Endringhal
(Light, Lv. 5; Weak to Dark.)
About 2"1, Weightless.
This being mainly focuses on illusionary attacks; attack the opponent's mind rather than straight up physically. This little fella is the reason why Ave is shrouded in so much mystery and illusionary effects, morphing anything around Ave into what she desires.
Attacks:
Cloud Shroud (Light)
Endringhal floods the area with steam that flows from its pours; causing its surroundings to be thick with smoke and rather hazy. This creates a small pocket world where Endringhal can tweak the background, appearances of people/creatures, etc. Illusionary effects are highly convincing and take on physical attributes (meaning, in this shroud, an illusion will also feel real and is convincing to the touch.) However, the mist dissipates after a while if not constantly being supplied.
(Weak) Telekinesis (Light)
Endringhal focuses his mind and moves small to medium sized objects mid-air for a short time. This is his main way of moving things. He can use this to his advantage to throw things at a foe and cause minor damage or just for casual purposes. In a panic situation, this technique may be weaker than usual since he can't focus as intensely.
Faux Rain (Water)
Endringhal creates fake, illusionary rain in the area around him. It feels just like real rain and stings creatures that have a weakness to water. It also makes the surrounding area cloudy, creating shadows for future sneak attacks.
Astral Projectile (Light)
Endringhal flings an astral projection of himself at the foe, scaring them and doing decent damage. His main offensive attack.