New Electric Team Help

Dedenne1

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    Ok so im creating a monotype team (not for showdown for competitive play and such but I'll be testing it in showdown.) so i was wondering what u guys think i have no evs or ivs set yet but i wanna know ur imput do u think i should swap and out? Anything recommended evs? Now b4 u look something's to consider: Im human so i make mistakes i may entered too many evs a stupid item or a wrong move so dont say u r stupid (even if it is or isnt true lol) Also for this team i can not use any legends pseudo legends, Rotom, and thunderous. I must use atleast 1 of the following: Dedenne, pacharisu, Emolga. So far im going with Emolga if u think dedenne or pacharisu are better for the job im happy to hear u out just dont say Zapdos is better than Emolga so use Zapdos. Just no, no lol. Anyways thanks for the imput it means a lot to me.
    Here is the most updated list of wat i currently have for my team:

    Electric Team
    Emolga @ Leftovers
    Ability: Motor Drive
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Thunder
    - Rain Dance
    - U-turn
    - Air Slash

    Ampharos @ Ampharosite
    Ability: Static
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Thunder
    - Agility
    - Focus Blast
    - Dragon Pulse

    Heliolisk @ Focus Sash
    Ability: Dry Skin
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Focus Blast
    - Grass Knot
    - Hidden Power [Ice]
    - Thunder

    Galvantula @ Life Orb
    Ability: Compound Eyes
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Energy Ball
    - Thunder
    - Sticky Web
    - Bug Buzz

    Lanturn @ Damp Rock
    Ability: Volt Absorb
    EVs: 252 SpA / 108 SpD / 148 Spe
    Modest Nature
    - Thunder
    - Hydro Pump
    - Heal Bell
    - Rain Dance

    Magnezone @ Air Balloon
    Ability: Magnet Pull
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Thunder
    - Volt Switch/???
    - Hidden Power [Fire]
    - Flash Cannon
     
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    Cotton Guard isn't worth it, really, because Ampharos is decently bulky enough. Charge also isn't worth it because you can just fire off 2 consecutive Thunderbolts to achieve the same effect. Anyway, better sets for it below:
    -Agility
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Ampharosite
    Ability: Static

    or
    -Rest
    -Sleep Talk
    -Volt Switch
    -Dragon Pulse
    Nature: Calm
    EVs: 248 HP/28 SAtk/232 SDef
    Item: Ampharosite
    Ability: Static

    Galvantula's main niche over other Electric Pokemon is 91% accurate Thunders courtesy of Compound Eyes. You're not taking advantage of that:
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Energy Ball/Giga Drain/Volt Switch/Hidden Power (Ice/Fire)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes

    Wash Rotom is the better alternative over Lanturn because it's not weak to Ground thanks to Levitate:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Thunderbolt/Will-o-Wisp/Hidden Power (Ice)
    -Trick
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Electivire is mediocre because if it doesn't KO something, it tends to get KOed back in return, given the fact that the BP of its coverage moves, sans Earthquake, is mediocre. What purpose does Ion Deluge do? But then again, there aren't any other viable physical Electric Pokemon. However, mixed Thundurus does kinda fulfill the job:
    -Thunderbolt
    -Hidden Power (Ice)
    -Knock Off
    -Superpower/Thunder Wave
    Nature: Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    But if you insist on keeping Electivire, it needs all four of its moveslots to maximize coverage:
    -Wild Charge
    -Earthquake/Cross Chop
    -Ice Punch
    -Flamethrower/Hidden Power (Grass)
    Nature: Naive
    EVs: 248 Atk/36 SAtk/224 Spe
    Item: Life Orb/Expert Belt
    Ability: Motor Drive

    Heliolisk's movepool is pretty good, but you're seriously wasting away its good options in stuff like Focus Blast or Grass Knot. Even then, Raikou does a better job than it:
    -Thunderbolt
    -Volt Switch
    -Hidden Power (Ice)
    -Shadow Ball/Extrasensory
    Nature: Timid
    EVs: 32 HP/252 SAtk/224 Spe (Choice Specs) or 252 SAtk/32 SDef/224 Spe (Assault Vest)
    Item: Choice Specs/Assault Vest

    or
    -Calm Mind
    -Thunderbolt
    -Hidden Power (Ice)
    -Extrasensory/Substitute
    Nature: Timid
    EVs: 32 HP/252 SAtk/224 Spe
    Item: Life Orb/Leftovers

    But if you insist on Heliolisk:
    -Thunderbolt/Hyper Voice (latter is an OR/AS tutor move, and an OR/AS ladder is available)
    -Volt Switch
    -Hidden Power (Ice)
    -Grass Knot/Focus Blast
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Magnezone's biggest niche for this team is trapping the Steels they can't deal with, especially Ferrothorn. IMO, Analytic is inferior to Magnet Pull:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest/Timid
    EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
    Item: Choice Specs (Modest)/Choice Scarf (Timid)
    Ability: Magnet Pull

    or
    -Magnet Rise
    -Thunderbolt
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest
    EVs: 128 HP/252 SAtk/128 Spe
    Item: Air Balloon
    Ability: Magnet Pull
     
    Cotton Guard isn't worth it, really, because Ampharos is decently bulky enough. Charge also isn't worth it because you can just fire off 2 consecutive Thunderbolts to achieve the same effect. Anyway, better sets for it below:
    -Agility
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Ampharosite
    Ability: Static

    or
    -Rest
    -Sleep Talk
    -Volt Switch
    -Dragon Pulse
    Nature: Calm
    EVs: 248 HP/28 SAtk/232 SDef
    Item: Ampharosite
    Ability: Static

    Galvantula's main niche over other Electric Pokemon is 91% accurate Thunders courtesy of Compound Eyes. You're not taking advantage of that:
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Energy Ball/Giga Drain/Volt Switch/Hidden Power (Ice/Fire)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes

    Wash Rotom is the better alternative over Lanturn because it's not weak to Ground thanks to Levitate:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Thunderbolt/Will-o-Wisp/Hidden Power (Ice)
    -Trick
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Electivire is mediocre because if it doesn't KO something, it tends to get KOed back in return, given the fact that the BP of its coverage moves, sans Earthquake, is mediocre. What purpose does Ion Deluge do? But then again, there aren't any other viable physical Electric Pokemon. However, mixed Thundurus does kinda fulfill the job:
    -Thunderbolt
    -Hidden Power (Ice)
    -Knock Off
    -Superpower/Thunder Wave
    Nature: Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    But if you insist on keeping Electivire, it needs all four of its moveslots to maximize coverage:
    -Wild Charge
    -Earthquake/Cross Chop
    -Ice Punch
    -Flamethrower/Hidden Power (Grass)
    Nature: Naive
    EVs: 248 Atk/36 SAtk/224 Spe
    Item: Life Orb/Expert Belt
    Ability: Motor Drive

    Heliolisk's movepool is pretty good, but you're seriously wasting away its good options in stuff like Focus Blast or Grass Knot. Even then, Raikou does a better job than it:
    -Thunderbolt
    -Volt Switch
    -Hidden Power (Ice)
    -Shadow Ball/Extrasensory
    Nature: Timid
    EVs: 32 HP/252 SAtk/224 Spe (Choice Specs) or 252 SAtk/32 SDef/224 Spe (Assault Vest)
    Item: Choice Specs/Assault Vest

    or
    -Calm Mind
    -Thunderbolt
    -Hidden Power (Ice)
    -Extrasensory/Substitute
    Nature: Timid
    EVs: 32 HP/252 SAtk/224 Spe
    Item: Life Orb/Leftovers

    But if you insist on Heliolisk:
    -Thunderbolt/Hyper Voice (latter is an OR/AS tutor move, and an OR/AS ladder is available)
    -Volt Switch
    -Hidden Power (Ice)
    -Grass Knot/Focus Blast
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Magnezone's biggest niche for this team is trapping the Steels they can't deal with, especially Ferrothorn. IMO, Analytic is inferior to Magnet Pull:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest/Timid
    EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
    Item: Choice Specs (Modest)/Choice Scarf (Timid)
    Ability: Magnet Pull

    or
    -Magnet Rise
    -Thunderbolt
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest
    EVs: 128 HP/252 SAtk/128 Spe
    Item: Air Balloon
    Ability: Magnet Pull

    Wow thanks very helpful i sadly dont have the ability to use Rotom b/c i dont believe in doing so its kinda a cheat in my mind how some people use its power when its kinda a what do u call it Uber haha i forget also i wont use raikou either since he is kind of the same powerful but kind of an upper hand and the rules of my current thing im participating in ban it along with Rotom. What is your thoughts on Electross, Emolga, Luxray, and dedenne, also wat about that pachirisu the guy used to win? Also maybe ill aim it towards several of them having thunder with one with the rain dance option.
     
    Last edited:
    Wow thanks very helpful i sadly dont have the ability to use Rotom b/c i dont believe in doing so its kinda a cheat in my mind how some people use its power when its kinda a what do u call it Uber haha i forget also i wont use raikou either since he is kind of the same powerful but kind of an upper hand and the rules of my current thing im participating in ban it along with Rotom. What is your thoughts on Electross, Emolga, Luxray, and dedenne, also wat about that pachirisu the guy used to win? Also maybe ill aim it towards several of them having thunder with one with the rain dance option.

    Rotom isn't a legendary, for the record. It can produce offspring with Ditto, which is proof enough. Only one of its forms, Wash Rotom, sees OU usage because of its ability to deal with Talonflame. Heat Rotom sees occasional usage for the same reason, but its secondary STAB in Overheat tends to force it out frequently. As for the other four forms, regular Rotom included, they're simply outclassed by every other Electric Pokemon OU has to offer.

    Just because a Pokemon is a legendary doesn't mean it's Uber. Raikou applies to this example. Mega Manectric does its jobs better because it's stronger and faster. Since your Mega slot is already taken up by Ampharos, Manectric is out of the equation.

    And as for the Pokemon you mentioned: they're all mediocre. Don't bother with them.
     
    Rotom isn't a legendary, for the record. It can produce offspring with Ditto, which is proof enough. Only one of its forms, Wash Rotom, sees OU usage because of its ability to deal with Talonflame. Heat Rotom sees occasional usage for the same reason, but its secondary STAB in Overheat tends to force it out frequently. As for the other four forms, regular Rotom included, they're simply outclassed by every other Electric Pokemon OU has to offer.

    Just because a Pokemon is a legendary doesn't mean it's Uber. Raikou applies to this example. Mega Manectric does its jobs better because it's stronger and faster. Since your Mega slot is already taken up by Ampharos, Manectric is out of the equation.

    And as for the Pokemon you mentioned: they're all mediocre. Don't bother with them.

    Although it is not a legendary it is banned in the way i may be able to use it other than that i would use it.

    How is this?

    Electric Team

    Galvantula
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Energy Ball
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes

    Heliolisk
    -Thunder
    -Volt Switch/Grass Knot
    -Hidden Power (Ice)
    -Focus Blast
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Magnezone
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Air Balloon
    Ability: Magnet Pull

    Lanturn
    - Discharge
    - HydroPump
    - Rain Dance
    - Stockpile
    Nature: Modest
    EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
    Item: Leftovers
    Ability: Volt Absorb

    Elektross
    -Wild Charge/Volt Switch
    -Crunch
    -Coil
    -Aqua Tail
    Nature: Adamant
    Ability: Levitate
    Item: ?
    Abilty: Levitate

    Emolga/Dedenne/Pacharisu
    -Since this is more of a fun team and also i need one of these as eligibility ( needs a cute foolhardy pokemon non used competitively) sadly no others on my team fit this so which do u guys feel would be best and maybe a moveset suggestion.
     
    Although it is not a legendary it is banned in the way i may be able to use it other than that i would use it.

    How is this?

    Electric Team

    Galvantula
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Energy Ball
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes

    Heliolisk
    -Thunder
    -Volt Switch/Grass Knot
    -Hidden Power (Ice)
    -Focus Blast
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Magnezone
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Air Balloon
    Ability: Magnet Pull

    Lanturn
    - Discharge
    - HydroPump
    - Rain Dance
    - Stockpile
    Nature: Modest
    EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
    Item: Leftovers
    Ability: Volt Absorb

    Elektross
    -Wild Charge/Volt Switch
    -Crunch
    -Coil
    -Aqua Tail
    Nature: Adamant
    Ability: Levitate
    Item: ?
    Abilty: Levitate

    Emolga/Dedenne/Pacharisu
    -Since this is more of a fun team and also i need one of these as eligibility ( needs a cute foolhardy pokemon non used competitively) sadly no others on my team fit this so which do u guys feel would be best and maybe a moveset suggestion.
    I'm still saying no to Lanturn. Really, what does it do that Wash Rotom can't?

    Mega Ampharos or Mega Manectric > Eelektross. Sure, Eelektross' movepool is wide, but its bulk is kinda average at best and it lacks recovery outside of Drain Punch and Giga Drain. Its low Speed doesn't help. Mega Ampharos is better because it hits harder, has good coverage in its STABs + Focus Blast and has a way of fixing its low Speed with Agility.

    Mega Manectric set if you're interested:
    -Thunderbolt
    -Volt Switch
    -Overheat
    -Hidden Power (Ice)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Manectite
    Ability: Lightning Rod

    And sadly, none of the Pikaclones are really useful, with Pachirisu and Dedenne being the worst out of them. Light Ball Pikachu is horrifically frail and is very prone to priority.
     
    I'm still saying no to Lanturn. Really, what does it do that Wash Rotom can't?

    Mega Ampharos or Mega Manectric > Eelektross. Sure, Eelektross' movepool is wide, but its bulk is kinda average at best and it lacks recovery outside of Drain Punch and Giga Drain. Its low Speed doesn't help. Mega Ampharos is better because it hits harder, has good coverage in its STABs + Focus Blast and has a way of fixing its low Speed with Agility.

    Mega Manectric set if you're interested:
    -Thunderbolt
    -Volt Switch
    -Overheat
    -Hidden Power (Ice)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Manectite
    Ability: Lightning Rod

    And sadly, none of the Pikaclones are really useful, with Pachirisu and Dedenne being the worst out of them. Light Ball Pikachu is horrifically frail and is very prone to priority.

    Like i said i cant use wash Rotom in my current team due to restrictions on what im using it for. As for the mega idk why i left it out but I'll replace one. As for the others I'll be using Emolga as my cute weak pokemon and see how it goes.
     
    Like i said i cant use wash Rotom in my current team due to restrictions on what im using it for. As for the mega idk why i left it out but I'll replace one. As for the others I'll be using Emolga as my cute weak pokemon and see how it goes.

    What exactly is the restriction? I didn't get you the first time.

    Anyway, if you're so dead-set on using Lanturn, don't bother using Stockpile on it; you could've gone for a better support move:
    -Scald
    -Volt Switch
    -Heal Bell
    -Toxic/Thunder Wave/Protect
    Nature: Calm
    EVs: 40 HP/252 Def/216 SDef
    Item: Leftovers
    Ability: Volt Absorb

    or
    -Hydro Pump/Surf
    -Volt Switch
    -Ice Beam
    -Thunderbolt/Hidden Power (Grass)
    Nature: Modest
    EVs: 252 SAtk/108 SDef/148 Spe
    Item: Choice Specs
    Ability: Volt Absorb
     
    Ok so here's what I have do u think id do better with Ampharos or manectric?
    Electric Team

    Galvantula
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Energy Ball
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes


    Magnezone
    -Thunder
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Air Balloon
    Ability: Magnet Pull

    Lanturn
    - Thunder
    - HydroPump
    - Rain Dance
    -Icebeam/Protect/Heal Bell
    Nature: Modest
    EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
    Item: Damp Rpck
    Ability: Volt Absorb

    Elektross
    -Wild Charge/Volt Switch
    -Crunch
    -Coil
    -Aqua Tail
    Nature: Adamant
    Ability: Levitate
    Item: ?
    Abilty: Levitate

    Ampharos
    -Agility
    -Thunder
    -Dragon Pulse
    -Focus Blast
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Ampharosite
    Ability: Static

    Emolga
    -Tail Wind
    -Thunder
    - Air Slash
    - Double team/ Flash/ Rain Dance
    Nature: timid
    EVs: 4 Def252 SpA252 Spe
    Item: Leftovers
    Ability: Motor Drive

    The idea is to send out one of them that knows rain dance Emolga/Lanturn and thunder it up also having hydro pumps power upped. Of coarse if it is better we could switch the items on Emolga/Lanturn thats one im not sure of. For restriction i cant use legendaries, seudo legends, and trios, Rotom, i must use one cute not that powerful monotype, (for electric thats dedenne, Emolga, pacharisu, plusle, or minum.) And theres landorous, and the other 2 banned, and the list goes on and on but thats about it if u choose the electric type. The idea is to have a gym leader type of team.
     
    Given Emolga's frailty, Tailwind is the best it can do for team support; Flash spamming will get you nowhere. However, you already have Speed control in Sticky Web anyways, and Tailwind doesn't last long. Don't forget that Evasion Clause in competitive play bans the use of Double Team.

    As I mentioned before, don't even think about using Eelektross. If you want something that boasts wide coverage, just use Electivire or Heliolisk. If you insist on using Eelektross, don't use Volt Switch + Coil, as this will cause it to wipe away its stat boosts upon leaving battle.

    What purpose does Lanturn's EV spread serve, really? You don't have backup rain inducers on the team, so once Lanturn goes down, Thunder is as accurate as Focus Blast, and that's not a good thing. If you still want Lanturn to play a support role, just use the support set I mentioned. Galvantula is pretty much the only Pokemon who can get away with using Thunder and not Thunderbolt, thanks to Compound Eyes.
     
    Given Emolga's frailty, Tailwind is the best it can do for team support; Flash spamming will get you nowhere. However, you already have Speed control in Sticky Web anyways, and Tailwind doesn't last long. Don't forget that Evasion Clause in competitive play bans the use of Double Team.

    As I mentioned before, don't even think about using Eelektross. If you want something that boasts wide coverage, just use Electivire or Heliolisk. If you insist on using Eelektross, don't use Volt Switch + Coil, as this will cause it to wipe away its stat boosts upon leaving battle.

    What purpose does Lanturn's EV spread serve, really? You don't have backup rain inducers on the team, so once Lanturn goes down, Thunder is as accurate as Focus Blast, and that's not a good thing. If you still want Lanturn to play a support role, just use the support set I mentioned. Galvantula is pretty much the only Pokemon who can get away with using Thunder and not Thunderbolt, thanks to Compound Eyes.

    I have Emolga learning rain dance as well so the rain dance should be fine. I dont plan on using the team in competitions and if i will itll be my own competition/ friends. Thunder is much more powerful than thunderbolt and maybe I'll allow more rain dancers as well. I'll be using Heliolisk instead of elektross. For lanturn i need a water and electric which i cant use wash Rotom. As for the ev spread i think thats an error but i like the moves. I have to use Emolga but do you have a better suggestion for its moves?
    Also for lanturn evs this set: 252 SAtk/108 SDef/148 Spe do u think its a waste putting it on speed?
     
    I have Emolga learning rain dance as well so the rain dance should be fine. I dont plan on using the team in competitions and if i will itll be my own competition/ friends. Thunder is much more powerful than thunderbolt and maybe I'll allow more rain dancers as well. I'll be using Heliolisk instead of elektross. For lanturn i need a water and electric which i cant use wash Rotom. As for the ev spread i think thats an error but i like the moves. I have to use Emolga but do you have a better suggestion for its moves?
    Also for lanturn evs this set: 252 SAtk/108 SDef/148 Spe do u think its a waste putting it on speed?

    That EV spread outspeeds minimum Speed Gligar and other 0 Speed base 85s.
     
    That EV spread outspeeds minimum Speed Gligar and other 0 Speed base 85s.

    Ok do u think Emolga could do better i have rain dance in place of double team or protect so do u think i should keep tailwind?
     
    Ok do u think Emolga could do better i have rain dance in place of double team or protect so do u think i should keep tailwind?

    You have enough Speed control already. What does Protect do for you, really? Anyway, here's a better take on Emolga since you're so dead-set on using it:
    -Rain Dance
    -Encore
    -U-turn
    -Air Slash/Taunt
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Damp Rock
    Ability: Motor Drive
     
    You have enough Speed control already. What does Protect do for you, really? Anyway, here's a better take on Emolga since you're so dead-set on using it:
    -Rain Dance
    -Encore
    -U-turn
    -Air Slash/Taunt
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Damp Rock
    Ability: Motor Drive

    Well thats why i eliminated protect and replaced it with rain dance. Anyways I'll get a new draft up soon of the new team i didnt "want" to use Emolga but its the best out of dedenne, pacharisu, and itself which i have to use on the team. I think ill use air slash with it and u-turn I'll try it with encore on showdown to see how it works and if it doesnt I'll put thunder in since im putting evs on spAtk
     
    lol this has been a gem to read; this especially

    And as for the Pokemon you mentioned: they're all mediocre. Don't bother with them.

    The quintessential - xD "I'd like to use these pokemon. What do you think?" "These are better. Use these." "But, these are the pokemon I'd like to use, suggestions on how to do that?" "Don't use them. They're bad."

    ANYWHO.

    If your mega is Ampharos, man could you benefit from Trick Room. No electric type gets trick room so far as I know though. :L Best you could do, is try and get that sticky web out on Galvantula. I've seen people run Agility on Mega Ampharos, but you'd have to give up cotton guard then - because 2 boosting moves seems risky, to me at least. It might like Volt Switch, even though it's slow - but you'd have to be wary of ground switch ins.

    For Galvantula, how set are you on Unnerve? Because you cooooould, roll with Compundeyes and Thunder over unnerve and Electro Ball. Bugg buzz for coverage, yeah - sticky web sounds grrrreat; and volt switch seems useful too.

    For Lanturn, that bulky set gives your team a sorta wall, which is nice - but I'd almost feel bad about giving up the awesome coverage Lanturn gets with Thunderbolt, Ice Beam, and Scald - but again, wall is nice. Good wall. Wall wall wall. You'd wanna max those HP EV's for certain on Lanturn either way tho -

    Electivire, Idunno about that set mate. Power up Punch and Cross Chop seems a bit risky to bank on having 2 fighting moves over one of the other coverage options it can have, like Fire / Ice Punch. Ion Deluge; I can be a fan of - but it's hard to find a situation where it'll come in handy. Boombursts tho. Explosions and returns and stuff. Still, I'd check another coverage move over power up punch or something tho.

    On Heliolisk, neat. Not so sure about Parabolic charge and Thunder, with Dragon Tail. Heliolisk doesn't seem like it can take hits well enough to reliably phase; and dragon tail's not really gonna do too much anywho. Dry Skin thunder makes you pretty deadly in rain though.

    On Magnezone - Tri Attack doesn't seem to get you much besides coverage for electric opponents... so maybe something else could do better there? Also Zap Cannon, while scary - is (and I know this is the swagon phrase) too unreliable to really bank on in battle. If you wanna go for it, by all means - but that's up to you on the balance you're trying to maintain of having fun vs playing to win.

    Cheers and good luck mate, hope you get a solid build for your team out of this :D
     
    lol this has been a gem to read; this especially



    The quintessential - xD "I'd like to use these pokemon. What do you think?" "These are better. Use these." "But, these are the pokemon I'd like to use, suggestions on how to do that?" "Don't use them. They're bad."

    ANYWHO.

    If your mega is Ampharos, man could you benefit from Trick Room. No electric type gets trick room so far as I know though. :L Best you could do, is try and get that sticky web out on Galvantula. I've seen people run Agility on Mega Ampharos, but you'd have to give up cotton guard then - because 2 boosting moves seems risky, to me at least. It might like Volt Switch, even though it's slow - but you'd have to be wary of ground switch ins.

    For Galvantula, how set are you on Unnerve? Because you cooooould, roll with Compundeyes and Thunder over unnerve and Electro Ball. Bugg buzz for coverage, yeah - sticky web sounds grrrreat; and volt switch seems useful too.

    For Lanturn, that bulky set gives your team a sorta wall, which is nice - but I'd almost feel bad about giving up the awesome coverage Lanturn gets with Thunderbolt, Ice Beam, and Scald - but again, wall is nice. Good wall. Wall wall wall. You'd wanna max those HP EV's for certain on Lanturn either way tho -

    Electivire, Idunno about that set mate. Power up Punch and Cross Chop seems a bit risky to bank on having 2 fighting moves over one of the other coverage options it can have, like Fire / Ice Punch. Ion Deluge; I can be a fan of - but it's hard to find a situation where it'll come in handy. Boombursts tho. Explosions and returns and stuff. Still, I'd check another coverage move over power up punch or something tho.

    On Heliolisk, neat. Not so sure about Parabolic charge and Thunder, with Dragon Tail. Heliolisk doesn't seem like it can take hits well enough to reliably phase; and dragon tail's not really gonna do too much anywho. Dry Skin thunder makes you pretty deadly in rain though.

    On Magnezone - Tri Attack doesn't seem to get you much besides coverage for electric opponents... so maybe something else could do better there? Also Zap Cannon, while scary - is (and I know this is the swagon phrase) too unreliable to really bank on in battle. If you wanna go for it, by all means - but that's up to you on the balance you're trying to maintain of having fun vs playing to win.

    Cheers and good luck mate, hope you get a solid build for your team out of this :D

    Lol i havent edited top post currently making the team i. Showdown then will post the current up to date team ive decided on i bet this was funny to read lol but if u want i could use more imput when i post the final movesets and such itll be just a couple mins ithink
     
    Well I would certainly love to discuss with you your choices for your team. Lookin' forward to seeing it tonight or tomorrow mate.

    Haha cool!
    Edit: just Updated Top Post with new team Constructive critisism appreciated :D
     
    Even though Heliolisk is frail, it appreciates the extra power of Life Orb. Life Orb recoil can be healed off with Dry Skin in rain. It also typically runs Volt Switch over one of its coverage moves as a momentum grabber and scouting move.

    Really, what does Stockpile do for Lanturn? I don't think it's going to help you. Though Electric Pokemon can't be paralyzed anymore, they won't like taking other statuses like Poison and Burn, so Heal Bell is the better alternative.

    If Magnezone is Timid, it has to use Choice Scarf to take advantage of that nature, as without Choice Scarf, it's still slow.
     
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