New Team, New Ideas

BrainDamage

Vinyl Jockey
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    Weavile@ choice band
    Jolly: 216 Spd / 252 Atk / 42 HP
    Ice Shard
    Brick Break
    Night Slash
    Pursuit

    Yanmega @ Focus sash/ expert belt
    Modest: 252 sp Atk, 252 spd, 6 HP
    Protect
    Bug Buzz
    Air Slash
    HP ground

    Metagross @ life orb
    Adamant: 152 HP / 252 Atk / 104 Spd
    Explosion
    Meteor Mash
    thunder punch
    EQ

    Tentacruel @ leftovers
    Liquid ooze
    Calm: 204 HP / 96 Sp Atk / 172 Sp Def / 36 Spd
    Surf
    Ice Beam
    Rapid Spin
    Toxic Spikes/ mirror coat

    Miltank @ leftovers
    Thick Fat
    Impish: 252 HP / 224 Def / 32 Spd
    Body Slam
    EQ
    Heal Bell
    Milk Drink

    TO BE REPLACED BY BETTER WALL (since i replaced Cressy with celebi, and that solves my cleric need)

    Celebi @ leftovers
    Bold: 252 HP / 108 Def / 148 SpD
    Heal Bell
    Psychic
    grass knot
    recover
     
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    Weavile@ choice band/Focus Sash/Life Orb
    Jolly: 216 Spd / 252 Atk / 42 HP
    Ice Shard/Ice Punch
    Brick Break
    Night Slash
    Pursuit/Swords Dance

    This is fine.Ice Punch and Swords Dance are only for a Focus Sash one while Life Orb is for your original set like Choice Band.

    Yanmega @ Focus sash/ expert belt
    Modest: 252 sp Atk, 252 spd, 6 HP
    Protect
    Bug Buzz
    Air Slash
    HP ground/HP Ice

    HP Ice slaughters the 4X Ice weak Dragon Types so consider that over HP Ground.



    Metagross @ leftovers/shuca berry
    Adamant: 152 HP / 252 Atk / 104 Spd
    Agility
    Meteor Mash
    thunder punch/Explosion
    EQ

    You could use Explosion as a last resort move when it's almost dead to kill Blissey or something.

    Tentacruel @ leftovers
    Liquid ooze
    Calm: 204 HP / 96 Sp Atk / 172 Sp Def / 36 Spd
    Surf
    Ice Beam/Sludge Bomb
    Rapid Spin
    Toxic Spikes

    Consider Sludge Bomb for STAB.

    Miltank @ leftovers
    Scrappy
    Impish: 252 HP / 224 Def / 32 Spd
    Body Slam
    EQ
    Heal Bell
    Milk Drink

    Pretty good but you should use Scrappy to hit Ghost Types with a strong physical move.

    Cresselia @ leftovers
    Bold: 252 HP / 108 Def / 148 SpD
    Ice Beam
    Psychic/Charge Beam
    Sleep Talk
    Rest

    It doesn't really need Grass Knot/Energy Ball because Ice Beam is stronger and it can't really hit anything hard with Energy Ball besides Swampert.Also,Moonlight is a no-no becuase Tyranitar and Hippowdon are common and their weather makes Moonlight's recovery very weak.Charge Beam is there if you want to attack and raise your Special Attack.

    Overall, this team is decent but I would say it's overly offensive in such a way that a wall becomes a mini-sweeper.
     
    Weavile@ choice band
    Jolly: 216 Spd / 252 Atk / 42 HP
    Ice Shard
    Brick Break
    Night Slash
    Pursuit

    k

    Yanmega @ Focus sash/ expert belt
    Modest: 252 sp Atk, 252 spd, 6 HP
    Hypnosis
    Bug Buzz
    Air Slash
    HP ground

    Hypnosis outperforms Protect. really, it's extremely predictable and when Yanmega comes in, the opponent will probably be switching out anyways and Hypnosis buys you an extra turn.

    Metagross @ Choice Band / Life Orb
    Adamant: 152 HP / 252 Atk / 104 Spd
    Explosion
    Meteor Mash
    thunder punch
    EQ

    Agiligross just isn't good. You agility, they send in their counter, you switch. That doesn't really accomplish much. CBgross can hit most of its counters pretty hard before going down, easily putting them in revenge kill range if you keep Gross in.

    Tentacruel @ leftovers
    Liquid ooze
    Calm: 204 HP / 96 Sp Atk / 172 Sp Def / 36 Spd
    Surf
    Ice Beam
    Rapid Spin
    Toxic Spikes/ mirror coat

    I'm not PC's Tenta authority :P

    Miltank @ leftovers
    Thick Fat
    Impish: 252 HP / 224 Def / 32 Spd
    Body Slam
    EQ
    Heal Bell
    Milk Drink

    Eh, sure.

    Cresselia @ leftovers
    Bold: 252 HP / 108 Def / 148 SpD
    Calm Mind
    Psychic
    grass knot/energy ball
    Rest

    SDef EVs with CM seems pretty useless if you ask me. Also I would avoid using two attack types that are walled by steels. If you run that set, Celebi will do it A LOT better with STAB on both attacks and a better way to recover.

    As far as weaknesses, Tyranitar is the most obvious and physical Infernape will 6-0 you if it doesn't die from recoil stuff. Gyarados that possess Earthquake will also walk all over this team and Cress can't really hurt it enough. Heatran and Azelf are also really big problems.

    Honestly the big problem I see is that the walling isn't strong enough. You don't have one true physical wall or special wall, which really hurts you. You could call Tenta a special wall, but it still can be taken by almost all common special sweepers, so meh.
     
    true, i can replace cressy with celebi cause i've seen A LOT of swampert lately and energy ball on cressy did a number on donphan too, which is why I had energy ball in the first place, to take out wall water and/or ground types since i lacked a grass move on anyone else, and with celebi, i can replace miltank with a more proper physical wall, and swampert actually comes to mind. ill check it out. I realize that this team was more on the offensive, but cresselia's goal here was pretty much swampert/donphan/hippowdon counter with levitate and all and be a mixed wall. I know moonlight has some issues, but i hate having rest leaving me useless for two turns, and i'd have to switch out and lose the CM boost if T-Tar comes in after i rest instead of me being able to KO with CM'd energy ball. Also, Metagross can take some hits and resist a lot of attacks. The point of protect on yanmega (Although im sure you know this) is to get a free speed boost and afterward be able to outspeed almost everything, then attack and KO
     
    Well Celebi counters bulky grounds and most waters anyways and can provide cleric support, so it could be a 2 for 1 kind of deal.
     
    Well Celebi counters bulky grounds and most waters anyways and can provide cleric support, so it could be a 2 for 1 kind of deal.

    yeah, that's what I was saying, so then i can scrap miltank and replace him with a better physical wall.
    Tentacruel counters any infernape for the most part unless it's carrying thunder punch.
    whoever i decide to replace miltank with (perhaps swampert) and swampert counters the physical Ape quite nicely and if with stone edge, will make Gya cry
    Yanmega who hopefully wont be dead when azelf and heatran come out, should be made short work of by yanmega's bug buzz and HP ground repectively (although only via revenge kill)
     
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    yeah, that's what I was saying, so then i can scrap miltank and replace him with a better physical wall.
    Tentacruel counters any infernape for the most part unless it's carrying thunder punch.
    whoever i decide to replace miltank with (perhaps swampert) and swampert counters the physical Ape quite nicely and if with stone edge, will make Gya cry
    Yanmega who hopefully wont be dead when azelf and heatran come out, should be made short work of by yanmega's bug buzz and HP ground repectively (although only via revenge kill)
    If you want a better physical wall,Skarmory could work.Skarmory could damage the opponent with spikes/stealth rock.Swampert is good but Skarmory has an instant recovery move instead of Rest.I would say keep Protect on Yanmega so that it can be faster then basically anything.I got swept by a Yanmega once thanks to Protect giving it speed so you know how good it is.
     
    Cant stop for a full rate, but HP fire on Yanmega, or steels like skarmory and Zomg are gonna laugh at you

    Will rate fully later :)
     
    If I use skar, then i have 3 boltbeam weak and one who is 2HKO by boltbeam, and weavile who cant take a hit to save his ass

    however, i could use forry, with him with rapid spin, i can use a better sponge over tenta. but then that adds to the Ape/heatran weakness. so steel might not work too well
     
    If I use skar, then i have 3 boltbeam weak and one who is 2HKO by boltbeam, and weavile who cant take a hit to save his ass

    however, i could use forry, with him with rapid spin, i can use a better sponge over tenta. but then that adds to the Ape/heatran weakness. so steel might not work too well
    You could use Regirock or Registeel or Dusknoir as physical walls or Dusknoir as a mixed wall they're all not weak to BoltBeam either.
     
    You really need a special wall or your gonna get raped by sp. sweepers, Snorlax, Blissey etc. or something else should suffice.

    That Celebi set is ewww.



    Celebi@leftovers
    252 HP / 220 DEF / 36 SPEED
    Bold Nature
    - leech Seed
    - Recover
    - heal bell
    - Grass Knot
     
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