Colony
Poe and Palahniuk's Prodige
- 642
- Posts
- 12
- Years
- Music City, USA
- Seen Sep 24, 2019
[a id]jack_in[/a id]
Background:Jack In:
This Roleplay is set in the Megaman Battle Network universe. In this world the internet has been intricately merged with everyday life. Everything, ranging from your oven, TV, car, or virtually any type of electronic is connected to the web. Due to the complex nature and how high internet integration has become, a special type of program was created. These programs are known as Net Navigators, or NetNavis for short. NetNavis are true AIs, capable of navigating and processing the massive amount of data that now plagues the internet. The sheer amount of information that is processed can often lead to the discovery of viruses, which requires the NetNavis to delete them as they could potentially harm the real world by infecting real world objects. The need for specialized operators to routinely perform Virus Busting inspired the government to form a group specifically to stop cyberterrorism and maintain order on the net, known as the Official NetBattlers. They policed the net as well as they could, and for the most part, they were effective in their work. Then a group known as World Three slowly crept into the spotlight.
World Three was a cybercrime syndicate obsessed with destroying the internet and reverting the world back into a time without the technology, effectively crippling the world. They were led by the megalomaniac Dr. Wily, a man known for both his intelligence and destructive tendecies. He led World Three to nearly accomplish their goals several times, and even pulled the strings behind another incident involving the net mafia, Gospel. Eventually Dr. Wily was stopped by a kid named Lan Hikari and his NetNavi Megaman.EXE. With Wily's ambitions dampened, World Three disbanded and the net was peaceful for a time. After this event, though, the roleplay takes a different route than the canonical path established in Battle Network 6. Dr. Wily never reforms his ways and secretly recreates World Three after rekindling his passion for destruction.
Story and Premise:
In an attempt to prevent anymore major acts of cyberterrorism, SciLab Academy was formed. SciLab Academy is a prestigious vocational school that prepares young operators for lives in the various technological fields provided by the school's parent commpany, SciLab. It is headed by some of the greatest minds in the business, such as Dr. Yuichiro Hikari, Dr. Mikhail Cossack, and Mr. Famous. The academy has also been known to bring in various ace NetBattlers to aid in their respective field. The two most well-known NetBattlers that have been brought in before are Lan Hikari and Eugene Chaud. They are best known for being the operators of Megaman.EXE and Protoman.EXE, respectively.
In addition to the studies that SciLab Academy has been known to encourage, they promote various activities in accordance with the Official NetBattlers. Many of the students that attend the academy partake in side jobs and missions on the behalf of the Official NetBattlers, and some students have even been known to be Official NetBattlers before they enrolled. Most of the work that the academy has students perform is safe to a certain extent, allowing them to take on increasingly difficult tasks as they prove their abilities to the staff and Officials.
Even as SciLab prepares the next generation of NetBattlers to combat cyberterrorism, Dr. Wily plots his revenge. He has been gathering the best of the best for the rebirth of World Three, waiting for the right moment to strike. Rumors suggest that Wily has been recruiting ex-World Three members along with seeking for any promising operators to fulfill his needs. Reports have also been recieved that several known cyberterrorists have escaped from prison.
Viruses have recently been more abundant in various surrounding countries, like Netopia and Netfrica, as well. The recent surge of viruses in these allied countries inspired the Official NetBattlers to send their ace NetBattler, Eugene Chaud, to investigate. The abscence of such a strong public figure effectively left a large majority of Electopia in "inferior hands," as Chaud describe it. He feared that it was a ploy to remove him from where the real danger was to occur. The Officials assured him that if anything would come up that they would be able to handle the danger. Reluctantly, he did as ordered, leaving for Netopia.
The Officials had plans already set in motion, just in case something did occur while Chaud was in Netopia. Their plans involved a certain individual that had been experienced in dealing with cyberterrorism before. This individual had access to a far greater resource pool than one of their other options, Lan Hikari. The Official NetBattlers gave strict guidelines to their confidant that they should not go through with the plan unless an act of major cyberterrorism occurred. In exchange for this unknown individual's cooperation, the person was given certain data from two previous incidences that occurred several years ago. With the terms for their agreement settled, the secret Electopian security plan was founded.
You:
You are a young operator who, for one reason or another, has been enrolled in SciLab Academy, a school for the most promising programmers, junior scientists, and operators. Regardless of which of these fits you, you have a Navi and PET of your own. As our story begins you will all be students going to your first day at the academy, and as some of the world's most promising operators you will be involved in more than you could ever predict.
In your efforts to master the ways of the operator, you will attend classes, perform missions, Virus Bust (fight/destroy viruses with your NetNavi), and may even run into enemy NetNavis. Classes range from a list of subjects, mostly founded on programming your Navi, Virus Busting, and NetBattling (dueling other players and NPC's NetNavis), all in preparation for the extracurricular missions that await you. As previously mentioned, there are missions that you are able to perform. Most of these missions reward the operator handsomely and some even reward rare battle chips that would otherwise be expensive or unattainable.
Take any battle beside a controlled test against a friend or in a class seriously, if you are reckless your Navi may be permanently deleted. If your Navi is deleted your character will have to get a hold of a new Navi and basically start from scratch in programming them.
There are external missions on non-story progressing days that can create special opportunities for players should they take part in them. One such example would be the rare virus chips. If players are able to complete one of the virus quest lines they recieve a virus chip based on the mission line they completed.
Statistical aspects of NetNavis are influenced by their Operators, through experimental programming. Stats, like HP and Buster Power, can be affected by modifying the Navis coding. Often times, these skills are learned in class, but some Operators are known for being able to program fairly well. Horrible malfunctions can arise, though, from a person who doesn't know what they are doing when altering their NetNavi's coding. Bugs tend to arise with a numerable list of negative effects, such as having their primary weapon disabled or having their health constantly degenerate while Virus Busting. The basic stats are: HP, Buster Power, Buster Speed, and Buster Charge. In addition, NetNavis with sword-type weapons as their default weapon will automatically have a maxed out Buster Speed. Operators will only be able to actively program their Navis between chapters or during downtime, as it is a time consuming process and requires one's full concentration. (The Navi's new stats should be previewed to the GM(s) before finalizing to make sure it is not too big a jump.)
Key Terms:
Cyberworld: Technology has become integrated so heavily with almost every aspect of normal life that now just about any machine contains it's own cyberspace. It is so much more grand and expansive than the original internet that it may as well be a world all it's own.
PET: A PErsonal Terminal, is a handheld device that can access almost any stationary machine with it's jack. Every PET contains a NetNavi, and when one is jacked into a machine it sends the Navi in to affect the cyberworld. A skilled enough practitioner can also hack other device through a PET but this is obviously illegal in most situations as well as very complicated without a fitting Navi for the task.
NetNavi: A Net Navigator, often called a Navi for short, is a virtual entity that exists in the cyberworld, they are an Operator's way of interacting with the Cyberworld. They have personalities just like any human, and their appearances and abilities are as varied as anyone could imagine. Many of them don't even look very similar to humans. Normally when just moving about the net or a machine's cyberspace Navi's are in complete control with only vocal orders or suggestions from their Operators, but during NetBattles and Virus Busting an Operator takes almost direct control of their Navi for the duration of the battle.
Operator: Anybody who owns a PET and operates a Navi through it.
NetBattles/Virus Busting: When Navis attempt to delete viruses to protect what ever devices or programs they may damage it is reffered to as "Virus Busting" A NetBattle is when two Navis battle, this can be either a recreational battle with no real danger, or a "Safeties Off" Battle where the loser is heavily damaged if not outright deleted.
Official NetBattler: People who have been chosen by the government to police the Cyberworld in one capacity or another. From D-B Officials generally just patrol about their designated areas and try to keep order and stop any crimes from taking place. Ace Officials (A or S rank) are not always on duty and are only called upon for special cases.
Battle Chip: Chips that contain battle data for Navis to use. These come in many forms from simple one shot weapons to chips that summon a phantom of another Navi to perform one or more of their signature attacks.
Dark Chip: A chip some claim to be infused with dark power. Whether there is any truth to the claim or not it is a fitting description. Dark Chips are immensely powerful but slowly corrupt a Navi's code and programming, with continued use they are known to make Navis more violent and less loyal to their Operators.
Virus: A living piece of corrupted data, viruses come from many different sources and have as much variety as Navis, but they almost always want nothing more than to spread and corrupt more data.
Darkloid: A Navi who has fallen to corruption through either the use of Dark Chips or their own twisted morals. Many of them exist separate from any sort of Operator and are very dangerous.
Cybeast: A gigantic virtual creature with immense power and animal traits. The only known examples are Gregar and Falzar, the two most powerful beings the Cyberworld had ever seen. The Cybeasts were so powerful in fact that they threatened to destroy the entire Net, which in a world as integrated with the cyberworld as this one would destroy vast amounts of human effort and progress, and through some more influential machines have severe physical effects on the world as well. Gregar was destroyed by the combined efforts of many different Navis and Operators, cheifly Lan Hikari and MegaMan; Falzar was absorbed by a certain someone and has not been seen since. It is believed that they are no longer a threat to the world, but it is no easy matter to eliminate all traces of such powerful beings.
[a id]battle_routine[/a id]
Battle Chips:Battle Routine, Set:
Starter Battle Chips:
Cannon (Neutral): A one shot cannon that does a moderate amount of damage. It's effective at all ranges, but has a slight delay.
Sword (Sword): This chip changes the user's primary arm into a large energy sword. It's much stronger than most starter battle chips, but lacks the long range that most chips have.
WideSword (Sword): The same as Sword, only with a much wider, not longer, range.
AreaGrab (Neutral): Temporarily restricts the enemy's area of movement while increasing yours.
AirShot (Air): This air attribute shot does an average amount of damage along with pushing back the enemy. As with all air attacks, this chip can blow away barriers.
ShockWave (Break): A large single-direction shockwave is sent towards the opponent
Invisible (Invis): Just like the name suggests, this chip will turn your Navi invisible for a few seconds. While Invis, they are unable to be hit or damaged.
Barrier (Barrier): Nullifies weak attacks, but can block one attack from any damaging attack before breaking.
ZapRing (Electric): Throws a disc wrapped in electricity, does below average damage and temporarily stuns the enemy should it hit.
HeatShot (Fire): This is a fire version of Shotgun. Does double damage on grass fields, burning the grass away.
Bubbler (Water): This is a water version of Shotgun.
Boomerang1 (Wood): Throws a large wood attribute boomerang. It does above average damage, but is slow and somewhat easy to dodge.
Vulcan1 (Neutral): A weak three burst shot that can add up damage when all shots land. Its speed is much faster than Cannon, matching other similar chips, such as CrossGun and V-Gun. In addition to its speed, the Vulcan series of chips have a one enemy piercing effect.
Atk+ (Plus): Increases the power of the next Battle Chip by a moderate amount. It can only be used on offensive chips.
GutsPunch (Break): A point blank punch that can break through most defenses. This attack is strong, but virtually no range.
FireHit1 (Fire): Essentially a weaker, fire version of GutsPunch. Like other fire chips, this attack does double damage on grass fields, but burns the grass away.
Shotgun (Neutral): An average damage shot that has a surprisingly long range. Similarly to the Vulcan chips, Shotgun has a one enemy pierce effect.
CrossGun (Neutral): A long ranged attack that upon impact explodes in an X formation around the target, hitting anything in the crossfire. Its damage is on par with the Shotgun Battle Chip.
LilBomb (Neutral): A slow, yet strong, bomb that explodes in a horizontal arc.
Recover+50 (Healing): A moderately strong recovery chip. For most base NetNavis, two Recover+50s can completely heal them, regardless of how much damage they had taken (with the exception of deletion worthy damage).
Geddon1 (Break): Cracks all uninhabited areas around the user, rendering them
V-Gun (Neutral): Similar to Shotgun and CrossGun. This attack explodes in a V arc behind the target.
RockCube (Obstacle): This chip summons a large rock cube that can block incoming attacks. Break attacks can pierce through RockCube with little effort, but almost every other type of attribute is worthless when matched up against it.
MarkCannon1 (Cursor): A slightly stronger cannon that locks-on to the enemy. Its power and lock-on capabilities are hindered by its slower speed.
Quake1 (Break): An extremely strong attack that is thrown over the target. A large metal weight is dropped over the enemy, but the slow transformation gives time to dodge.
Program Advances:
When certain types of chips are used together they can create a temporary Pseudo-Giga Chip. This is known as a program advance or PA for short. There are many PAs, but most are not very easy to get. If the chips are available I will list the PA's name and description, then it is up to the players to figure them out. Those familiar with the games should know many of these, and as an equalizer those with knowledge of the PA are able to list it in the OOC. Remember, though, only one PA may be used by a player every 10 posts (possibly longer or shorter depending on the length of the player's post).
Chip Shops:
These are special shops that can be found on the net and in towns. Online shops sell digital versions of chips, so they may have harder to find chips. In-Town shops sell physical chips, and qualified customers may even take retrieval orders for rare chips. Additionally, In-Town shops sell PET cases. At the start of each IC day a list of available shops, along with their inventory, will be provided.
Attributes and Style Change:
During a character's first day in class they will receive the program FmsChng.BAT, a modified version of the original style change program. Once the program is installed a NetNavi will be able to gain a style change. Each style has a weakness, and your style is determined by your fighting style. You cannot earn a style that shares your normal attribute. There are three primary species of styles, elemental, weapon, and passive. Elemental styles are well rounded, weapon skills are highly offensive, and passive styles have a wide range of non-attacking traits. Styles will be awarded at the GM's discretion and take multiple IC days to earn. There are also certain exceptions to being able to style change. For example, Chevalier.EXE has a certain program that causes his coding to be too unstable to install the FmsChng.BAT. Each style represents an attribute, with the sole exception being the unknown style. The attributes are: fire, water, wood, electric, sword, break, cursor, air, obstacle, plus, invis, healing, and barrier. Two sets of attributes have weaknesses: Fire->Wood->Electric->Water->Fire, and Sword->Break->Air->Cursor->Sword. These weaknesses affect both styles and Navis in general. So, if you run into an electric Navi or a Navi with an electric Style, then you would want to use wood attribute chips. Additional information about each individual style will be listed as players near the unlock requirement for them.
[a id]execute[/a id]
Rules:Execute:
1. First and foremost, PC rules apply to everything in this RP.
2. Bunnying is strictly forbidden without one key factor: Permission from the player to be bunnied.
3. God-modding is forbidden, and anyone suspected of god-modding will be warned. Furthermore, anybody found god-modding will be immediately removed from the RP.
4. One post minimum a week, unless notified through OOC, VM, or PM. A post must be at least 100 words for it to count towards this minimum.
5. This RP is rated M for Mature, which means moderate adult themes that would be suitable for a 16-year old. That means excessively described gore, bedroom romance, and outstanding use of vulgar language is forbidden.
6. Boosting for chips/zenny is highly frowned upon, and anybody that does it excessively will be warned. Those who continue boosting will be liable for some form of punishment.
8. Always check your posts for typos and grammatical errors. It won't get you kicked out, but anybody that reads over your post will be grateful. Here's a test: The rules section has a glaring mistake, and that mistake is the code.
9. New ideas are welcomed and encouraged. This RP is for everyone, and as such the players should be able to voice their wants and needs.
10. All decisions regarding the implementation of new mechanics will be up to the GM/s. If they are accepted they will be introduced in the next IC day, or whenever it would be logically plausible.
11. Your character's Navi will be deleted if they are too reckless (such as running off without backup to fight a very powerful opponent) and the GM(s) will not interfere except in special circumstances. If your Navi is deleted it does not mean you are out of the Roleplay, but it means you as a Roleplayer have to write up a new one to continue, and your character has to program them from the base point so they will not start out as strong as your original Navi
12. Inventive, creative, and even powerful NetNavis are encouraged, we just ask that you run the concepts by a GM(s). Even if we think it's too OP (probably won't, I mean, have you seen Chevalier or Omega?), we will work with you to work it into a viable solution. As Lord Sephear mentions, the only real limits that can't be worked around is whether or not the NetNavi is plausible or if it breaks the rules of the RP. So please, go all out!
13. Please keep these rules in mind when posting. If someone is caught breaking the rules on multiple occasions they will be removed.
SU:
Name: (First and Last, Middle Optional)
Nickname: (Optional)
Gender: (Male or Female, but you knew that)
Age: (14-18)
Appearance: (What does your character look like? At least 100 words, and be descriptive! Images can be used, but small descriptive facts must be included.)
Personality: (What makes them tick? At least 200 words. Remember, everybody has good and bad traits.)
History: (Why are they here? At least 300 words, since it should be assumed that they have not been living under a rock their entire life. If you want your character to be related to someone in the series please be sure to explain how they are related and give a plausible reason as to why it matters.)
NetNavi: (ie: MegaMan.EXE or Punk.EXE)
Element/Attribute: (Choose one of the many attributes for your character, but neutral is a nice starting point.)
Appearance: (At least 150 words, they need more detail, so be creative. Once again, an image may be used, but small details must be written. Additionally, every NetNavi must have an emblem. To prevent the possible usage of a pre-existing emblem, please check here.
Personality: (At least 150 words, they may be a program, but chances are they aren't dull or lifeless.)
History: (Optional, unless you want your NetNavi to have some tie-in with existing characters in any Megaman universe.)
PET Color: (Limited to two colors, a primary and accent color. Can be changed later by purchasing a new case.)
Default Weapon: (This is what your NetNavi uses to Virus Bust when not using a Battle Chip. The most common type of weapon is known as a buster, which is a mixture between a cannon and a gun. Megaman uses a buster. There are numerous kinds of weapons, including claws, swords, busters, flamethrowers, etc. Most of the time this is influenced by your NetNavi's attribute or style change.)
Battle Chips: (Choose a total of ten to start off with. You can have up to three copies of any chip towards your total. ie: You can have three Swords, three WideSwords, and four more chips of your choosing to make a total of ten.)
Code: (Did you pay attention to the rules?)
A Roleplay by Lord Sephear & Colony
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