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Netis Tile Inserting & Block Editing Tutorial

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i change the tiles to tileset 0-36 cus i want to use the rock tiles in set 36
i go into the block editor change the pallet to pallet 1and save tile set 2
i go into paint open it change what i want and then save it again i go back into a-map change back to tileset 1 go into the block editor and save tile set 2 so i can change it back if anything goes wrong then load the edited tiles and apply and change tileset 2 back to the default one for whichever tiles im using make sure i only edit the tiles that are in tileset 0 which never gets changed so changing the second set shouldent affect it but when i save it and test it the tiles either go really glitchy or return back to what they were origionaly
what should i do???
 
can you maybe make tut with tiles which are another colour. Because if I have tiles with another have for veredian city for veredian and that joint I at pellate 8 then comes that at pallet town.
Srry for the bad orthography. because i'm dutch
 
i change the tiles to tileset 0-36 cus i want to use the rock tiles in set 36
i go into the block editor change the pallet to pallet 1and save tile set 2
i go into paint open it change what i want and then save it again i go back into a-map change back to tileset 1 go into the block editor and save tile set 2 so i can change it back if anything goes wrong then load the edited tiles and apply and change tileset 2 back to the default one for whichever tiles im using make sure i only edit the tiles that are in tileset 0 which never gets changed so changing the second set shouldent affect it but when i save it and test it the tiles either go really glitchy or return back to what they were origionaly
what should i do???

phew i really dont know whats wrong... sry

can you maybe make tut with tiles which are another colour. Because if I have tiles with another have for veredian city for veredian and that joint I at pellate 8 then comes that at pallet town.
Srry for the bad orthography. because i'm dutch

i dont really know what youre requesting here^^ inserting tiles with other colors is just the same, just use another palette when exporting it
 
ah you mean the two tilesets do not have the same palettes? thats easy: export the palettes you need (in this case palette 10) from the tileset where they work and import them on the other one.
how to export and import correctly is described in my advance map tutorial i think, check out my signature.
 
thank you so much for this tutorial! I can finnaly put some revamped trees in my hack now! thanks again neti!
 
Thread: Netis Tile Inserting & Block Editing Tutorial

does indexing have anything to do with this and if it does how?
 
dunno about indexing... i can insert the tiles without indexing
so it doessnt have to do with it
 
For some reason

when i put tile from another picture, the tiles start geting green without anything. and then the whole thing messes up and i do exactly what it says...
I'm trying to put new houses that i found on this site, and new types of grass, and trees, etc. So does anyone have time to help me if you need the tiles i can send them via e-mail or sumthing... If not then i guess i'll just keep practicing... : (
 
hey its really helpfull but when i try to make my own trees and test them out and go behind the tree you cant see the player please help
 
then you have the grass at the top layer, combined in 1 tile with the tree, or you have set a background or behaviour byte that makes the block cover the hero
 
then you have the grass at the top layer, combined in 1 tile with the tree, or you have set a background or behaviour byte that makes the block cover the hero
oh ok then ill try it out anyway thanks ill come here if i need any help
 
I'm trying to edit a block that's in pallete 11. But it's telling me I can't since there are multiple tiles with a color. Any way around this?
 
that means youre using a color twice or more often in that palette. you have tto edit the palette or export it in another palette
 
EDIT: I take that back. i'm still confused. Exactly how might I go about doing that?


-Garth
 
Last edited:
Great tutorial! Thanks!
I'll definitely be using this!
 
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