fun special wall that nobody really prepares for anymore, which could work to your advantage.

The person who left Lucario on on that Inferape made a really stupid play. That's all I'll say.

That new Hippowdon is no. It can't wall physical attacks at all with such little defense invested, and now CBtar will actually have a chance at beating you. Actually, it will since it doesn't have slack Off, which is pretty lol in all honesty. Take off roar or SR so it can actually heal itself, and give Hippo some defense EVs. That much SDef is just stupid really.

You still can't really wall special attackers, especially Gengar and Azelf, who destroy Togekiss and Vaporeon and don't really mind Dusknoir. You'll have to Shadfow Sneak baically, and it won't even 2HKO Azelf to the best of my knowledge.
 
Get rid of Noir Plesh.

Spiritomb@Leftovers
Calm
252 HP, 192 Sp. Def, 64 Def
Pressure

Shadow Ball
Pain Split
Taunt / Sucker Punch
Will-o-Wisp / Hypnosis

Ok, that is your Hypnotomb as you call it. Shadow Ball handles Azelf, and Pain Split is your healing.

~T_S

EDIT: Sorry, I didn't give you the correct Sp. Def EV's. (For Hippowdon)

64 Sp. Def EV's allows for:

84.05% - 99.05% Damage from a Naive, 31 IV/252 Sp. Atk EV/Life Orb Infernape. So, run this:

Hippowdon@Leftovers
Impish
252 HP, 64 Sp. Def, 192 Def
Sandstream

Ice Fang
Stealth Rock
Earthquake
Slack Off

You NEED Slack Off on Hippowdon, it is a must.
 
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@Anti - Can suggest a Movest that would work with this team? Also, I think i forgot to mention that the Lucario subbed down to a salac.

@ T_S - I will test that Spiritomb on Shoddy when I get a chance. Sucker punch is prefered, as i will otherwise lack a Priority move. I amy sound realy stupid, but Roar over Slack off really seems to work well. I might change it later to try out, but I need a Phazing move.
 
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Snorlax are you talking about? And if you have a Stall Team, Slack Off is needed. You can get rid of Vaporeon, and put something a little more sturdy that can use Roar well. (Again, I am thinking of Suicune)

~T_S
 
Yes, I was asking Anti for a specific Snorlax Moveset, please.

Oh and with Vaporeon, I had it there as Wish Support and Water Absorbtion. I like that it can wall off the bat, unlike Suicune, who has to CM up. I will probably add HypnoTomb. Snorlax sounds nice, though, as both my Special Wall are weak to Electric, so....
 
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OK so here is my new team, Its an Indirect Damage/Stall Team. The current Version (2nd Feb) has had good results on testing with Shoddy. If you want any Extra Info, Check the Old Team in the Spoiler Below.

~OLD TEAM IN SPOILER~
Spoiler:


Hippowdon (♂) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/68 SDef/190 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Roar
---
Forretress (♂) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
---
Togekiss (♂) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Aura Sphere
- Wish
- Protect
---
Vaporeon (♂) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/168 SDef/90 Def
Calm nature (+SDef, -Atk)
- Wish
- Surf
- Ice Beam
- Substitute
---
Tyranitar (♂) @ Nothing
Ability: Sand Stream
EVs: 252 HP/94 Atk/68 Spd/96 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Focus Punch
- Ice Beam
- Substitute
---
Dusknoir (♂) @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/156 SDef
Careful nature (+SDef, -SAtk)
- Shadow Sneak
- Pain Split
- Ice Punch
- Protect
---
Rate away. (I will NOT use Blissey.)

You want 80 sp def ivs on Kabarudon to survive ice beam from boah.

(HINT: i'm NOT japanese)
 
Curselax really sucks (I've used it this gen as Snorlax is a fav of mine, but yikes did it suck). ResttalkLax can actually wall special attackers not named Porygon-Z. Lax works very well with Dusknoir as Noir takes its only weakness (fighting), and Snorlax takes Shadow Ball that Noir is weak to as well.

Snorlax is a great way to stop Heatran, as Thick Fat butys you a resist to Fire, and Snorlax threatens Earthquake to kill it. ResttalkLax isn't mega-super-uber, but it walls 90% of special attackers well.

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 244 HP / 28 Def / 236 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Body Slam
- Crunch / Earthquake

Pretty simple. Crunch will allow you to stone Gengar and Azelf, while Earthquake is useful for electrics (though most will die to Body Slam anyways) and Heatran.

The EVs are from Smogon, simply because none of the spreads I've been experimenting with I'd exactly recommend ;)

But yuck, whatever you do, don't use Curselax.
 
Curselax really sucks (I've used it this gen as Snorlax is a fav of mine, but yikes did it suck). ResttalkLax can actually wall special attackers not named Porygon-Z. Lax works very well with Dusknoir as Noir takes its only weakness (fighting), and Snorlax takes Shadow Ball that Noir is weak to as well.

Snorlax is a great way to stop Heatran, as Thick Fat butys you a resist to Fire, and Snorlax threatens Earthquake to kill it. ResttalkLax isn't mega-super-uber, but it walls 90% of special attackers well.

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 244 HP / 28 Def / 236 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Body Slam
- Crunch / Earthquake

Pretty simple. Crunch will allow you to stone Gengar and Azelf, while Earthquake is useful for electrics (though most will die to Body Slam anyways) and Heatran.

The EVs are from Smogon, simply because none of the spreads I've been experimenting with I'd exactly recommend ;)

But yuck, whatever you do, don't use Curselax.

I'll take EQ for Heatran. Sounds nice, my only concern is the fact I am losing wish support.
 
Archer said:
Tyranitar (♂) @ Nothing
Ability: Sand Stream
EVs: 252 HP/94 Atk/68 Spd/96 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Focus Punch
- Ice Beam
- Substitute[/;quote]

This is without a doubt the worst Tyranitar set I've laid eyes on. Please just use the standard

It needs at least 160SpAtk and a neutral nature to 0HKO most Garchomp and some Gliscor and 2HKO Hippowdon, so you have to move 64SpAtk EVs into SpAtk, meaning you now have 28 EVs left. Now what? Are you going to put it into Atk? No Focus Punch already 0HKOs the standard Blissey. So you pump it into SpAtk, meaning Dark Pulse as a STAB would be superior than Crunch. Also, make it Quiet nature



Though, I must say, that unlike most stall teams, this doesn't get stalled too easily by other superior stall teams.
 
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