coolkidmitch
Ace Trainer
- 48
- Posts
- 16
- Years
- Texas
- Seen Jun 28, 2010
After my I walked through my last team I posted on here, I decided to just wipe the slate clean and try a truly different team. So I just cleared my mind, and decided to take a totally different group of Pokemon and piece them together as a truly supportive, competitive team. So far this team has ROCKED on Shoddy, I am debating breeding them out on Diamond and making this team a living thing because it has just done so well. I need a few opinions, and if anyone sees any large gaps, please do not hesitate to call me out on it.
so lets get right into it
Team Preview:
Katalina: Screen Support
Gardivour @ Light Clay
Modest Nature - Trace
252 HP / 120 SpD / 136 Spe
*Reflect
*Light Screen
*Healing Wish
*Psychic
Thoughts: I never thought about using a Screen Supporter as a Lead before. But I have always loved Gardivour so it was hard not to. There are two options here, either she will set up her screens and GTFO and wait on the bench till I need her again, or someone elses lead will kill her before she can make a move. She is Pretty fast, so in the end she is able to throw up Reflect and can usually stay alive to at least get Light Screen up as well. Gives me time to get my team completely set up. I really am glad I have picked her as a lead, she really has proved her self in the past.
Malta: Diversey
Blissey @ Leftovers
Bold Nature - Natural Cure
48 HP / 252 Def / 108 SpA
*Ice Beam
*Thunderbolt
*Toxic
*Softboiled
Thoughts: AS everyone knows, Blissey is wonderful. She is also annoying as all get out. The one problem I do have is that her moves, if they are not super effective on whoever shes attacking, are almost impossible to OHKO someone. The other issue is that when I have my Toxic Spikes out, her Toxic becomes useless. She does, however, always prove herself when a Dragon Type (she's devoured her share of Salamence in the past) come to play, as well as outlasted long enough for Toxic to completely destroy the other player. I don't want to give up the accuracy and importance of Ice Beam and Thunderbolt, but sometimes they just aren't enough. She normally ends up being the last one in play too, and if they also have a Blissey, those fights can be real Lulzy.
Espada : Sword Dancer
Heracross @ Life Orb
Jolly Nature - Guts
252 Atk / 6 SpD / 252 Spe
*Swords Dance
*Megahorn
*Stone Edge
*Close combat
Thoughts: I have honestly never considered using a Heracross before, until one Sword Danced his way above me and sweeped my entire team. So Heracross's job, is a simple one: destroy. If I have the opportunity to sword dance, I will, if not, Close Combat to take out the heavy Normal types, and those weak to fighting/bug/rock and then get him out of there. Heracross is a strong one, but his weaknesses are full and through. He normally is a sacrifice kill, only living to destroy whoever I need out ASAP, and then getting another big hit on whatever is sent out after. So far I am enjoying him.
Morte: Sleep Talker
Weezing @ Leftovers
Bold Nature - Levitate
252 HP / 252 Def / 4 Spe
*Fire Blast
*Thunder
*Rest
*sleep Talk
Thoughts: This guy truly makes me feel evil. Not only is he the heavy hitter to take out any Metagross that tries to take the field, or any other Steelies, but Sleep talk has saved me more than once in the past. Weezing is the best way to end the game, he takes the field, and while healing, blows up whatever is attacking. My favorite thing is that most people put him to sleep RIGHT when he comes onto the field, and then bam, sleep talk. Ah, he is glorious. Only issue is when he's the last one out, sleep talk always runs out of PP, but that's ok, cause he can normally blast out whatever is coming at him.
Toma-Lo: Offensive Rain
Ludicolo @ Damp Rock
Modest Nature - Rain Dish
4 Def / 252 SpA / 252 Spe
*Surf
*Grass Knot
*Ice Beam
*Rain Dance
Thoughts: Again, another pokemon I never considered using, but man, he is awesome. The STAB on Surf, with Rain Dance, is enough to knock out any opponent. Not to mention, most of the time people will forget what he is weak too, his combo type will mess even me up sometimes XD. Grass Knot can knock out any tyranitar that decides to drop in, and Ice beam is there for those pesky dragons that could have the potential to knock him down. The best part about rain dance, too, is it knocks those Heatran's attacks down just a enough to take him down, and it raises those electric type moves I have on Weezing and Blissey. All in All he does his job and he does it well.
Tatiana: Spiker
Nidoqueen @ Leftovers
Impish Nature - Poision Point
252 HP / 6 Atk / 252 Def
*Earthquake
*Toxic Spikes
*Stealth Rock
*Roar
Thoughts: I usually switch right over to this little lady right after I set up my screens. She can take the heavy hits, and get toxic spikes out onto the field. If there is time, I can get a few Stealth Rocks on the team, and if the opponent lead with a toxic spiker, you can say bye bye to those. With Poision Point, I can take out anyone that tries to knock her down physically. And she has A good power move to get in a few few good this, Roar can also be used to my advantage, not only can I poison their team and if I have rocks out, I can also check out what they have hiding and maybe even get a few our that are weak to Earthquake.
All in all, I love this team. It has done very well in the past. It has it's holes, and that's what I need. I need everyone to take a good hard look at tell me what they can see and any ideas to cover those holes.
so lets get right into it
Team Preview:
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/gsprit.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/bsprit.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/hsprit.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/wsprit.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/lspirt.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/nspirt.png)
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/g.png)
Katalina: Screen Support
Gardivour @ Light Clay
Modest Nature - Trace
252 HP / 120 SpD / 136 Spe
*Reflect
*Light Screen
*Healing Wish
*Psychic
Thoughts: I never thought about using a Screen Supporter as a Lead before. But I have always loved Gardivour so it was hard not to. There are two options here, either she will set up her screens and GTFO and wait on the bench till I need her again, or someone elses lead will kill her before she can make a move. She is Pretty fast, so in the end she is able to throw up Reflect and can usually stay alive to at least get Light Screen up as well. Gives me time to get my team completely set up. I really am glad I have picked her as a lead, she really has proved her self in the past.
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/b.png)
Malta: Diversey
Blissey @ Leftovers
Bold Nature - Natural Cure
48 HP / 252 Def / 108 SpA
*Ice Beam
*Thunderbolt
*Toxic
*Softboiled
Thoughts: AS everyone knows, Blissey is wonderful. She is also annoying as all get out. The one problem I do have is that her moves, if they are not super effective on whoever shes attacking, are almost impossible to OHKO someone. The other issue is that when I have my Toxic Spikes out, her Toxic becomes useless. She does, however, always prove herself when a Dragon Type (she's devoured her share of Salamence in the past) come to play, as well as outlasted long enough for Toxic to completely destroy the other player. I don't want to give up the accuracy and importance of Ice Beam and Thunderbolt, but sometimes they just aren't enough. She normally ends up being the last one in play too, and if they also have a Blissey, those fights can be real Lulzy.
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/h.png)
Espada : Sword Dancer
Heracross @ Life Orb
Jolly Nature - Guts
252 Atk / 6 SpD / 252 Spe
*Swords Dance
*Megahorn
*Stone Edge
*Close combat
Thoughts: I have honestly never considered using a Heracross before, until one Sword Danced his way above me and sweeped my entire team. So Heracross's job, is a simple one: destroy. If I have the opportunity to sword dance, I will, if not, Close Combat to take out the heavy Normal types, and those weak to fighting/bug/rock and then get him out of there. Heracross is a strong one, but his weaknesses are full and through. He normally is a sacrifice kill, only living to destroy whoever I need out ASAP, and then getting another big hit on whatever is sent out after. So far I am enjoying him.
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/w.png)
Morte: Sleep Talker
Weezing @ Leftovers
Bold Nature - Levitate
252 HP / 252 Def / 4 Spe
*Fire Blast
*Thunder
*Rest
*sleep Talk
Thoughts: This guy truly makes me feel evil. Not only is he the heavy hitter to take out any Metagross that tries to take the field, or any other Steelies, but Sleep talk has saved me more than once in the past. Weezing is the best way to end the game, he takes the field, and while healing, blows up whatever is attacking. My favorite thing is that most people put him to sleep RIGHT when he comes onto the field, and then bam, sleep talk. Ah, he is glorious. Only issue is when he's the last one out, sleep talk always runs out of PP, but that's ok, cause he can normally blast out whatever is coming at him.
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/l.png)
Toma-Lo: Offensive Rain
Ludicolo @ Damp Rock
Modest Nature - Rain Dish
4 Def / 252 SpA / 252 Spe
*Surf
*Grass Knot
*Ice Beam
*Rain Dance
Thoughts: Again, another pokemon I never considered using, but man, he is awesome. The STAB on Surf, with Rain Dance, is enough to knock out any opponent. Not to mention, most of the time people will forget what he is weak too, his combo type will mess even me up sometimes XD. Grass Knot can knock out any tyranitar that decides to drop in, and Ice beam is there for those pesky dragons that could have the potential to knock him down. The best part about rain dance, too, is it knocks those Heatran's attacks down just a enough to take him down, and it raises those electric type moves I have on Weezing and Blissey. All in All he does his job and he does it well.
![[PokeCommunity.com] New Team in the Works [PokeCommunity.com] New Team in the Works](https://i127.photobucket.com/albums/p127/Fanboyconpage/n.png)
Tatiana: Spiker
Nidoqueen @ Leftovers
Impish Nature - Poision Point
252 HP / 6 Atk / 252 Def
*Earthquake
*Toxic Spikes
*Stealth Rock
*Roar
Thoughts: I usually switch right over to this little lady right after I set up my screens. She can take the heavy hits, and get toxic spikes out onto the field. If there is time, I can get a few Stealth Rocks on the team, and if the opponent lead with a toxic spiker, you can say bye bye to those. With Poision Point, I can take out anyone that tries to knock her down physically. And she has A good power move to get in a few few good this, Roar can also be used to my advantage, not only can I poison their team and if I have rocks out, I can also check out what they have hiding and maybe even get a few our that are weak to Earthquake.
All in all, I love this team. It has done very well in the past. It has it's holes, and that's what I need. I need everyone to take a good hard look at tell me what they can see and any ideas to cover those holes.
Last edited: