xxIGNorant
Lumiya's Royal Stormtrooper
- 17
- Posts
- 13
- Years
- Age 30
- Maine
- Seen Nov 24, 2013
OU team
Even though I'm a newbie here, you can be harsh in your criticism if you see fit. I probably need it. :)
Deoxys-D (Lead)
Item: Leftovers
Nature: Timid
Ability: Pressure
EVs: 252 HP/252 Speed/4 Def.
- Spikes
- Stealth Rock
- Taunt
- Night Shade
The increased speed on this thing has really been useful for surprise factor, as the quick taunt easily shuts down anyone trying to set up on this. If they switch as a result, I get a free layer of hazards. Night Shade for consistent damage.
Bisharp
Item: Leftovers
Nature: Adamant
Ability: Defiant
EVs: 140 HP/252 Attack/116 Speed
- Swords Dance
- Substitute
- Sucker Punch
- Brick Break
This set forces the opponent to predict. Either they set up on a predicted Sucker Punch or Swords Dance, or eat a Brick Break. Even unboosted, Brick Break does decent damage and comes with the added benefit of breaking screens. Bisharp also shares defensive synergy with Deoxys, in that Deoxys can take the Fighting type moves aimed at Bisharp, and Bisharp can take Dark and Ghost attacks meant for Deoxys.
Scizor
Item: Choice Band
Nature: Adamant
Ability: Technician
EVs: 252 Attack/252 HP/4 SpDef
- Bullet Punch
- U-Turn
- SuperPower
- Pursuit
Good revenge killer. This Scizor's Bullet Punch does good damage to most Pokes that don't resist it. Pursuit is mainly used to trap and kill Psychic-types, and is boosted by Technician. Baits fire type moves (along with Bisharp), potentially providing a free switch in for my Heatran.
Heatran
Item: Shuca Berry
Nature: Calm
Ability: Flash Fire
EVs: 244 HP/44 SpDef/220 Speed
- Lava Plume
- Toxic
- Protect
- Flash Cannon
The reason I don't use Air Balloon, is because I have never been in a situation where it worked. Most of the time I find myself switching to Heatran, the balloon gets popped and becomes useless. Hence, the shuca berry. As I stated before, Bisharp and Scizor help Heatran switch in, as they bait the fire type moves that Heatran can absorb.
Emolga
Item: Leftovers
Nature: Timid
Ability: Static
EVs: 160 HP/156 SpAtk/192 Speed
- Substitute
- Charge Beam
- Air Slash
- Roost
I know what you're thinking. Why would I use an NU Pokemon on an OU team? The answer: when this works, it's fun as hell. Heatran helps me get a free switch to Emolga; his 4x weakness to ground acts as good bait. I can then proceed to set up a substitute to see what the opponent does next. If I don't like it, I switch to the appropriate counter. If I do, Charge Beam everything. Air Slash covers ground and grass types, and Roost heals HP lost from substitute.
Nidoking
Item: Life Orb
Nature: Timid
Ability: Sheer Force (DW)
EVs: 252 SpAtk/4 HP/252 Speed
- Thunderbolt
- Ice Beam
- Flamethrower
- Earth Power
This set allows me to hit hard right off the bat. Thunderbolt and Ice Beam give me great coverage. Earth Power is for STAB. Flamethrower is mostly filler, but it has its uses against Pokes like Bronzong.
Even though I'm a newbie here, you can be harsh in your criticism if you see fit. I probably need it. :)
Deoxys-D (Lead)
Item: Leftovers
Nature: Timid
Ability: Pressure
EVs: 252 HP/252 Speed/4 Def.
- Spikes
- Stealth Rock
- Taunt
- Night Shade
The increased speed on this thing has really been useful for surprise factor, as the quick taunt easily shuts down anyone trying to set up on this. If they switch as a result, I get a free layer of hazards. Night Shade for consistent damage.
Bisharp
Item: Leftovers
Nature: Adamant
Ability: Defiant
EVs: 140 HP/252 Attack/116 Speed
- Swords Dance
- Substitute
- Sucker Punch
- Brick Break
This set forces the opponent to predict. Either they set up on a predicted Sucker Punch or Swords Dance, or eat a Brick Break. Even unboosted, Brick Break does decent damage and comes with the added benefit of breaking screens. Bisharp also shares defensive synergy with Deoxys, in that Deoxys can take the Fighting type moves aimed at Bisharp, and Bisharp can take Dark and Ghost attacks meant for Deoxys.
Scizor
Item: Choice Band
Nature: Adamant
Ability: Technician
EVs: 252 Attack/252 HP/4 SpDef
- Bullet Punch
- U-Turn
- SuperPower
- Pursuit
Good revenge killer. This Scizor's Bullet Punch does good damage to most Pokes that don't resist it. Pursuit is mainly used to trap and kill Psychic-types, and is boosted by Technician. Baits fire type moves (along with Bisharp), potentially providing a free switch in for my Heatran.
Heatran
Item: Shuca Berry
Nature: Calm
Ability: Flash Fire
EVs: 244 HP/44 SpDef/220 Speed
- Lava Plume
- Toxic
- Protect
- Flash Cannon
The reason I don't use Air Balloon, is because I have never been in a situation where it worked. Most of the time I find myself switching to Heatran, the balloon gets popped and becomes useless. Hence, the shuca berry. As I stated before, Bisharp and Scizor help Heatran switch in, as they bait the fire type moves that Heatran can absorb.
Emolga
Item: Leftovers
Nature: Timid
Ability: Static
EVs: 160 HP/156 SpAtk/192 Speed
- Substitute
- Charge Beam
- Air Slash
- Roost
I know what you're thinking. Why would I use an NU Pokemon on an OU team? The answer: when this works, it's fun as hell. Heatran helps me get a free switch to Emolga; his 4x weakness to ground acts as good bait. I can then proceed to set up a substitute to see what the opponent does next. If I don't like it, I switch to the appropriate counter. If I do, Charge Beam everything. Air Slash covers ground and grass types, and Roost heals HP lost from substitute.
Nidoking
Item: Life Orb
Nature: Timid
Ability: Sheer Force (DW)
EVs: 252 SpAtk/4 HP/252 Speed
- Thunderbolt
- Ice Beam
- Flamethrower
- Earth Power
This set allows me to hit hard right off the bat. Thunderbolt and Ice Beam give me great coverage. Earth Power is for STAB. Flamethrower is mostly filler, but it has its uses against Pokes like Bronzong.