my thin exodia the new version

darkace

super dark elite kid
  • 96
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    17
    Years
    dekochi the battle locomotive x3
    sangan
    cyber ourobous
    all 5 pieces of exodia
    cyber pheonix
    terraforming
    sakuretsu armor
    pot of avarice
    mystic tomato x3
    emmissary of the afterlife x3
    sprit reaper
    marshmallon
    d.d capsule x2
    mst
    trap hole x2
    magic cylinder
    phantom of chaos
    clock tower of destiny
    monster reborn
    spirit barrier
    swords of revealing light
    level limit area
    giant rat x2
    spell calling
    draining shield
    dark factory of mass production
    skelengel

    no drugs no booze you snooze you lose i am high on life
     
    Once again, your card listing abilities translate to "I cannot type in English". Let's try this again.

    Monsters
    Exodia the Forbidden One
    Right Arm of the Forbidden One
    Right Leg of the Forbidden One
    Left Arm of the Forbidden One
    Left Leg of the Forbidden One
    Dekoichi the Battlechanted Locomotive
    Dekoichi the Battlechanted Locomotive
    Dekoichi the Battlechanted Locomotive
    Sangan
    Cyber Ouroboros
    Cyber Phoenix
    Skelengel
    Giant Rat
    Giant Rat
    Phantom of Chaos
    Spirit Reaper
    Marshmallon
    Mystic Tomato
    Mystic Tomato
    Mystic Tomato
    Emissary of the Afterlife
    Emissary of the Afterlife
    Emissary of the Afterlife

    Spells
    Terraforming
    Pot of Avarice
    Mystical Space Typhoon
    Different Dimension Capsule
    Different Dimension Capsule
    Clock Tower Prison
    Monster Reborn
    Swords of Revealing Light
    Spell Calling
    Dark Factory of Mass Production
    Level Limit - Area B

    Traps
    Draining Shield
    Trap Hole
    Trap Hole
    Spirit Barrier
    Magic Cylinder

    Now, this isn't even a legal Deck. It's only 39 cards. Not to mention, if it were legal, it would suck extremely badly, just like your previous version. Have you learned nothing? You're still relying too much on your opponent's actions and using tons of cards that are far too situational.

    Take out all of the following.

    Cyber Ouroboros
    Cyber Phoenix
    Giant Rat
    Giant Rat
    Phantom of Chaos
    Emissary of the Afterlife
    Emissary of the Afterlife
    Emissary of the Afterlife
    Dekoichi the Battlechanted Locomotive
    Dekoichi the Battlechanted Locomotive
    Dekoichi the Battlechanted Locomotive
    Skelengel
    Terraforming
    Pot of Avarice
    Different Dimension Capsule
    Different Dimension Capsule
    Clock Tower Prison
    Swords of Revealing Light
    Spell Calling
    Level Limit - Area B
    Draining Shield
    Trap Hole
    Trap Hole
    Spirit Barrier
    Magic Cylinder

    Not one of these does anything for you. I guarantee that one of the following will happen. Either they'll be dead draws, they'll be blown off the field before they can be used, or they'll backfire.

    With an Exodia Deck, every card you play MUST either draw cards, bring Exodia cards to your hand, or otherwise thin your Deck. It's like playing solitaire. But over half the cards in your Deck did nothing of the sort.

    I'm going to rebuild this my own way, and you can either use it or not. However, please don't post crappy Decks like this anymore.

    Monsters
    Exodia the Forbidden One
    Left Arm of the Forbidden One
    Right Arm of the Forbidden One
    Left Leg of the Forbidden One
    Right Leg of the Forbidden One
    Sangan
    Cyber Valley
    Cyber Valley
    Cyber Valley
    Morphing Jar
    Broww, Huntsman of Dark World
    Broww, Huntsman of Dark World
    Broww, Huntsman of Dark World
    Thunder Dragon
    Thunder Dragon
    Thunder Dragon
    Dark Magician of Chaos
    Destiny Hero - Disk Commander
    Destiny Hero - Fear Monger
    Destiny Hero - Fear Monger

    Spells
    Allure of Darkness
    Allure of Darkness
    Destiny Draw
    Monster Reborn
    Upstart Goblin
    Upstart Goblin
    Upstart Goblin
    Card Destruction
    Hand Destruction
    Hand Destruction
    Spell Economics
    Spell Economics
    Dimension Fusion
    Dark World Lightning
    Dark World Lightning

    Traps
    Waboku
    Waboku
    Legacy of Yata-Garasu
    Legacy of Yata-Garasu
    Legacy of Yata-Garasu
     
    Cyber Valley without dubbing?

    Anyway, it's hard to make Exodia unique, because you're better off doing the other Dimension Fusion infinite draws instead that wins by endless cycle of damages rather than Exodia... but there's suppose some new Exodia decks, but really I don't know about them (or if they are just taking the Ohms/Valley dubbing/those build's backbone and slapping Exodia in them.)

    Cyber Valley without dubbing?

    Anyway, it's hard to make Exodia unique, because you're better off doing the other Dimension Fusion infinite draws instead that wins by endless cycle of damages rather than Exodia... but there's suppose some new Exodia decks, but really I don't know about them (or if they are just taking the Ohms/Valley dubbing/those build's backbone and slapping Exodia in them.)

    On top of Night's build, drop all the traps and just take Mind Crush. Before you start infinite draw combos, always call for Crows first so they can't ruin your stuff. The other traps aren't doing anything by drawing just 1 card.

    For traps, just do 1 mind crush, 3 threatening roar.


    For spells, add in 3 machine duplication as given with cyber valley in this type of deck. 3 Dark World Dealings to get more draws and to use Brron. Add Dark Magician of Chaos to help in another methods to recycle dimension fusion as well... and that's all I can think of off the top of my head.


    Really don't bother with recruiters or anything that involves giving your opponent a turn. In this meta, anything that can't win in 4 turns, sadly is "too slow."

    (What's the most popular question you ask on turn 2? "Got game?")
     
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