My First UU Team Please Rate and Help!

Pinsir@Cscarf?
Adamant
252 attack, 252 speed, 6 HP
-X scissor
-EQ
-Stone Edge
-Close Combat

is that right?
 
Yeah, though scarfing it would make it faster than nearly everything in UU...though if you do use CB, run jolly.
 
hold on a sec.....

-Vile' Cleric/Sweeper (dunno which one is better)
-Clefable@Lefties?
Modest/Calm?
252 HP / 148 Def / 108 Sp.Atk
Magic Gaurd
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled

-Pinsir@Cscarf
Adamant
252 attack, 252 speed, 6 HP
-X scissor
-EQ
-Stone Edge
-Close Combat

-Hypno Special Wall?
-Rapidash Physical Sweeper?
-Golem Physical Tank

there we go
 
Clefable can't really take physicval hits well...or so I think, so put EVs into HP (maxed) and the rest in SpA and SpD. Moveset is fine.
 
Golem@lefties?
252 Def/ 158 HP/ 100 Atk
Impish
Sturdy
-EQ
-Stone Edge
-Brick Break
-??

Edit:

Clefable@Lefties
Modest/Calm?
252 HP / 148 Sp.Def/ 108 Sp.Atk
Magic Gaurd
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled

how bout that?
 
I actually don't like either...is rhyhorn any good in UU? I mean, rhydon is BL...I can't think of any good UU physical walls because football for two days has obstructed my mind...perhaps aggron?
 
Sudi@Leftovers
252 Attack, 252 Special Defense, 4 HP
Adamant Nature
~Stealth Rock
~Rock Slide
~Earthquake
~Wood Hammer
 
PINSIR IS HAWT, OKAY

Pinsir @ Choice Scarf
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- X-Scissor
- Stone Edge
- Close Combat
- Quick Attack / Flail
Does basically everything that Heracross can pull, just w/o STAB or Megahorn :(

Now Sudo, hmm hmm hmm, how can we break that barrier?

Sudowoodo @ Leftovers
Ability: Rock Head
EVs: 248 HP / 84 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Wood Hammer
- Stealth Rock
- Rest / Stone Edge
- Sleep Talk / Substitute
There's 2 ways to this. RestTalk lets you spike while sleeping, or Stone Edge / Sub for good will attacking.

Although Golem makes a better wall, it's one thing Golem can't do: CRUSH WATERS WITH WOOD HAMMER!!!
 
well here
-Vile' Cleric/Sweeper (dunno which one is better)-
Clefable@Lefties
Nature:Modest
252 HP / 148 Sp.Def/ 108 Sp.Atk
Ability:Magic Gaurd
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled

-Pinsir@Cscarf
Adamant
252 Atk/ 252 Spd/ 6 HP
-X scissor
-EQ
-Stone Edge
-Close Combat

-Hypno Special Wall?
-Rapidash Physical Sweeper?
-Sudo@Leftovers
Ability: Rock Head
EVs: 248 HP/ 84 Atk/ 176 Def
Nature: Impish
-Wood Hammer
-Stealth Rock
-Stone Edge
-Substitute

the thinks in bold I need help with!
 
Hypno is a special wall...and can attack pretty well once it CMs up...so yeah, keep hypno. Vileplume is one of the best UU heal bellers, so I'd use that too. Rapidash...meh. Consider replacements.
 
ok so should I go Cleric on Vile'?and Hypno is kinda like a Special Tank?

How bout this for a Physical Sweeper?

Zangoose@CB
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly/Adamant
-Swords Dance
-Close Combat
-X-Scissor
-AA
___________________________________

Hypno@lefties?
252 Sp.Def/ 252 Sp.Atk/ 6 HP
Ability: Insomnia
Nature: CAlm
-Calm Mind
-Psychic
-Focus Blast
-Shadowball
_____________________________________

Vile'@Black Sludge
252 Spd/ 252 Sp.Atk/ 6 HP
Ability: Chlorophyll
Nature: Calm
-Aromatheropy
-Solarbeam
-Synthesis/S Spore/P Powder
-Sunny Day
 
Last edited:
ok so should I go Cleric on Vile'?and Hypno is kinda like a Special Tank?

How bout this for a Physical Sweeper?

Zangoose@CB
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly/Adamant
-Swords Dance
-Close Combat
-X-Scissor
-AA
___________________________________

Hypno@lefties?
252 Sp.Def/ 252 Sp.Atk/ 6 HP
Ability: Insomnia
Nature: CAlm
-Calm Mind
-Psychic
-Focus Blast
-Shadowball
_____________________________________

Vile'@Black Sludge
252 Spd/ 252 Sp.Atk/ 6 HP
Ability: Chlorophyll
Nature: Calm
-Aromatheropy
-Solarbeam
-Synthesis/S Spore/P Powder
-Sunny Day

Okay, CB with SD is just nononononononononononononononono. Give it focus sash...Hypno...switch the SpA and HP EVs please. CM gives it decent attacking power. I'll let Sims handle plume, since I'm no good with it.
 
Whoops with the CB thing!ok here she be!

Zangoose@Focus Sash
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly
-Swords Dance
-Close Combat
-X-Scissor
-AA

Hypno@lefties
252 Sp.Def/ 252 HP/ 6 Sp.Atk
Ability: Insomnia
Nature: CAlm
-Calm Mind
-Psychic
-Focus Blast
-Shadowball

Vile'@Black Sludge
252 Spd/ 252 Sp.Atk/ 6 HP
Ability: Chlorophyll
Nature: Calm
-Aromatheropy
-Solarbeam
-Synthesis/S Spore/P Powder
-Sunny Day

Sudo@Leftovers
Ability: Rock Head
EVs: 248 HP/ 84 Atk/ 176 Def
Nature: Impish
-Wood Hammer
-Stealth Rock
-Stone Edge
-Substitute

Clefable@Lefties
Nature:Modest
252 HP / 148 Sp.Def/ 108 Sp.Atk
Ability:Magic Gaurd
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled

Pinsir@Cscarf
Adamant
252 Atk/ 252 Spd/ 6 HP
-X scissor
-EQ
-Stone Edge
-Close Combat


hows that for a UU team?
 
Zangoose @ Life Orb
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Swords Dance
- Close Combat
- Return
- Quick Attack / Shadow Claw / Fire Punch

Fire Punch hurts things such as Skarmory, Bronzong, Metagross, etc. On the other hand, Shadow Claw covers Ghost types. Quick Attack is just to finish off anything that you think may outspeed and potentially KO it.
 
ok now its

Zangoose@Life Orb
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly
-Swords Dance
-Close Combat
-Fire Punch
-Return
 
Zangoose @ Life Orb
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Swords Dance
- Close Combat
- Return
- Quick Attack / Shadow Claw / Fire Punch

Fire Punch hurts things such as Skarmory, Bronzong, Metagross, etc. On the other hand, Shadow Claw covers Ghost types. Quick Attack is just to finish off anything that you think may outspeed and potentially KO it.
Fine and Dandy, but 1 problem:
Fire Punch = Emerald Attack ONLY.

Now uh...
Blazikendude said:
Zangoose@Focus Sash
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly
-Swords Dance
-Close Combat
-Night Slash
-Return
Night Slash for punishing Ghost Types. Return for "I DO MORE THAN SUPEREFFECTIVE AERIAL ACE" STAB Boost.

Hypno@Leftovers
252 Sp.Def/ 252 HP/ 6 Sp.Atk
Ability: Insomnia
Nature: Calm
-Calm Mind
-Psychic
-Focus Blast
-Shadowball
Meh. Since this has no means of recovering, I'd use something else for your Sp. Tank needs.

Vile'@Black Sludge
252 Spd/ 252 Sp.Atk/ 6 HP
Ability: Chlorophyll
Nature: Calm
-Aromatheropy
-Solarbeam
-Synthesis/S Spore/P Powder
-Sunny Day
sims796 is the expert on Vileplume, so I'll let him take care of this one

Sudo@Leftovers
Ability: Rock Head
EVs: 248 HP/ 84 Atk/ 176 Def
Nature: Impish
-Wood Hammer
-Stealth Rock
-Stone Edge
-Substitute
Okay.

Clefable@Lefties
Nature:Bold
212 HP / 112 Def / 104 SAtk / 80 SDef
Ability:Magic Gaurd
-Protect
-Ice Beam
-Thunderbolt
-Wish
Use this for Wish support, imo.

Pinsir@Cscarf
Adamant
252 Atk/ 252 Spd/ 6 HP
-X scissor
-Earthquake
-Stone Edge
-Close Combat
Earthquake will have to work for now since Quick Attack is retarded on it.
Perhaps you could give Gastrodon a try instead of Hypno?
Team does call for a Bulky Water, after all.

Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 152 HP / 176 Def / 20 SAtk / 160 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Surf / Ice Beam
- Mirror Coat
- Recover
 
Well I like Gastro but I never thought of him.Well I guess its

Zangoose@Focus Sash
252 Atk/ 252 Spd/ 6 HP
Ability: Immunity
Nature: Jolly
-Swords Dance
-Close Combat
-Night Slash
-Return

Sudo@Lefties
Ability: Rock Head
EVs: 248 HP/ 84 Atk/ 176 Def
Nature: Impish
-Wood Hammer
-Stealth Rock
-Stone Edge
-Substitute

Clefable@Lefties
Nature:Bold
212 HP / 112 Def / 104 SAtk / 80 SDef
Ability:Magic Gaurd
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled I prefer special over wish support.

Pinsir@Cscarf
Adamant
252 Atk/ 252 Spd/ 6 HP
-X scissor
-Earthquake
-Stone Edge
-Close Combat

Gastrodon@Lefties
Ability: Sticky Hold
152 HP/ 176 Def/ 20 SAtk/ 160 SDef
Nature: Sassy
- Earthquake
- Ice Beam
- Mirror Coat
- Recover

Vile'@Black Sludge
252 Spd/ 252 Sp.Atk/ 6 HP
Ability: Chlorophyll
Nature: Calm
-Aromatheropy
-Solarbeam
-Synthesis/S Spore/P Powder
-Sunny Day

hows that for a team?
 
Bit of a fighting weakness...the hitmonhomies would inflict some big damage on you. Hypno is better than gastrodon IMO, but it soesn't matter all too much. Plume doesn't have great def, so it still would be dented by fighting assaults somewhat, and let's not forget EQ and rock slide/stone edge. any subpuncher hurts this team, especially one with a wide movepool.
 
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