SmashBrony
Epic Adventurer
- 1,276
- Posts
- 16
- Years
- Ponyville
- Seen Feb 15, 2015
I'm going to start battling my cousin on Pokemon Omega Ruby & Alpha Sapphire &
we have only one rule so far:
No legendaries.
& we both understand EV training, so I'm going to EV train my pokemon.
Speaking of which, here's what I have in mind so far:
Up-dated 1 time(s) so far
Galvantula @ Focus Sash
Nature: Timid
Ability: Compound Eyes
EVs: 252 Sp.A & Spd/6 HP
Moves:
~Sticky Web
~Thunder
~Bug Buzz
~Energy Ball
Notes:
Galvantula is mainly to provide Sticky Web support for it's teammates & to do damage whenever it can.
I have thought of going with a Modest nature for more power since Sticky Web will slow things down, but thought
that would be risky, as even without legendaries, there are still a lot of very fast pokemon & Sticky Web, IIRC,
won't affect Flying-types or those with Levitate.
Gorebyss @ White Herb
Nature: Modest
Ability: ???
EVs:
Moves:
~Shell Smash
~Baton Pass
~Hydro Pump
~Ice Beam/Substitute
Notes:
This is rather obivious:
Use Shell Smash then Baton Pass it to a sweeper (specifically, Charizard) unless it can take the opponent by itself,
in that case, I'd do so. Gorebyss might have a better chance of taking things out if Galvantula has already set up Sticky Web.
Also, I think Galvantula can do a LOT more with a passed Shell Smash, but I'd try to keep that for Charizard...
I left the EVs blank, as I'm not sure would work best... Also, not sure of what ability I'd use or if I'll even be able to make use
of them... (leaning towards Swift Swim, though.)
Charizard @ Charizardite X
Nature: Adamant
Ability: Blaze
EVs: 252 Atk & Spd/6 Def
Moves:
~Dragon Dance
~Fire Punch/Flare Blitz
~Dragon Claw
~Roost
Notes:
If things goes to plan, Gorebyss will pass Shell Smash to Charizard when a pokemon is out that doesn't treaten it,
then as that pokemon switches out, use Dragon Dance & mega evolve so Mega Charizard X will have +3 attack & speed.
Since legendaries are forbidden, I don't need to worry about Heatran, so I can use Roost to keep Mega Charizard X healthy & keep
it's sweep going. I'm leaning towards using Fire Punch, as +3 attack (if I pull it off) & Tough Claws will make it hit hard & I won't
need to use Roost as often.
Azumarill @ Sitrus Berry
Naure: Adamant
Ability: Huge Power
EVs: 92 HP/252 Atk/164 Spe
Moves:
~Belly Drum
~Aqua Jet
~Play Rough
~Knock Off
Notes:
My Mega Blaziken check/counter, as that's one of my cousin's favorite megas.
Went for the Belly Drum set so I can save the SmashPass for Charizard.
Other notes:
I'm sure I should have a fog/spin blocker & also a Stealth Rock user at least...
Maybe a Defog or Rapid Spin user of my own... not sure if my cousin will use entry hazards, but it won't hurt to be ready.
& is there any other serious threats I should keep an eye out for?
we have only one rule so far:
No legendaries.
& we both understand EV training, so I'm going to EV train my pokemon.
Speaking of which, here's what I have in mind so far:
Up-dated 1 time(s) so far
Galvantula @ Focus Sash
Nature: Timid
Ability: Compound Eyes
EVs: 252 Sp.A & Spd/6 HP
Moves:
~Sticky Web
~Thunder
~Bug Buzz
~Energy Ball
Notes:
Galvantula is mainly to provide Sticky Web support for it's teammates & to do damage whenever it can.
I have thought of going with a Modest nature for more power since Sticky Web will slow things down, but thought
that would be risky, as even without legendaries, there are still a lot of very fast pokemon & Sticky Web, IIRC,
won't affect Flying-types or those with Levitate.
Gorebyss @ White Herb
Nature: Modest
Ability: ???
EVs:
Moves:
~Shell Smash
~Baton Pass
~Hydro Pump
~Ice Beam/Substitute
Notes:
This is rather obivious:
Use Shell Smash then Baton Pass it to a sweeper (specifically, Charizard) unless it can take the opponent by itself,
in that case, I'd do so. Gorebyss might have a better chance of taking things out if Galvantula has already set up Sticky Web.
Also, I think Galvantula can do a LOT more with a passed Shell Smash, but I'd try to keep that for Charizard...
I left the EVs blank, as I'm not sure would work best... Also, not sure of what ability I'd use or if I'll even be able to make use
of them... (leaning towards Swift Swim, though.)
Charizard @ Charizardite X
Nature: Adamant
Ability: Blaze
EVs: 252 Atk & Spd/6 Def
Moves:
~Dragon Dance
~Fire Punch/Flare Blitz
~Dragon Claw
~Roost
Notes:
If things goes to plan, Gorebyss will pass Shell Smash to Charizard when a pokemon is out that doesn't treaten it,
then as that pokemon switches out, use Dragon Dance & mega evolve so Mega Charizard X will have +3 attack & speed.
Since legendaries are forbidden, I don't need to worry about Heatran, so I can use Roost to keep Mega Charizard X healthy & keep
it's sweep going. I'm leaning towards using Fire Punch, as +3 attack (if I pull it off) & Tough Claws will make it hit hard & I won't
need to use Roost as often.
Azumarill @ Sitrus Berry
Naure: Adamant
Ability: Huge Power
EVs: 92 HP/252 Atk/164 Spe
Moves:
~Belly Drum
~Aqua Jet
~Play Rough
~Knock Off
Notes:
My Mega Blaziken check/counter, as that's one of my cousin's favorite megas.
Went for the Belly Drum set so I can save the SmashPass for Charizard.
Other notes:
I'm sure I should have a fog/spin blocker & also a Stealth Rock user at least...
Maybe a Defog or Rapid Spin user of my own... not sure if my cousin will use entry hazards, but it won't hurt to be ready.
& is there any other serious threats I should keep an eye out for?
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