I've completely rearranged my team now. Yes, they were HORRIBLE moves, and a few of them have bad natures, but I'm not training ANY pokemon for a while because I'm just finishing the others off for now.
Please stop criticizing my video, I posted it on youtube so people, not just on this forum, can rate it and all.
Anyways, here's my team:
Groudon @ Life Orb, 100, carfeul
EVs: I'm not a Groudon expert, but I'd say you should max out Attack, put a big chunk of EVs into HP and put the rest in Speed
Eruption Thunder Wave/Stealth Rock/Fire Blast/Shadow Claw
Dragon Claw Stone Edge/Rock Slide/Shadow Claw
Earthquake
Bulk Up/Swords Dance
Not the best nature, but it could be worse. Eruption generally sucks and Fire Blast should only be used if you fear Skarmory enough. Shadow Claw is extremely good in Ubers because a huge amount of them are Psychic. However, you really shouldn't use Ubers on a team that isn't meant for Ubers. You only have 2 Pokémon that would work well in Ubers, (Rayquaza and Groudon) but the rest of your team won't be able to handle them.
Tyrainitar @ Leftovers, 81, timid
Rock Slide /Dark Pulse/Crunch
Dark Pulse Focus Punch
Earthquake Thunderbolt
Rest Substitute
Bad nature. I'm not sure how well Boah works in D/P, but Timid wouldn't be a very good nature for a CBer and this one doesn't have Dragon Dance so I couldn't make it a DDer. Timid is possibly the worst nature for Tyranitar, though. =\ However, if you want, you could try out a Choice Specs Tyranitar (though it's somewhat of a novelty set):
Tyranitar @ Choice Specs
Timid Nature (though Modest would be better, but whatever)
EVs: 252 SP.Attack, rest in HP and and Speed
- Dark Pulse
- Ice Beam
- Focus Punch/Thunderbolt
- Thunderbolt/Fire Blast/Flamethrower
Tyranitar's Special Attack is decent so this could work. Ninjask's Attack stat is lower than Tyranitar's Sp.Attack, but it's still an excellent CBer so this could just work.
Swellow, 100, Modest (Flame Orb)
U-turn
Facade
Brave Bird
Roost Protect
Extremely bad nature. x__x Anyway, Swellow doesn't have the Defenses and HP to use Roost efficiently and Protect will guard you the turn Flame Orb hasn't activated yet.
Salamence @ Life Orb, 100, bashful
Crunch
Dragon Claw
Protect Draco Meteor/Fire Blast
Rock Slide/Stone Edge/Thunder Fang
A Dragon Dance-less or Hydro Pump-less Salamence is a sad Salamence indeed so I'm afraid I couldn't come up with anything better.
Dragonite @Life Orb/Leftovers, 67, jolly
Wing Attack/Aerial Ace
Thunderpunch
Outrage/Dragon Claw
Dragon Rush Dragon Dance
Finally a good nature and apart from one move, the moveset was fine too.
Rayquaza @Choice Specs, 100, modest
Dragon Pulse Draco Meteor
Thunderbolt/Thunder
Surf Ice Beam
Earthquake Overheat
A hit-and-run Rayquaza. Requires some prediction but is extremely deadly if you use it right. Basically you'll just attack with Draco Meteor if whatever your target is doesn't resist it or one of the other moves isn't super effective on it. Overheat also deals massive damage and will make the likes of Skarmory and Forretress stay far away from you.