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New OU Team

So, the team I use as my main one has Hoopa-U, which is now banned. I tried looking into suitable replacements but didn't find any, so I have resorted to building an entirely new team. So far it seems to be working reasonably well although I've yet to try it on main.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Dragon Pulse
- Roost

Info: I've always liked Charizard, and ever since its megas were revealed I've always preferred Y to X. Whilst it's not quite as prominent as ZardX, ZardY is one of the best wall breakers around with a decent Speed tier and enormous Sp. Atk. Flamethrower serves as its main STAB, I use it over Fire Blast for the accuracy since it's already plenty powerful enough considering STAB and Drought. Solarbeam deals with Rock, Ground and Water types that would otherwise trouble Zard. Dragon Pulse wipes out a dragon coming in expecting Flamthrower or SBeam. Roost is for the much needed recovery.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Defog

Info: Eight resistances and two immunities makes Skarmory a defensive titan. Roost allows it to maintain its HP so it can remain a persistent annoyance. Stealth Rock is self-explanatory. Brave Bird is to stop Taunt rendering it totally useless and to give it some small offensive presence. Defog remove enemy rocks that trouble ZardY.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Info: Scarf lets it outspeed bothersome pokemon with HP Ice or something. Earthquake is the main STAB for recking everything. U-Turn allows for momentum and when combined with the scarf means I can deal a decent chunk of damage and then get out without a hit. Stone Edge is for Flying types and Knock Off is for Knock Off.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Knock Off
- Toxic

Info: Covers most of Zard, Skarm and Lando's weaknesses, switching into Water moves provides recovery also. Earthquake hits a lot and is the main STAB. Scald is mostly just for the burn factor. Knock Off for Knock Off. Toxic cripples threats switching in.

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Volt Switch

Info: With great speed and special stats, Raikou is a great sweeper. Thunderbolt is the primary STAB move. Calm Mind boosts already impressive special stats. HP Ice deals with Landorus, Lati@s and Garchomp. Volt Switch is useful in the same way as U-Turn.

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD
Bold Nature
- Thunder Wave
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Info: Traps annoying Steels, covers fairies and cripples a lot of offensive pokemon with T-Wave. Thunderbolt and Flash Cannon are powerful STAB moves and HP fire deals with Grass and Steel pokemon.

Thoughts?
 
Your Team seems good but you have two Electric types and Opposing Zard Y gets the win if your Landorus is down. Zard Y OHKO's Raikou with Fire Blast (even Flamethrower can OHKO if Stealth Rocks are up), whereas Raikou fails to OHKO it with TBolt.

Calcs:
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Raikou in Sun: 313-370 (97.5 - 115.2%) -- 87.5% chance to OHKO

252 SpA Raikou Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 240-284 (80.8 - 95.6%) -- guaranteed 2HKO

Your Charizard may try to stop opposing one but fails to 2HKO with Flamethrower. You definetly need a Zard Y counter. A Dragon type would be probably the best choice (Tyranitar gets OHKO with Focus Blast even in Sand). Latias or Dragonite would probably the best choice. You have to remove either Magnezone or Raikou (having 2 electric types is never a good idea even if it has Air Balloon).

for Latias

Latias @ Life Orb
EVs: 72 HP / 184 SpA / 252 Spe
or
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish/Roost
- Defog/Hidden Power [Fire]

Draco Meteor is the Main Stab here. No one other then Steel and Fairy types would like to switch into it. Psyshock is to deal with Chansey, Blissey and other Specially defensive Pokémons. Healing wish is a way to recover your weakend Pokémon while Roost can be used to heal yourself. HP Fire can deal with Ferrothorn, Scizor and opposing Skarmory, whereas Defog can be used if you want to run Whirlwind/Spikes on Skarmory.

Calcs:
184 SpA Life Orb Latias Draco Meteor vs. 0 HP / 4 SpD Mega Charizard Y: 207-243 (69.6 - 81.8%) -- guaranteed 2HKO

252 SpA Mega Charizard Y Dragon Pulse vs. 72 HP / 0 SpD Latias: 172-204 (53.9 - 63.9%) -- guaranteed 2HKO

You'll get a guaranteed 2HKO even after the SpA drop.


For Dragonite

Dragonite @ Leftovers/Lum Berry/Weakness Policy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Dragon Claw/Outrage
- Extreme Speed
- Earthquake/Fire Punch

Take leftovers if you want to recover HP. Lum Berry is the Best item for it if it has Outrage, it also helps to cure status problems (Burn?). Dragon Claw+Extreme Speed KO's opposibg charizard. Espeed also gives a way to deal with Weakend foes. Choice between Earthquake and Fire Punch is yours. Earthquake hits most steel types not named Skarmory (and Levitate Bronzong) while Fire Punch hits Skarmory, Scizor and Ferrothorn for great damage.

Sorry, my english is not great. I hope this helped. But wait.... don't do anything I said before any other user comments. Because i'm a noob :P
 
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