Could people please comment on how I could improve this team and what pokémons could be major threats to me. Thanks.
1. Lead
Salamence
Ability: Intimidate
Item: Focus Sash
Nature: Adamant (+Atk -Sp.Atk)
EVs: 6HP | 252Atk | 252Spd
-Dragon Dance
-Outrage
-Rock Slide
-Earthquake
Generally good lead. After a Dragon Dance it should have about 448 Spd and 607 Atk. This lets it sweep quite well and with Outrage it is very powerful. Rock Slide gives it something to hit Skarmory neutrally with. Earthquake gives generally good coverage plus takes Heatran out with ease.
2. Revenge Killer?
Scizor
Ability: Technician
Item: Choice Band
Nature: Adamant (+Atk -Sp.Atk)
EVs: 140HP | 252Atk | 118Sp.Def
-Bullet Punch
-X-Scissor
-Brick Break
-Pursuit
This works really well. Possibly because of the large defensive typing it has and the extra Sp.Def EVs. Bullet Punch is quick and takes weaker Pokémon out with ease thanks to technician. X-Scissor provides a strong STAB attack. Brick Break will help take out the Steal types which resist every other move and it will also hurt Blissey a lot. And Pursuit will help kill the switching pokés which run from Scizor.
3. Special Sweep..... Explosion!
Azelf
Ability: Levitate
Item: Choice Scarf
Nature: Rash (+Sp.Atk -Sp.Def)
EVs: 80Atk | 252Sp.Atk | 178 Spd
-Psychic
-Flamethrower
-Shadow Ball
-Explosion
This was originally my invention to take out SpdDeoxys back when it was in OU. It still is useful though. With the scarf it reaches well a really big speed. I chose Rash becasue I get the Sp.Atk increase and it has the Choice Scarf for the Spd increase. Rash is better than Impish in this case because the Azelf is really quikc and the only moves that are going to be hitting it are the priority moves. All priority moves other than Vaccuum Wave are Physical so Defence was still needed. Vaccuum Wave is a Fight type move so Azzelf resists it anyway.
Psychic is the general STAB attack. Flamethrower provides useful coverage, most impotantly Steel types. Shadow Ball was there to kill Deoxys but now provides useful against Dusknoir and other Azelf. Explosion is for the final switch in with Azelf. I tend to use this when I predict the Blissey switching in to stand against one of the Special moves.
4.Bulky Water Thing
Suicune
Ability: Pressure
Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 252HP | 252Def | 6Spd
-Surf
-Ice Beam
-Calm Mind
-Toxic
This can take quite a few hits. Although it has no form of recovery (other than Leftovers) it still works very well. Using Calm Mind to increase the Sp.Def and to help it kill quicker with Surf and Ice Beam. Toxic is just there so things like Dusknoir don't get to stay in for too long.
5.Physical Wall
Skarmory
Ability: Keen Eye (not that it matters)
Item: Leftovers
Nature: Impish (+Def -Sp.Atk)
EVs: 252HP | 252Def | 6Sp.Def
-Drill Peck
-Spikes
-Roar
-Roost
Works really well as a Physical wall. Probably why it was so popular.
I chose Spikes because I prefer the multiple layes doing more damage to most Pokémon. Roar becaue I could breed Roost and Drill Peck in if I didn't use Whirlwind, The only problem with that is Pokémon with Sound Proof will not be switched out. Only a few Pokémon have it though.
6.Special Wall and Surprise Counter Attack
Blissey
Ability: Natural Cure
Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 252HP | 252Def | 6Sp.Def
-Flamethower
-Toxic
-Counter
-Softboiled
The Counter attack actually works really well. My Blissey has killed lots of Swamperts and Salamence with Counter. With full Def and HP it can actually take Physical hits quite well. Toxic helps keep other wall switching out, useful with spikes in aswell. Flamethrower will hit anything Toxic won't. And Flamethrower can aslo kill the more offensive less defensive Scizors, requiring Blissey moves first or Scizor doesn't kill Blissey. SoftBoiled acts as a standard recovery.
Well that's my team, I hope its quite good but even I think that having two Toxic users is a bit too much and that the Suicune is a bit dodgy.
1. Lead
Salamence
Ability: Intimidate
Item: Focus Sash
Nature: Adamant (+Atk -Sp.Atk)
EVs: 6HP | 252Atk | 252Spd
-Dragon Dance
-Outrage
-Rock Slide
-Earthquake
Generally good lead. After a Dragon Dance it should have about 448 Spd and 607 Atk. This lets it sweep quite well and with Outrage it is very powerful. Rock Slide gives it something to hit Skarmory neutrally with. Earthquake gives generally good coverage plus takes Heatran out with ease.
2. Revenge Killer?
Scizor
Ability: Technician
Item: Choice Band
Nature: Adamant (+Atk -Sp.Atk)
EVs: 140HP | 252Atk | 118Sp.Def
-Bullet Punch
-X-Scissor
-Brick Break
-Pursuit
This works really well. Possibly because of the large defensive typing it has and the extra Sp.Def EVs. Bullet Punch is quick and takes weaker Pokémon out with ease thanks to technician. X-Scissor provides a strong STAB attack. Brick Break will help take out the Steal types which resist every other move and it will also hurt Blissey a lot. And Pursuit will help kill the switching pokés which run from Scizor.
3. Special Sweep..... Explosion!
Azelf
Ability: Levitate
Item: Choice Scarf
Nature: Rash (+Sp.Atk -Sp.Def)
EVs: 80Atk | 252Sp.Atk | 178 Spd
-Psychic
-Flamethrower
-Shadow Ball
-Explosion
This was originally my invention to take out SpdDeoxys back when it was in OU. It still is useful though. With the scarf it reaches well a really big speed. I chose Rash becasue I get the Sp.Atk increase and it has the Choice Scarf for the Spd increase. Rash is better than Impish in this case because the Azelf is really quikc and the only moves that are going to be hitting it are the priority moves. All priority moves other than Vaccuum Wave are Physical so Defence was still needed. Vaccuum Wave is a Fight type move so Azzelf resists it anyway.
Psychic is the general STAB attack. Flamethrower provides useful coverage, most impotantly Steel types. Shadow Ball was there to kill Deoxys but now provides useful against Dusknoir and other Azelf. Explosion is for the final switch in with Azelf. I tend to use this when I predict the Blissey switching in to stand against one of the Special moves.
4.Bulky Water Thing
Suicune
Ability: Pressure
Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 252HP | 252Def | 6Spd
-Surf
-Ice Beam
-Calm Mind
-Toxic
This can take quite a few hits. Although it has no form of recovery (other than Leftovers) it still works very well. Using Calm Mind to increase the Sp.Def and to help it kill quicker with Surf and Ice Beam. Toxic is just there so things like Dusknoir don't get to stay in for too long.
5.Physical Wall
Skarmory
Ability: Keen Eye (not that it matters)
Item: Leftovers
Nature: Impish (+Def -Sp.Atk)
EVs: 252HP | 252Def | 6Sp.Def
-Drill Peck
-Spikes
-Roar
-Roost
Works really well as a Physical wall. Probably why it was so popular.
I chose Spikes because I prefer the multiple layes doing more damage to most Pokémon. Roar becaue I could breed Roost and Drill Peck in if I didn't use Whirlwind, The only problem with that is Pokémon with Sound Proof will not be switched out. Only a few Pokémon have it though.
6.Special Wall and Surprise Counter Attack
Blissey
Ability: Natural Cure
Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 252HP | 252Def | 6Sp.Def
-Flamethower
-Toxic
-Counter
-Softboiled
The Counter attack actually works really well. My Blissey has killed lots of Swamperts and Salamence with Counter. With full Def and HP it can actually take Physical hits quite well. Toxic helps keep other wall switching out, useful with spikes in aswell. Flamethrower will hit anything Toxic won't. And Flamethrower can aslo kill the more offensive less defensive Scizors, requiring Blissey moves first or Scizor doesn't kill Blissey. SoftBoiled acts as a standard recovery.
Well that's my team, I hope its quite good but even I think that having two Toxic users is a bit too much and that the Suicune is a bit dodgy.