Bliss
Part-time Pegasister, Part-time PokéFreak
- 415
- Posts
- 11
- Years
- Lincoln, NE United States
- Seen Feb 11, 2015
So I'm in the process of making a hack (check signature) and unfortunately, there is quite a hefty amount of stuff I just don't know yet.
First, I'd like to give a bit of information regarding this hack:
My first script is at the offset 0x1000000 and I want to make sure that setting a script 256 bytes ahead (at 0x1000100) won't cause any problems.
Basically, I want to make sure that each script has enough space that I don't run into any issues. Should I just run FSF after adding each script, or is there a rule of thumb that I'm unaware of?
As for the sprite replacement.. It's a story hack. A friend of mine is making some sprites and I have no idea how to add them to the game. If someone has a link to a tutorial I would greatly appreciate it. (If there is a tool for replacing trainer sprites, that would probably be even better)
The sprites in question are OW sprites and in-battle sprites. Do they use the same method? Or will I need a separate tutorial for each? I don't plan to add any Fakemon to this hack, but I do plan to add them to another hack I'm working on in the future.
A bit more information, if needed:
Tools I'm using:
First, I'd like to give a bit of information regarding this hack:
Spoiler:
I'm using a BPRE - Fire Red Version 1.0 and I have used 2 patches: (In this order)
- MrDollSteak's De-Cap and Attack ROM Base
- JPAN's Fire Red Hacked Engine
My first script is at the offset 0x1000000 and I want to make sure that setting a script 256 bytes ahead (at 0x1000100) won't cause any problems.
Basically, I want to make sure that each script has enough space that I don't run into any issues. Should I just run FSF after adding each script, or is there a rule of thumb that I'm unaware of?
As for the sprite replacement.. It's a story hack. A friend of mine is making some sprites and I have no idea how to add them to the game. If someone has a link to a tutorial I would greatly appreciate it. (If there is a tool for replacing trainer sprites, that would probably be even better)
The sprites in question are OW sprites and in-battle sprites. Do they use the same method? Or will I need a separate tutorial for each? I don't plan to add any Fakemon to this hack, but I do plan to add them to another hack I'm working on in the future.
A bit more information, if needed:
Spoiler:
Tools I'm using:
- AdvanceMap 1.95 (Only until Map Editor of Happiness reaches a suitable stage in development)
- Free Space Finder 2.0.1.0