• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Need Help With X/Y Teams

  • 211
    Posts
    11
    Years
    • Seen Nov 6, 2017
    Hi guys. I've been practicing online for a set of big matches I'm having with a friend - we have money going on them - but I'm having trouble settling on my Pokemon. We're using different teams for each match (though you're allowed to use the same ones if you want), best out of seven, no duplicates and no legendaries (ubers are fine). I'm mostly practicing using online ranked 3v3 (so I haven't practiced with hazards very much), but I can't seem to get better than fifty-fifty at the default ranking and I can't experiment well with a full team.

    I don't want to rebreed any of these Pokemon (though I do plan on getting some duplicates running different sets for both a Mixed Hydreigon and Technician Breloom) so I'd primarily like help with team composition, creating good offensive and defensive cores, and additions.

    Jolteon @ Life Orb
    Modest/Volt Absorb
    -
    Thunderbolt
    Shadow Ball
    Volt Switch
    --- [Need new suggestion since I can't get Signal Beam]

    Hydreigon @ Choice Specs
    Modest/Levivate
    -
    Draco Meteor
    Focus Blast
    Flamethrower
    U-Turn

    Talonflame @ ??? [Flying Gem once we can get them]
    Adamant/Gale Wings
    -
    Flare Blitz
    Brave Bird/Acrobatics
    Tailwind
    Swords Dance

    Breloom @ Toxic Orb
    Adamant/Poison Heal
    -
    Stone Edge
    Focus Punch
    Spore
    Substitute

    Tyranitar @ Tyranitarite
    Sassy/Sand Stream
    -
    Stone Edge
    Payback
    Dragon Tail
    Stealth Rock

    Vaporeon @ Leftovers
    Bold/Water Absorb
    -
    Scald
    Ice Beam
    Wish
    Protect

    Extras on Hand

    Careful Wish Support Umbreon
    Adamant Blaziken
    Offensive Rapid Spin Starmie
    Modest Mega-Charizard Y
    Jolly Drapion

    Also planning on getting Ferrothorn and Azumarill.
     
    EV spread would TOTALLY be appreciated here.

    Jolteon is better off as Timid, since it needs to outspeed as much as possible. Without Timid, it fails to outspeed Greninja or Alakazam, and those run +Speed natures. The best way to use that moveslot is Hidden Power Ice or Fire, despite the power nerf. Use 252 SAtk/4 SDef/252 Spe as the EV spread.

    Use 4 HP/252 SAtk/252 Spe for Hydreigon's current spread.

    Talonflame's EV spread should be 192 HP/252 Atk/4 Def/60 Spe. With Gale Wings giving its Flying moves priority, Talonflame can afford to invest in bulk. Since Talonflame is 4x weak to Stealth Rock, Rapid Spin support is CRUCIAL to its success, and that's what you have Starmie for. Also, give Talonflame Brave Bird. As suicidal as that sounds, it's Talonflame's best Flying STAB. If you don't want to kill Talonflame faster with Life Orb and Flare Blitz/Brave Bird recoil together, use Sharp Beak or Sky Plate as Talonflame's item.

    Tyranitar's Sand Stream doesn't benefit everyone in the team. It also cuts into Talonflame's already limited longevity. I'd drop it for one of your reserves, if I were you, like Blaziken.

    Breloom should use 12 HP/252 Atk/244 Spe as its EV spread.

    Use 248 HP/252 Def/8 Spe for Vaporeon's EV spread.

    If you want to use Ferrothorn and Azumarill, here are their best bets:

    Ferrothorn:
    -Spikes/Stealth Rock
    -Leech Seed/Thunder Wave
    -Power Whip/Gyro Ball
    -Stealth Rock/Gyro Ball/Protect
    Nature: Relaxed
    EVs: 252 HP/76 Def/180 SDef or 252 HP/200 Def/56 SDef
    Item: Leftovers
    Ability: Iron Barbs

    Azumarill:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower
    Nature: Adamant
    EVs: 212 HP/252 Atk/44 Spe
    Item: Choice Band
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Waterfall/Superpower
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Spe
    Item: Mystic Water/Splash Plate/Sitrus Berry
    Ability: Huge Power
     
    Last edited:
    Thanks for the tips and sorry for the late reply. I could have sworn I replied already, but I guess it didn't go through... o_o

    I'm trying to build another team around these two Pokemon too if you have any good suggestions for support. For the Spin Blocker I'd been thinking of training a Trevenant and I'd wanted a Rapid Spinner (possibly Forretress or Exadrill) for cleaning opposing webs and other hazards. I was also considering a Houndoom with Pursuit and Sucker Punch for a priority move that doesn't hit King's Shield. What do you think?

    Lead Galvantula
    Compound Eyes
    EVs: 252 SpAtt, 252 Speed, 4 SpDef
    Focus Band

    Thunder
    Volt Switch
    Energy Ball
    Sticky Web

    Garchomp
    Rough Skin
    EVs: 252 Attack, 252 Speed, 4 HP
    [Item Undecided, possibly Mega Stone]

    Swords Dance
    Dragon Claw
    Earthquake
    Fire Fang
     
    Last edited:
    Thanks for the tips and sorry for the late reply. I could have sworn I replied already, but I guess it didn't go through... o_o

    I'm trying to build another team around these two Pokemon too if you have any good suggestions for support. For the Spin Blocker I'd been thinking of training a Trevenant and I'd wanted a Rapid Spinner (possibly Forretress or Exadrill) for cleaning opposing webs and other hazards. I was also considering a Houndoom with Pursuit and Sucker Punch for a priority move that doesn't hit King's Shield. What do you think?

    Lead Galvantula
    Compound Eyes
    EVs: 252 SpAtt, 252 Speed, 4 SpDef
    Focus Band

    Thunder
    Volt Switch
    Energy Ball
    Sticky Web

    Garchomp
    Rough Skin
    EVs: 252 Attack, 252 Speed, 4 HP
    [Item Undecided, possibly Mega Stone]

    Swords Dance
    Dragon Claw
    Earthquake
    Fire Fang
    Galvantula's item should be Focus Sash, not Focus Band. Both items function differently. Focus Band occasionally leaves the user with 1 HP if it would be KOed, while Focus Sash leaves the holder with 1 HP if it would be KOed at full health. Galvantula needs Focus Sash more because it tends to be KOed from full health often. Also, use Bug Buzz over Energy Ball because Galvantula REALLY needs the secondary STAB and few Pokemon resist Bug/Electric anyways.

    Mega Garchomp without Sand support from Hippowdon or Tyranitar is pointless. Just to throw that out there. If you're not using Tyranitar anymore, use Lum Berry or Yache Berry. If you're still using Tyranitar, Mega Garchomp sets should look like this:
    -Swords Dance
    -Dragon Claw
    -Earthquake
    -Stone Edge
    Nature: Jolly
    EVs: 44 HP/252 Atk/212 Spe
    Item: Garchompite

    or
    -Draco Meteor
    -Earthquake
    -Stone Edge
    -Fire Blast
    Nature: Naughty
    EVs: 224 Atk/32 SAtk/252 Spe
    Item: Garchompite
     
    Okay, thanks. I wasn't really sold on his Mega form, but it was more of a lack of knowing what to put on him. I'll just run him with a berry then. What Rapid Spinner will still function well on that team if the enemy has no hazards?
     
    Last edited:
    Okay, thanks. I wasn't really sold on his Mega form, but it was more of a lack of knowing what to put on him. I'll just run him with a berry then. What Rapid Spinner will still function well on that team if the energy has no hazards?

    Forretress. If you need a hazard setter and a Rapid Spinner at once, Forretress is your best bet:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Volt Switch
    -Earthquake/Volt Switch
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sturdy
     
    As a rapid spinner here i kinda like Excadrill. it gives you the ability to also be a little offensive if you need to as well.

    For your Garchomp i would do something like:
    @ life orb
    Nature: Jolly
    Rough Skin
    4 HP/ 252 Attk/ 252 Speed

    Outrage
    Swords Dance
    Fire Fang/Stone Edge
    Earthquake
     
    Oh. Lol. I didn't even realize I wrote Band instead of Sash. xD I meant Focus Sash. I also wrote energy instead of enemy. o_o I'm typing way too fast.

    I didn't need the Rapid Spinner to set hazards. I wanted one who will still be effective if the enemy doesn't have hazards, since a bunch of my friends don't run any. Garvantula's web is going to be my main field hazard. I was also thinking of running a Technician Breloom with Spore too since he'd really appreciate the enemy being slowed.

    I'm really having trouble deciding who to run together though. There's a lot of Pokemon I like and only so many spots on my team.

    Edit: Is Mega Houndoom viable outside of sun? Would Sucker Punch still work on him?
     
    Last edited:
    Oh. Lol. I didn't even realize I wrote Band instead of Sash. xD I meant Focus Sash. I also wrote energy instead of enemy. o_o I'm typing way too fast.

    I didn't need the Rapid Spinner to set hazards. I wanted one who will still be effective if the enemy doesn't have hazards, since a bunch of my friends don't run any. Garvantula's web is going to be my main field hazard. I was also thinking of running a Technician Breloom with Spore too since he'd really appreciate the enemy being slowed.

    I'm really having trouble deciding who to run together though. There's a lot of Pokemon I like and only so many spots on my team.

    Edit: Is Mega Houndoom viable outside of sun? Would Sucker Punch still work on him?

    No, Mega Houndoom excels at sun teams, and it should only see use there. Use it outside of sun, and you're wasting its potential.

    Starmie or Excadrill can be good Rapid Spinners for the team.

    Starmie:
    -Hydro Pump/Surf
    -Thunderbolt/Psyshock
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure

    Excadrill:
    -Earthquake
    -Rock Slide
    -Rapid Spin
    -Swords Dance/Shadow Claw
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Leftovers/Air Balloon
    Ability: Mold Breaker/Sand Rush
     
    Alright. Thank you. : ) I'll let you guys know how everything goes.
     
    Back
    Top