KJGungeon
Rom-hacker, & Researcher
- 46
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- 12
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- Age 28
- Pallet Town
- Seen May 10, 2020
Basic Tutorial on how to convert and import a map into B2W2 Roms
I will provide some of the tools within the zip file here:
https://mega.nz/#!Od9CVBQL!M1tKV-R2or0UhEef7XnO89ewbOVEL47P1b-o2dgV1iQ
It comes with the .skp files too this has most of the maps from B2W2 which you can scavenge for models and textures.
Tools you will need:I will provide some of the tools within the zip file here:
https://mega.nz/#!Od9CVBQL!M1tKV-R2or0UhEef7XnO89ewbOVEL47P1b-o2dgV1iQ
It comes with the .skp files too this has most of the maps from B2W2 which you can scavenge for models and textures.
- HxD a hex editor (To edit textures; this is optional for Diamond and Pearl ROMs since you can create new tile sets with the last SDSME 1.9.0)
- MKDS Course Modifier (Convert .obj files to NSBMD files)
- Sketchup 2016 or Higher (To be able to load the .skp files and export them as .obj files)
- Spiky DS Map Editor 1.8.0 (Don't use 1.9.0 there will be a brick on the rom causing a white screen)
Extract all the tools somewhere you can locate easily
Part 1: Sketchup Importing .skp file and exporting to .obj file
Spoiler:
Open up Sketchup with a Blank Template and purge all the Materials [S-HIGHLIGHT]"inside model"[/S-HIGHLIGHT]. Should look something like the image below here.
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/b5rdxk/Map.png)
Now press "File" then "Open" and go find the SKP Folder to open up any .skp files which are the maps.
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/d0KOxk/Sketchup2.png)
You can now edit the map to your heart's content and once your done just export it as .OBJ file through "File" then "Export" onwards to "3D Models".
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/b5rdxk/Map.png)
Now press "File" then "Open" and go find the SKP Folder to open up any .skp files which are the maps.
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/d0KOxk/Sketchup2.png)
You can now edit the map to your heart's content and once your done just export it as .OBJ file through "File" then "Export" onwards to "3D Models".
Part 2: MKDS Course Modifier and Conversion to NSBMD
Spoiler:
This one should be plain easy if you use MKDS Course Modifier a lot just go to "File" --->"New"--->"NSBMD" and find where you extracted your .obj file. Once you selected the .obj file you can save it as NSBMD file right away. (Make sure to use a name up to 6 letters it'll display nicer on SDSME)
Use this settings for the NSBMD Settings
Use this settings for the NSBMD Settings
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://image.ibb.co/mu2bHk/MKDS.png)
Part 3: Importing NSBMD to Spiky DS Map Editor and Loading Textures
Spoiler:
Now switch over to Spiky DS Map Editor 1.8.0 and load your "ROM". It can take a minute depending on how fast ndstools respond. Go into your map editor and choose which file you want to overwrite then select "Import" as shown in the image below. Find your nsbmd file you created earlier with MKDS and select it. ![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/fSCtxk/SpikyDS.png)
Ofcourse it don't look pretty and textures are all glitched up just switch over to the tileset editor and import the NSBTX File to Tileset 0(Can be any of them) Go back to 3D view after importing the NSBTX file. It should load up the right textures now.
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/ijPsOQ/Spiky_DSMap_Up.png)
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/fSCtxk/SpikyDS.png)
Ofcourse it don't look pretty and textures are all glitched up just switch over to the tileset editor and import the NSBTX File to Tileset 0(Can be any of them) Go back to 3D view after importing the NSBTX file. It should load up the right textures now.
![[PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017 [PokeCommunity.com] NDS 5th Gen Mapping Tutorial 6/16/2017](https://preview.ibb.co/ijPsOQ/Spiky_DSMap_Up.png)
You just gotta save the game now and overwrite as a different NDS File. (Black2.nds etc)
Part 4: Checking Map Headers and Loading it into the game.
Will add soon....
Part 5: HxD editing the textures (Optional if you aren't creating new tilesets)
Will add soon....
Credits:
To all the developers of each of the tools used. I'll add names later I know all of them just in a rush right now. Anything lmk down below.
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