Here are the cards I have:
Pokemon (23):
x1 Syther (Triumphant)
x1 Scizor Prime
x3 Ferroseed (EP)
x2 Ferrothorn (EP)
x4 Klink (BW)
x3 Klang (EP)
x2 Klinklang (BW)
x1 Klinklang (EP)
x3 Onix (Engery Healer one)
x3 Steelix Prime
x1 Palkia&Dialga LEGEND
Trainers, Supporters, Stadiums (18):
x1 Ruins of Alph
x2 Cheren
x2 Pkmn Collector
x2 Pkmn Catcher
x1 LEGEND Box
x1 Max Potion
x2 Elm's
x2 Interviewr's ?
x2 Energy Search
x2 Oak's
x2 Switch
x1 Energy Returner
Energies (19):
x4 Special Metal
x15 Metal
The idea is to pretty much use "Shift Gear" to move energies around the field. Steelix is the big hitter, using 2 energies to charge up for Gaia Crush, and using Shift Gear to move energies to him. Ferrothorn is used for Gyro Ball, which does 60 and switches pokemon for 3 energies. I have Scizor in there just in case someone wants to run T-tar and his special darks, with Scizor's body, it can't be touched. I've also noticed people running Magnezone decks, so using Alph Ruins will help with doing full damage to those darn electric pokemon. I really don't see a point in the LEGEND, so I will most likely take it out.
The problems I've noticed so far is that it takes some time to build, which is bad going against those darn Reshis. Also, energy costs for attacks and retreats are pretty high, once Steelix is knocked out quickly, I'm down 5 energies.
Pokemon (23):
x1 Syther (Triumphant)
x1 Scizor Prime
x3 Ferroseed (EP)
x2 Ferrothorn (EP)
x4 Klink (BW)
x3 Klang (EP)
x2 Klinklang (BW)
x1 Klinklang (EP)
x3 Onix (Engery Healer one)
x3 Steelix Prime
x1 Palkia&Dialga LEGEND
Trainers, Supporters, Stadiums (18):
x1 Ruins of Alph
x2 Cheren
x2 Pkmn Collector
x2 Pkmn Catcher
x1 LEGEND Box
x1 Max Potion
x2 Elm's
x2 Interviewr's ?
x2 Energy Search
x2 Oak's
x2 Switch
x1 Energy Returner
Energies (19):
x4 Special Metal
x15 Metal
The idea is to pretty much use "Shift Gear" to move energies around the field. Steelix is the big hitter, using 2 energies to charge up for Gaia Crush, and using Shift Gear to move energies to him. Ferrothorn is used for Gyro Ball, which does 60 and switches pokemon for 3 energies. I have Scizor in there just in case someone wants to run T-tar and his special darks, with Scizor's body, it can't be touched. I've also noticed people running Magnezone decks, so using Alph Ruins will help with doing full damage to those darn electric pokemon. I really don't see a point in the LEGEND, so I will most likely take it out.
The problems I've noticed so far is that it takes some time to build, which is bad going against those darn Reshis. Also, energy costs for attacks and retreats are pretty high, once Steelix is knocked out quickly, I'm down 5 energies.