Need some help with Charizard

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    • Seen Feb 5, 2015
    Could some of you help me with making Charizard a beast. I already did some research. The final Pokémon game I have is SS (generation IV). I'm telling this because it depends on the generation (which you already knew :P).



    -HP: 78
    -Attack: 84
    -Defense: 78
    -Sp. Atk: 109
    -Sp. Def: 85
    -Speed: 100
    >Special Attacker

    -Fire & Flying

    -Blaze: increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (Flamethrower/Fire Blast)
    -Solar Power (hidden): During harsh sunlight the ability-bearer's Special Attack raises by 50% (Flamethrower/Fire Blast & Air Slash & Solarbeam), but it also loses 1/8 of its maximum HP after each turn (compensated by Leftovers & Roost)

    -Timid Nature: raises Speed, lowers Attack
    -Modest Nature: raises Sp. Atk, lowers Attack

    -Advantage: Grass, Ice, Fighting, Bug, Steel
    -Damaged normally: Normal, Ice, Poison, Flying, Psychic, Ghost, Dragon, Dark
    -Weakness: Water, Electric, Rock (4x)
    -Immune: Ground
    -Resistant: Fire, Grass (1/4x), Fighting, Bug (1/4x), Steel

    -Wide Lens: raises accuracy by adding 10% for each move (Fire Blast & Air Slash)
    -Leftovers: The holder's HP is gradually restored during battle (Solar Power)

    -Air Slash (lvl 1)
    -Flamethrower (lvl 42/TM)
    -Sunny Day (TM)
    -Solarbeam (TM)
    -Fire Blast (TM)
    -Roost (TM)

    -Sunny Day:
    *Fire moves increases by 50% (Flamethrower/Fire Blast)
    *Water moves decreases by 50% (lowers Water weakness)
    *Solarbeam does not require chargin turn (deals with Water, Ground, Rock types)
    *Lowers accuracy of Thunder (lowers Electric weakness)
    -Roost (recovers 1/2 of max HP, not immune to Ground moves that turn)/Air Slash (30% flinch chance)
    -Flamethrower (10% burn chance)/Fire Blast (10% burn chance)
    -Solarbeam



    I came up with these two Charizards. What do you guys think?

    Charizard 1 (if hidden abilities exist in generation IV)
    -Solar Power
    -Timid Nature
    -Leftovers

    -Sunny Day
    -Roost
    -Flamethrower
    -Solarbeam


    Charizard 2
    -Blaze
    -Modest Nature
    -Wide Lens

    -Sunny Day
    -Air Slash
    -Fire Blast
    -Solarbeam
     
    Charizard can't get Solar Power until generation 5. So whether you're going to use Charizard 1 or not, you'll have Blaze.

    But anyways, I really like your Charizard 2. But personally, I'd give it Flamethrower because it has more PP and accuracy.
     
    I wish I could've used Charizard 1. I really like that set up haha, but Charizard 2 is pretty beast too.
    Thanks mate. Any other tips?
     
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