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- Seen Nov 1, 2014
Hey everyone,
I have recently introduced myself, but have done little else whilst I get to grips with the site and also with Pokémon battling! I have recently finished Pokémon X and since have been trying to get my head around breeding (IV's, abilities, natures, egg moves!) as well as EV training for competitive play in game.
In terms of battling, throughout the game, I have thoroughly enjoyed the doubles battles, as it adds a very interesting dynamic to the battle so this is where my preference is going forwards and what the team I am trying to piece together will be involved in. I am at the point where I have decided on some initial Pokémon for the team, but I am struggling to fill the last 2 places. Being very new to this, I am unsure what else I need within the team and what would complement what I have chosen. I would like to keep the following 4 in the team if possible, but am certainly open to alternative suggestions. The only issue is, I only have Pokémon X to work with, so anything from outside this game I will need to source via trades, which will be tough as I have very little to offer.
I will try to explain my choices as to why I have chosen the Pokémon and what I will try to use them for to the best of my ability, though having never really battled if it does not make sense I do apologise. So, onto the team:-
Charizard - This guy is non-negotiable! He is my favourite Pokémon and will hopefully form the main offensive threat.
Item - Charizardite X
Move 1 - Dragon Dance
Move 2 - Flare Blitz (i am working towards this with a level 55 Charizard at the moment)
Move 3 - Dragon Claw
Move 4 - Protect
Ability – Blaze
Nature – Adamant
· Adamant nature boosts the power of his attacks.
· The plan is to hopefully keep him safe to setup Dragon Dance, meaning he should be able to out speed and be a threat to most.
· Flare Blitz is standard, although recoil could be a problem with no roost and Dragon Claw is reliable STAB.
Togekiss
Move 1 - Follow Me
Move 2 - Air Slash
Move 3 - Thunder Wave
Move 4 - Protect
Item - Safety Goggles
Ability - Serene Grace
Nature - Calm
· Safety goggles mean I can close down any sleep strategies pretty well with follow me.
· Follow me easily allows Dragon and Fighting type attacks to be redirected.
· Air slash, combined with the serene grace ability is fantastic and when combined with thunder wave, means most Pokémon could be effectively shut down. Ultimately it allows Charizard to setup for his offensive power.
· Protect again allows setups to occur.
Hitmontop - Another Pokémon I love the look of, which pretty much means he will be staying in the team.
Move 1 - Fake Out
Move 2 - Close Combat
Move 3 - Wide Guard
Move 4 – Feint
Item - Sitrus Berry
Ability - Intimidate
Nature - Adamant
· Adamant nature helps boost his attacks and the sitrus berry allows HP recovery.
· The aim is to disrupt the opponent and protect the team as effectively as possible.
· Close combat is a decent stab attack.
· Wide guard helps protect from earthquake, which Charizard hates.
· Feint helps to wipe out protect/wide guard of the opposition.
Rotom Wash
From what I have watched online, appears to be used a lot and appears to be for good reason too. Very versatile Pokémon with a lot of strengths and seems to fit in well with the above 3.
Move 1 - Hydro Pump
Move 2 - Thunderbolt
Move 3 - Will-O-Wisp
Move 4 – Protect/Substitute
Item - Leftovers
Nature – Calm
· Leftovers allow a small amount of HP recovery.
· Hydro pump is a solid stab move.
· Thunderbolt used on those which resist hydro-pump.
· Mine currently has substitute, however, I am considering protect to keep Rotom alive and allow him to scout opponent's moves.
So at the moment this is where I am. Two offensive lynchpins in the form of Charizard and Rotom-Wash, who are able to punish a fair amount of Pokémon types. This combined with follow me/air slash/thunder wave from Togekiss, plus the wide guard and feint abilities of Hitmontop means I have two supports who I feel complement them well.
Hopefully I have explained my choices above, and why I have chosen these Pokémon (Smogon has been fantastic in giving me an insight into this). At the moment, I have not provided any EV values as I am unsure as to how they work in the grand scheme of things. I do know that to make Charizard even more effective, I need to focus on speed and attack. Rotom Wash will need to focus on special attack. Togekiss on HP to make him a little more bulk and Hitmontop likewise but I am not sure what specific numbers will be required.
I have a couple of questions which I would greatly appreciate if you could take a minute or two to respond to, in order to help me develop my knowledge and the team further.
1. What is your feedback on the 4 Pokémon listed above? Would you change any moves, items or natures?
2. What two Pokémon would you add to compliment the above?
I hope I have provided enough information and posted in the correct place If there is anything more you wish to know, then please just ask.
I have recently introduced myself, but have done little else whilst I get to grips with the site and also with Pokémon battling! I have recently finished Pokémon X and since have been trying to get my head around breeding (IV's, abilities, natures, egg moves!) as well as EV training for competitive play in game.
In terms of battling, throughout the game, I have thoroughly enjoyed the doubles battles, as it adds a very interesting dynamic to the battle so this is where my preference is going forwards and what the team I am trying to piece together will be involved in. I am at the point where I have decided on some initial Pokémon for the team, but I am struggling to fill the last 2 places. Being very new to this, I am unsure what else I need within the team and what would complement what I have chosen. I would like to keep the following 4 in the team if possible, but am certainly open to alternative suggestions. The only issue is, I only have Pokémon X to work with, so anything from outside this game I will need to source via trades, which will be tough as I have very little to offer.
I will try to explain my choices as to why I have chosen the Pokémon and what I will try to use them for to the best of my ability, though having never really battled if it does not make sense I do apologise. So, onto the team:-
Charizard - This guy is non-negotiable! He is my favourite Pokémon and will hopefully form the main offensive threat.
Item - Charizardite X
Move 1 - Dragon Dance
Move 2 - Flare Blitz (i am working towards this with a level 55 Charizard at the moment)
Move 3 - Dragon Claw
Move 4 - Protect
Ability – Blaze
Nature – Adamant
· Adamant nature boosts the power of his attacks.
· The plan is to hopefully keep him safe to setup Dragon Dance, meaning he should be able to out speed and be a threat to most.
· Flare Blitz is standard, although recoil could be a problem with no roost and Dragon Claw is reliable STAB.
Togekiss
Move 1 - Follow Me
Move 2 - Air Slash
Move 3 - Thunder Wave
Move 4 - Protect
Item - Safety Goggles
Ability - Serene Grace
Nature - Calm
· Safety goggles mean I can close down any sleep strategies pretty well with follow me.
· Follow me easily allows Dragon and Fighting type attacks to be redirected.
· Air slash, combined with the serene grace ability is fantastic and when combined with thunder wave, means most Pokémon could be effectively shut down. Ultimately it allows Charizard to setup for his offensive power.
· Protect again allows setups to occur.
Hitmontop - Another Pokémon I love the look of, which pretty much means he will be staying in the team.
Move 1 - Fake Out
Move 2 - Close Combat
Move 3 - Wide Guard
Move 4 – Feint
Item - Sitrus Berry
Ability - Intimidate
Nature - Adamant
· Adamant nature helps boost his attacks and the sitrus berry allows HP recovery.
· The aim is to disrupt the opponent and protect the team as effectively as possible.
· Close combat is a decent stab attack.
· Wide guard helps protect from earthquake, which Charizard hates.
· Feint helps to wipe out protect/wide guard of the opposition.
Rotom Wash
From what I have watched online, appears to be used a lot and appears to be for good reason too. Very versatile Pokémon with a lot of strengths and seems to fit in well with the above 3.
Move 1 - Hydro Pump
Move 2 - Thunderbolt
Move 3 - Will-O-Wisp
Move 4 – Protect/Substitute
Item - Leftovers
Nature – Calm
· Leftovers allow a small amount of HP recovery.
· Hydro pump is a solid stab move.
· Thunderbolt used on those which resist hydro-pump.
· Mine currently has substitute, however, I am considering protect to keep Rotom alive and allow him to scout opponent's moves.
So at the moment this is where I am. Two offensive lynchpins in the form of Charizard and Rotom-Wash, who are able to punish a fair amount of Pokémon types. This combined with follow me/air slash/thunder wave from Togekiss, plus the wide guard and feint abilities of Hitmontop means I have two supports who I feel complement them well.
Hopefully I have explained my choices above, and why I have chosen these Pokémon (Smogon has been fantastic in giving me an insight into this). At the moment, I have not provided any EV values as I am unsure as to how they work in the grand scheme of things. I do know that to make Charizard even more effective, I need to focus on speed and attack. Rotom Wash will need to focus on special attack. Togekiss on HP to make him a little more bulk and Hitmontop likewise but I am not sure what specific numbers will be required.
I have a couple of questions which I would greatly appreciate if you could take a minute or two to respond to, in order to help me develop my knowledge and the team further.
1. What is your feedback on the 4 Pokémon listed above? Would you change any moves, items or natures?
2. What two Pokémon would you add to compliment the above?
I hope I have provided enough information and posted in the correct place If there is anything more you wish to know, then please just ask.
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