~ My Fairy / Spellcaster Deck ~

Shiny

content creator on twitch
  • 4,038
    Posts
    18
    Years
    Ok so I know my deck needs help but not sure what I should add, here is my current deck:

    Monster Cards:
    St. Joan x2 (7) (2800/2000)
    Peten The Dark Clown (3) (500/1200)
    Spirit Of The Harp (4) (800/2000)
    Maha Vailo (4) (1550/1400)
    Illusionist Faceless Mage (5) (1200/2200)
    The Forgiving Maiden (4) (850/2000)
    Aqua Madoor (4) (1200/2000)
    Gyakutenno Megami (6) (1800/2000)
    Rogue Doll (4) (1600/1000)
    Flame Manipulator (3) (900/1000)
    Fire Sorcerer (4) (1000/1500)

    Magic Cards:
    Stop Defence
    Dian Keto The Cure Master x2
    Fusion Gate
    Monster Reborn
    Black Pendant
    Fissure
    Heavy Storm
    Malevolent Nuzzler
    Change Of Heart
    Pot Of Avarice
    Dark Hole
    Mystical Space Typhoon

    Trap Cards:
    Trap Hole
    Waboku
    Reinforcements
    Sakuretsu Armor x2
    Numinous Healer
    Covering Fire

    So yeah, like help me make my deck better =]
     
    Last edited:
    Monster Cards:
    St. Joan x2 (7) (2800/2000)

    Magic Cards:
    Fusion Gate

    ^These cards are unusable in the deck...

    Change Of Heart
    Dark Hole

    ^These are currently banned...

    Monster Cards:
    St. Joan x2 (7) (2800/2000)
    Peten The Dark Clown (3) (500/1200)
    Spirit Of The Harp (4) (800/2000)
    Maha Vailo (4) (1550/1400)
    Illusionist Faceless Mage (5) (1200/2200)
    The Forgiving Maiden (4) (850/2000)
    Aqua Madoor (4) (1200/2000)
    Gyakutenno Megami (6) (1800/2000)
    Rogue Doll (4) (1600/1000)
    Flame Manipulator (3) (900/1000)
    Fire Sorcerer (4) (1000/1500)

    Magic Cards:
    Stop Defence
    Dian Keto The Cure Master x2
    Fusion Gate
    Black Pendant
    Malevolent Nuzzler

    Trap Cards:
    Trap Hole
    Waboku
    Reinforcements
    Numinous Healer
    Covering Fire

    ^...and these cards just plain need to go.

    First off, you need to pick either Fairy or Spellcaster and stay with it (by the way your deck looks, you look to be leaning towards Fairies, so let's go with that for the moment). Even if you go with one or the other, there are multiple different builds in each type, depending on what you want to go with. You could end up with Counter Fairies, Dark Magician, burn variants, attacking, etc.
     
    Generally if it requires many cards to bring it out (fusion gate + 2 material monsters) we want the monsters to be worth summoning. St. Joan has no effect. If I have a Gemini Elf equipped with Axe of Despair (2 card cost), I can already beat St. Joan. If I do so, then I only used 2 cards to take down a card equal to 3 of yours, thus I gained "card advantage."

    You only draw 1 card per turn. Unless you got other ways to draw more cards, and there aren't that many of them, losing card advantages too fast means your hand will be empty of cards to play very soon.

    (note: in my example, neither gemini elf nor axe of despair are playable either, but even those 2 can beat up St. Joan... that's how sad it is.)
     
    ...Actually, I said that due more to the fact that the deck is missing Marie the Fallen One. As-is, you cannot even summon St. Joan, and she is the only Fusion you have, so those two cards are literally useless.

    ......In fact, now that I look at the deck again, Marie is not the only thing missing: your main deck only has 30 cards, 10 below the minimum.
     
    Could you list some good Fairy type monsters, magic & traps that I should add to my deck please
     
    As I said before, it depends on how you want to go about it. If you go with counter fairies, then you would want to max out on Negate Attack & Solemn Judgment along with the appropriate monsters. If you wanted to go a more beatstick-style route, then you would go for cards like Guardian Angel Joan, Airknight Parshath, Gellenduo, etc. If you go a more defensive route, then Nova Summoner, Shining Angel, Sanctuary in the Sky, Marshmallon......

    ...Of course, those options are pretty expensive, for the most part. Unfortunately, since the Fairy structure deck was never translated, there's not a lot we can do about that.

    I would also very strongly suggest against completely limiting yourself to one monster type. A majority is often okay, but there are certain cards that ANY themed deck should use, like Sangan.
     
    I don't use Sangan in my fairy deck =P But Fairy deck is not only expensive to get but extremely hard to play. Sanctuary is pointless as you need to be already winning to do most of the stuff you can do with it. LP Gain beatstick is bleh... Angel O7 is a secret rare and difficult to base a deck around it. Counter fairies, everyone is "just missing a few cards" as it's also expensive.

    And I never bothered with negate attack for my counter fairies o_O; What it needs heavily is the 3 Honest (again, Honest = a lot of cash) and other heavy monster hate. You do get out less counter trap this way, but I don't think you just have to play strictly counter trap to use counter fairies. Bottomless traphole have quite high merits in this format.
     
    Hmm, it seems like Fairys are harder than I though to play, maybe I should go with another deck?
     
    Ho-hum, you seem to have missed a key point in making a working deck. It's not about matching cards up in terms of type or attribute (unless we want to make use of type or attribute specific cards like Honest or Limiter Removal) but by effects. Sometimes you can get great results from a purely thematic deck, but more often than not you'll have to reach outside of your chosen thematic/type/whatever to get the best synergies. Like how Gladiator Beasts run Elemental Hero Prisma to speed up their game-winning contact fusions and Rescue Cat to pull out supporting monsters (Essentially, Test Tiger and Neo-Spacian Dark Panther). Basically, the only reasons to restrict yourself to a limited type or attribute are either A) Pure thematicness, in which case you probably don't care much about how effective your deck is to begin with, or B) the aforementioned exploitation of type- or attribute-specific support (Say, if you want to add a big finisher to your deck in the form of a ginormous Chimeratech Overdragon or something :3). In this case, you don't really seem to be doing either so the limitation is pointless.

    Also, as a general note, you should avoid all normal monsters who - at level 4 or below - don't have at least 1900 atk (and this is only if you have already maxed out on Gene-Warped Warwolf, which is 2000 Atk) or 2100 Def unless you have a very specific reason for including them as these are monsters that, plainly put, just have an abundance of superior substitutes. For level 5-6 vanillas, anything below 2500 Atk is a joke, and for the high levels you only really want to consider Blue-Eyes, Dark Magician and Tri-Horned Dragon to begin with. (The latter two only for their interaction with the virus cards) And speaking of superior substitutes, the only reason to run normal monsters to begin with is to make use of their support cards (Dark Factory of Mass Production, Justi-Break, etc.) as otherwise they are just plain outclassed by the far more flexible effect monsters.


    So yeah, basically what you want to do is figure out a win condition and then wrap your entire deck around executing it as consistently as possible and counteracting the counter-cards. (Because there will be counter-cards, oh yes..) It's kind of overwhelming at first, but if you're really interested in improving your game you can try looking up some deck analyses and articles on the subject (Metagame.com is a good source for those, and they're readable size too. ). Analyses on Tournament-winning decks are of particular interest here, as it's always good to know what has worked and - more importantly - why it has worked.
     
    Back
    Top