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MY SECOND RMT... RATE IT OR DIE

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Stop Messing Up My Files Porygon-Z!

The shadow of Mismagius
  • 159
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    16
    Years
    THIS IS A TRICK ROOM/SANDSTORM TEAM!!! For wifi, so don't judge the second-rate natures, because those in particular have great IV's.

    Quiet Tyranitar @ Leftovers
    Sand Stream
    252 HP / 80 Atk / 176 SpA

    ~ Substitute
    ~ Focus Punch
    ~ Dark Pulse
    ~ Ice Beam / Flamethrower

    Sassy Bronzong @ Life Orb / Lum Berry
    Levitate
    252 HP / 152 Atk / 8 Def / 96 SpD

    ~ Gyro Ball
    ~ Trick Room
    ~ Hypnosis
    ~ Explosion

    Adamant Rhyperior @ Choice Band / Life Orb
    Solid Rock
    252 HP / 252 Atk / 6 Def

    ~ Rock Slide
    ~ Earthquake
    ~ Aqua Tail
    ~ Megahorn

    (Please note that although the nature is Adamant, it has 3 Speed IV's, so it's still very, very slow)

    Quiet Magnezone @ Leftovers
    Magnet Pull
    252 HP / 252 SpA / 6 SpD

    ~ Substitute
    ~ Magnet Rise
    ~ Thunderbolt
    ~ Hidden Power Ice

    Brave Cacturne @ Brightpowder
    Sand Veil
    248 HP / 252 Atk / 4 Def / 4 SpD

    ~ Substitute
    ~ Swords Dance
    ~ Sucker Punch
    ~ Focus Punch

    Sassy Shuckle @ Leftovers
    Gluttony
    252 HP / 208 Def / 48 SpD

    ~ Encore
    ~ Rest
    ~ Toxic / Stealth Rock
    ~ Knock Off / Stealth Rock

    How's the team? Here's my opinion on it:

    Ah, Trick Room. Trick Room is a great strategy, as is Sandstorm. Mix them together, and you get something amazing. Tyranitar is a good Pokemon in general, scaring off a lot of Pokemon, because you never really know what kind of set a Ttar has. Bronzong uses Trick Room to get the party started, possibly Gyro Balling foes along the way. Rhyperior is the crux of the set, being almost unstoppable after Tyranitar and Bronzong have set up. Also, Sandstorm and Trick Room combined nullify Rhyperior's faults, not only making the Special Defense and Speed usable, but outstanding. Magnezone is a great special sweeper, even more so in Trick Room. It destroys those steels who wish to defy Rhyperior. (Remind me how it does that. I don't actually know how Magnezone actually KILLS steels. Does it do so with T-bolt, or HP?) Shuckle may seem weak, but it is actually a potent wall. In Trick Room, it outspeeds EVERYTHING. Every single Pokemon in the game is slower than it. This helps it to Encore the last move the foe used, so it can be sure what move it's Encoring. It can also poison or Knock Off the foe before it can retaliate. Also, when they think they're KOing it, Shuckle quickly rests before the foe can do so. This can help Rhyperior set up. Cacturne is a little funny. Cacturne DOES have low speed, but does it really NEED the TR boost with the two punches? The answer is maybe. Unlike the other members of the team, it can still fight even AFTER the TR session is over. All it needs to do is Sub and SD, then it doesn't matter if TR ends, because its attacks are positive and negative priority. I think it's pretty good, but if I didn't have my doubts I wouldn't be posting here, right?
     
    You seem to have a major weakness in ice/fire, so consider replacing someone with perhaps a slowbro? Works great with TR teams and covers both weaknesses well.
     
    A few notes. First off, Rhyperior should be EV'd more in Spec Def. Why? Because you said it yourself, it's spec def sucks. Sandstorm can only do so much, and it already has a good HP stat. So take some (if not like, all) EVs out of HP and invest in Special Defence. Secondly, Brightpowder is illegal in evasion clause. Although people won't know, it's generally not a nice thing to do. Also on that cacturne, you have 2 more evs than needed. If you're going with 252 in two stats, you can only have four in one stat and not two. Also, note the lack of a STAB on that Cacturne, but that isn't necesary.
     
    A few notes. First off, Rhyperior should be EV'd more in Spec Def. Why? Because you said it yourself, it's spec def sucks. Sandstorm can only do so much, and it already has a good HP stat. So take some (if not like, all) EVs out of HP and invest in Special Defence. Secondly, Brightpowder is illegal in evasion clause. Although people won't know, it's generally not a nice thing to do. Also on that cacturne, you have 2 more evs than needed. If you're going with 252 in two stats, you can only have four in one stat and not two. Also, note the lack of a STAB on that Cacturne, but that isn't necesary.

    The HP EV's will do more to taking Special hits than the Special Defence.
     
    The HP EV's will do more to taking Special hits than the Special Defence.

    256 SpA STAB Surf vs. Max HP / 0 SpD Rhyperior (in SS): 105%-124%

    256 SpA STAB Surf vs. 0 HP / 252 SpD Rhyperior (in SS): 85%-101%

    Skypioneer is correct.
     
    your team seems to fall to a mix ape!hopefully shucke can stall him out!which i doubt therefore i would go with dusknoir that dark azelf suggests!and pain split him while sansdstorm takes its toll along with life orb
     
    This team is too slow to pull off an offensive attempt IMO. Since this is a TR team, you need more than one TR user. Ape/Gyara can either use Zong as set-up fodder or kill him when he comes in to set up Trick Room, or then just destroy him the next turn. If he booms, TR will be gone after about 5 turns, which isn't enough time to pull off a sweep with any of your pokes besides Rhyperior.

    I recommend a full revamp. I would make Zong your lead, go Gyro Ball/Hypnosis or Stealth Rock/Trick Room/ Explosion.
    I would then put a Pory-2 over Tar: Recover/Trick Room/Discharge/Toxic or Ice Beam. This also checks Gyara.
    Magnezone can be replaced by a Slowking: Nasty Plot/Slack Off/ Surf/Ice Beam is the set iirc. This helps with Mixape somewhat, and Ice Beam can replaced with Psychic to deal with Machamp.
    This may be surprising, but CurseLax would be a monster in TR. Snorlax would have the bulk to throw up one or 2 Curses before pulling off a sleep that it can maintain if TR goes down. Put it over Cacturne
    To stop the T-Tar weak I just made, RestTalk Machamp can do the job, and give you a status absorber. D-Punch/Stone Edge/RestTalk.

    So, the team would be:
    Zong
    CB Rhyperior
    CurseLax
    RestTalk Champ
    Slowking
    Pory2
     
    This team is too slow to pull off an offensive attempt IMO. Since this is a TR team, you need more than one TR user. Ape/Gyara can either use Zong as set-up fodder or kill him when he comes in to set up Trick Room, or then just destroy him the next turn. If he booms, TR will be gone after about 5 turns, which isn't enough time to pull off a sweep with any of your pokes besides Rhyperior.

    I recommend a full revamp. I would make Zong your lead, go Gyro Ball/Hypnosis or Stealth Rock/Trick Room/ Explosion.
    I would then put a Pory-2 over Tar: Recover/Trick Room/Discharge/Toxic or Ice Beam. This also checks Gyara.
    Magnezone can be replaced by a Slowking: Nasty Plot/Slack Off/ Surf/Ice Beam is the set iirc. This helps with Mixape somewhat, and Ice Beam can replaced with Psychic to deal with Machamp.
    This may be surprising, but CurseLax would be a monster in TR. Snorlax would have the bulk to throw up one or 2 Curses before pulling off a sleep that it can maintain if TR goes down. Put it over Cacturne
    To stop the T-Tar weak I just made, RestTalk Machamp can do the job, and give you a status absorber. D-Punch/Stone Edge/RestTalk.

    So, the team would be:
    Zong
    CB Rhyperior
    CurseLax
    RestTalk Champ
    Slowking
    Pory2

    But if I did that... who'd put up Sandstorm? I am prepared to put Dusknoir over Bronzong, since several people recommended it. However, Dark_Azelf deleted the post that said that, so I have my doubts.
     
    But if I did that... who'd put up Sandstorm? I am prepared to put Dusknoir over Bronzong, since several people recommended it. However, Dark_Azelf deleted the post that said that, so I have my doubts.

    Dusknoir is eww. And why do you need Sandstorm when only Zong and Rhyperior can take advantage of it? If you really want it, put a CB Tar>> Rhyperior.
     
    But if I did that... who'd put up Sandstorm? I am prepared to put Dusknoir over Bronzong, since several people recommended it. However, Dark_Azelf deleted the post that said that, so I have my doubts.

    Why do you need SS though? You're really restricting yourself on a strategy that is already very restricting.

    You don't really have anywhere to go once TR expires. About anything you can't wall (which is a lot, frankly) at least has a chance at 6-0ing you and you lack the brute force to repel many of these pokemon even with SS up.

    sc4rch0mp is right, this needs a full revamp. This team isn't very good but TR is really hard to pull off in general. I don't know how experienced you are but I would try something easier to pull off since I doubt this actually works out.

    EDIT: Why are you putting Choice Sweepers on a team that needs to take advantage of the few turns TR gives? all you'll be doing is switching, and slow CBers hardly need the speed boost anyways since they're pure hit and run. CBtar, CB Rhyperior...all bad ideas to "take advantage" of Trick Room. Slow Belly Drummers like Azumarill and Snorlax are way better for that.
     
    OK, I give up. Anyone who can, close this thread. I'm gonna use my other team described in my other RMT. This was just a gimmick that I might use if I didn't feel like using my primary team.
     
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