The Line-Up at a Glance
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Salamence@Choice Specs
Ability: Intimidate
Modest Nature
252 SpA/ 252 Spe/ 6 HP
Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump
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Infernape@Life Orb
Naive Nature
Ability: Blaze
252 SpA/ 232 Spe/ 24 Atk
Nasty Plot
Flamethrower
Grass Knot
Close Combat
*image removed*
Metagross@Choice Band
Adamant Nature
Ability: Clear Body
252 HP/ 244 Atk/ 12 Def
Meteor Mash
Earthquake
Explosion
Thunderpunch/Pursuit/Bullet Punch
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Deoxys-S@Leftovers/ Life Orb
Timid Nature
Ability: Pressure
252 HP / 184 SpA / 72 Speed
Psychic
Recover
Ice Beam
Thunderbolt
*image removed*
Gliscor@Leftovers
Impish Nature
Ability: Sand Veil
252 HP/ 252 Def/ 4 Atk
Earthquake
Roost
Aerial Ace/ Ice Fang/ Stone Edge
Stealth Rock
*image removed*
Blisseyl@Leftovers
Calm Nature
Ability:Natural Cure
252 Def/ 40 SpA/ 216 SpD
Seismic Toss
Aromatherapy
Toxic/Thunder Wave
Softboiled
Changes:
New Deoxys, Nature changed to Hasty
Switched Donphan for Gliscor (Now I'm in the need of a spinner, and still not sure what to get rid of)
Switched CBTar for CBGross, not only does it provide better coverage, block Deoxys-E and can hit all types for at least neutral damage.
Switched Blissey for Tentacruel. Gives better Mixape Coverage, and gives me a Toxic Spiker and Rapid Spinner.
Back to Blissey
Changed Deoxys around again
Seismic Toss>>Ice Beam for Blissey
Fixed a typo (Thanks ABYAY)
Possible Changes:
Switching Mixape for Starmie. I already have 2 Special Sweeps, and no spinner
Switching Blissey for Tentacruel. It blocks HP Ice Mixape, and still is a potential special wall. Not to mention it can set up Toxic Spikes AND spin.
If Tentacruel replaces Blissey, use Gross as a Sleep Talker, as I'll have a huge status problem.
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*pokemonelite2000 image removed* *pokemonelite2000 image removed* *image removed* *image removed* *image removed**image removed*
*pokemonelite2000 image removed*
Salamence@Choice Specs
Ability: Intimidate
Modest Nature
252 SpA/ 252 Spe/ 6 HP
Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump
*pokemonelite2000 image removed*
Infernape@Life Orb
Naive Nature
Ability: Blaze
252 SpA/ 232 Spe/ 24 Atk
Nasty Plot
Flamethrower
Grass Knot
Close Combat
*image removed*
Metagross@Choice Band
Adamant Nature
Ability: Clear Body
252 HP/ 244 Atk/ 12 Def
Meteor Mash
Earthquake
Explosion
Thunderpunch/Pursuit/Bullet Punch
*image removed*
Deoxys-S@Leftovers/ Life Orb
Timid Nature
Ability: Pressure
252 HP / 184 SpA / 72 Speed
Psychic
Recover
Ice Beam
Thunderbolt
*image removed*
Gliscor@Leftovers
Impish Nature
Ability: Sand Veil
252 HP/ 252 Def/ 4 Atk
Earthquake
Roost
Aerial Ace/ Ice Fang/ Stone Edge
Stealth Rock
*image removed*
Blisseyl@Leftovers
Calm Nature
Ability:Natural Cure
252 Def/ 40 SpA/ 216 SpD
Seismic Toss
Aromatherapy
Toxic/Thunder Wave
Softboiled
Changes:
New Deoxys, Nature changed to Hasty
Switched Donphan for Gliscor (Now I'm in the need of a spinner, and still not sure what to get rid of)
Switched CBTar for CBGross, not only does it provide better coverage, block Deoxys-E and can hit all types for at least neutral damage.
Switched Blissey for Tentacruel. Gives better Mixape Coverage, and gives me a Toxic Spiker and Rapid Spinner.
Back to Blissey
Changed Deoxys around again
Seismic Toss>>Ice Beam for Blissey
Fixed a typo (Thanks ABYAY)
Possible Changes:
Switching Blissey for Tentacruel. It blocks HP Ice Mixape, and still is a potential special wall. Not to mention it can set up Toxic Spikes AND spin.
If Tentacruel replaces Blissey, use Gross as a Sleep Talker, as I'll have a huge status problem.
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