Oddly Effective Shoddy OU RMT

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    17
    Years
    • Seen Nov 6, 2011
    Well, this team actually surprised me, I thought I would get owned pretty hard but ended up winning ~75% of my ladder fights on Shoddy.
    I don't know where to get images of the pokes so...

    Dragonite (lvl 100).
    Inner Focus, Adadamant, Life Orb.
    72 Att, 252 Spe, 184 SpA.
    Superpower
    Dragon Pulse
    Flamethrower
    Earthquake

    Changed from Yache to LO, any comment on EQ?

    Moltres (lvl 100).
    Pressure, Naive, Leftovers.
    252 SpA, 252 Spe, 4 Att (not hp, it should be odd for SR)
    Fire Blast
    Air Slash
    Roost
    Will-o-wisp/HP Fighting/Ice (will switch fighting to earth if i'm not guaranteed a 2hko on heatran with it).

    Ripped apart previous set and replaced nature, item, fire attack, roost > u-turn.

    Ramparados (lvl 100).
    Mold breaker, Adamant, Choice Scarf.
    252 Att, 252 Spe, 4 Hp.
    Stone Edge
    Earthquake
    Crunch
    Pursuit

    This guy has swept so many times it's not even funny; nobody sees Ramparados anymore, let alone scarf.

    Vaporeon @ Choice Specs
    Modest
    252 Def 252 Sp att 4 Spd
    Ice Beam
    HP Electric
    Surf
    Wish


    Replaced Relicanth for semi-tank/gyara counter/wish.

    Hitmontop (lvl 100).
    Technician, Impish, Leftovers
    252 hp / 74 att / 110 def / 74 sp.def (Suggested set)
    Mach Punch
    Stone Edge
    Rapid Spin
    Toxic

    Pretty bulky on both defensive sides, standard spinner. Switched CC for Mach punch, now technician (though I liked messing up stuff on the switch with intimidate).

    Electivire
    Motor Drive, Adamant, Life Orb
    252 Att, 252 Spe, 4 HP
    Thunder Punch
    Ice Punch
    Cross Chop
    Earthquake

    Replaced Forry, absorbs electric attacks with 2 of my team is weak to, and is good for late game sweeps.

    Rate/Hate/Suggest =)
     
    Last edited:
    Timid >> Jolly on Moltres, jolly is - sp.att + speed.

    252 hp / 74 att / 110 def / 74 sp.def on hitmontop. I also prefer Brick Break (for screens) or Revenge >> close combat since its bulky and the def drops do it no good. Revenge also has as much power as CC if you get hit.


    Mence does that set better than nite.


    Ill do a more in depth rate later.
     
    Will change Moltres, didn't know that about jolly.

    I remembered that about CC, but totally blanked while making team/posting thread.

    Might consider mence, or just go mixed on Dragonite

    Thanks
     
    Well, this team actually surprised me, I thought I would get owned pretty hard but ended up winning ~75% of my ladder fights on Shoddy.
    I don't know where to get images of the pokes so...

    Dragonite (lvl 100).
    Inner Focus, Adament, Yache Berry.
    252 Att, 252 Spe, 4 Hp.
    Dragon Dance
    Outrage
    Fire Punch
    Earthquake
    If your gonna run YacheDance, make this guy Adament, so you get a stronger hit. Once that berry is gone, he's not going to do you much good. I also don't like that you make this guy a lead, when YacheUsers are only powerful when used late game.
    Outrage / Fire Punch / EQ hits everything in the game for neutral, but the bad thing with outrage is you get locked in. And He doesn't have enough power to do much.
    I'd like D_A said run Mence > This
    Salamence @ Yache Berry
    Adament
    252 Att / 252 Spe / 4 HP
    Intimidate
    ~Dragon Dance
    ~Outrage
    ~Fire Fang / Brick Break
    ~Earthquake / Crunch

    The moveset is Iffy Brick Break / Crunch helps you cover Heatrans and Cressellias, but Fire Fang and EQ also does wonders to Scizors and friends.

    I like dragonite, yache almost certainly lets him get 1 DD in (unless they have stone edge).

    Moltres (lvl 100).
    Pressure, Naive, Expert Belt / Leftovers.
    252 SpA, 252 Spe, 4 Att (not hp, it should be odd for SR)
    FireBlast
    Air Slash
    Roost
    Will-o-wisp
    I do not like this set at all. White Herb is pointless on something that blasts and runs. Moltres is one of my favorite pokemon. Fire Flying offers bad coverage, but it's not to bad we deal with it. This set is utterly walled by Swampart and more popular Heatran. Fire Blast offers close to the same power as Overheat with out giving it that drop, no point in herbing it. You might also consider HP Ice/Grass/Ground > W-o-W as it will give you a lot of great coverage. Depends on what you are having a problem with the most. HP Ground will hurt Heatran pretty bad when he comes in for his flash fire boost.
    I've never seen white herb used, it's like Lum berry except for stat drops instead of afflictions. Basically it lets me get 2 Overheats in before I have to switch out for further Special attacking. It's worked ok so far, but maybe charcoal would be more effective? I'm not putting choice specs/scarf, so don't ask lol.

    Ramparados (lvl 100).
    Mold breaker, Adamant, Choice Scarf.
    252 Att, 252 Spe, 4 Hp.
    Stone Edge
    Earthquake
    Crunch
    Pursuit
    Standard choice set. Pursuit puts the hurt on fleeing things like Cresselia who highly fear that Crunch which will utterly 2HKO destroy them.
    This guy has swept so many times it's not even funny; nobody sees Ramparados anymore, let alone scarf.

    Relicanth (lvl 100).
    Rock head, Adamant, Life Orb
    Aqua Tail
    Head Smash
    Earthquake
    Rock Polish

    May seem redundant with Ramparados, but serves a different purpose as it's using rock polish and doesn't have to switch out after 1 attack (sometimes).
    So far, hasn't been very useful so suggest alternatives?
    After over view of your team, you really lack a Gyara counter. Physical Gyaras are becoming a lot more popular these days. As he comes in on your Rampardos's EQ, sets up a DD and then begins to sweep your team. You need a good gara counter.

    Vaporeon @ Choice Specs
    Modest
    252 Def 252 Sp att 4 Spd
    ~Ice Beam
    ~HP Electric
    ~Surf
    ~Wish

    ^ > Relicanth, it offers you much needed defense and good Wish support. Works well as a physicalish wall and a Gyara counter as HP Electric will always OHKO Gyara.



    Hitmontop (lvl 100).
    Technician, Impish, Leftovers
    252 hp / 74 att / 110 def / 74 sp.def
    Mach Punch
    Stone Edge
    Rapid Spin
    Toxic
    Top is a nice spinner, Technician Mach Punch is great, you have NO priority on this team. Absolutely none. This will do you some much needed help, tossing off resisted Rocks, Toxic helps late game for stall wars and cresselia switch ins.
    Pretty bulky on both defensive sides, standard spinner.

    Forretress (lvl 100).
    Sturdy, Relaxed, Leftovers
    252 Hp, 252 Def, 4 SpD
    Spikes
    Stealth Rock
    Earthquake
    Explosion


    Forretress does not do this team a justice. You need something more special defensive, that helps out the rest of them. You are pretty electrically weak, and utterly raped by quite a few Zones and Zapdos.
    I'm not to sure what to replace him.

    DDmence is also a big problem, after a DD he outspeeds your rampardos even after the scarf. and he poses a immediate threat, with his great moveset.

    Scizor could also pose a problem, but iirc, +2 won't OHKO your moltres, and will take immediate owning from Fire Blast. You might choose Fthrow > Fire Blast ofr accuracy, but it's the old Rock Slide vs Stone edge argument there.


    I didn't want to put rapid spin on him since he dies pretty fast, I sometimes only have time for SR (although I have been able to get SR and 3 layers of spikes up more then once) before he goes boom. EQ seems useless, and I don't know if I should replace it with Toxic Spikes?

    Rate/Hate/Suggest =)


    Comments in bold

    Hope it helps
     
    Ya, thanks, will probably switch to LODragonite.
    Considering changes on Moltres, will change nature/item/fire move, still unsure about WoW/HP.
    I'll replace relicanth with Vappy, and put in Physical Vire for forry (L).
     
    Dragonite (lvl 100).
    Inner Focus, Adamant, Life Orb.
    72 Att, 252 Spe, 184 SpA.
    Superpower
    Dragon Pulse
    Flamethrower
    Earthquake

    Since your Dragonite is there pretty much just to hit and run, it might be worth considering Draco Meteor > Dragon Pulse. Also consider Fire Blast > Flamethrower if it's possible to OHKO Zong with it, run calcs and see.

    Moltres (lvl 100).
    Pressure, Naive, Leftovers.
    252 SpA, 252 Spe, 4 Att
    Fire Blast
    Air Slash
    Roost
    Will-o-wisp/HP (Ground)

    I really don't see why you have Naive as it's nature =/ please change it to Timid please. Also HP (Fighting) will not OHKO Heatran, Hp (Ice) won't be touching Heatran so HP (Ground) is a pretty solid alternative. You can always have WoW for some status cause Moltres doesn't necessarily HAVE to take on Heatran one-on-one all the time cause you've got Vappy there. It might be worth considering LO > Leftovers as your Moltres doesn't have much Bulk under its belt and the recoil damge/SR can be roosted away.

    Ramparados (lvl 100).
    Mold breaker, Adamant, Choice Scarf.
    252 Att, 252 Spe, 4 Hp.
    Stone Edge
    Earthquake
    Crunch
    Pursuit

    Crunch + Pursuit on the same set? Why? Only pkmn acceptable of running a set of this caliber is T.Tar. A SE Crunches BP is 160 while a STABed Stone Edges power is 150.. not much of a difference, Pursuit is alright since it actually nets you kills from fleeing foes. Focus Punch > Crunch for added coverage or even Head Smash for a last resort move.

    Vaporeon @ Choice Specs
    Modest
    252 Def 252 Sp att 4 Spd
    Ice Beam
    HP (Electric)
    Surf
    Wish

    Good

    Hitmontop (lvl 100).
    Technician, Impish, Leftovers
    252 hp / 74 att / 110 def / 74 sp.def
    Mach Punch
    Stone Edge
    Rapid Spin
    Toxic

    D_A is there a logical explanation for the EV spread? I messed around with it for a while and came up with this: 252 Hp, 84 Atk, 96 Def, 76 Sp. Def. Max lefties number, 96 Def for the added bonus point along with the Impish nature, 76 Sp. Def makes it the same number as Def so it can take hits from both sides of the spectrum and remainder in Atk.

    Electivire
    Motor Drive, Adamant, Life Orb
    252 Att, 252 Spe, 4 HP
    Thunder Punch
    Ice Punch
    Cross Chop
    Earthquake

    Eh... k
     
    Crunch/Pursuit is fine on ScarfRampardos, as he's not going to be there very long as is.

    Focus Punch doesn't necessarily work too well, as they'll just flee to something to take that mass hit from him. Pursuit / Crunch works well as something with his 471 max att Pursuit OHKO's quite a few fleeing foes.

    Also if your going to shoot off Sp. Atts with Dragonite, you should go with Lonely > Adament...
     
    Why are you using Naive on Moltres if you're not running a physical attack? ?_? (not like you should, excuse you.)

    Also, Adamant reduces the power of Dragon Pulse and Flamethrower on D-Nite, so don't use it. Use Naive or something if you really want some Speed.
     
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