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[OpenGL+SDL]Pokemon: Atomic Fusion

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davidthefat

I Love C++
  • 437
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    • Seen Mar 3, 2012
    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion


    Introduction:
    First of all, Im posting this thread because some one suggested it in my thread. Its programmed from scratch in C++ using OpenGL and SDL. It will be 2.5D, like the DS pokemon games. Its not going to be the traditional game though. You will be taking on the life of a beldum, as you are aware of beldums evolve by fusing with other beldums. Hence the name is Atomic Fusion. It won't be the traditional battle system, it will be real time like a shooter. The problem was spriting all the angles, so I was too lazy to do that. I chose 3d models

    Story:
    You are a beldum, lonely in this empty world. You are the only beldum around for miles and miles, you seek some friends that understand you. So you set out on a journey to find some buddies, but its not as easy as you think. You meet several trainers and gang members that want to capture you. So you fight your way to freedom.

    The Team:
    Programmer: Me
    3D Modeler: Myself
    Designer: I
    All the Other Jobs: Davidthefat

    Yep its me myself and I... Solo

    Screenshots:
    Spoiler:


    Tools:
    APIs: OpenGL and SDL
    3d Modeler: Blender
    IDE: DevC++
    Image Editors: Photoshop, MS Paint, Paint.net, GIMP

    Notes: I have to program on my mom's account because my comp lacks the Ram and The GFX card, I put it in my mom's since my pc is so old that it doesnt have a PCI 2.0 port...
     
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    Ok I made the 3d Model of beldum based on my sprites... Hard work... My first 3d model too :D It was a pretty big step forward for me... Only took about 3 hours LOL
    I used blender to render this, and I exported it to 3ds
    I think I will fix up the head/eye to have irregularities


    edit: What would you guys prefer? 3rd person view (right behind the beldum) or 2.5d effect(Like in the DS pokemon games)?



    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion
     
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    Thats pretty good for your frist model I myself am learing to use maya... Im a programmer so modeling is not my thing and now I wanna learn to do both :)
     
    Just a note, I will probably limit the number of pokemons to use in the game since Its a pain in the butt to make 3d models of every pokemon (Im pretty sure the Gamecube developers ran into the same problem) and too time and memory consuming. so I will limit it to probably the most popular ones.

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion

    [PokeCommunity.com] [OpenGL+SDL]Pokemon: Atomic Fusion



    Lunatone, IDK Just doesnt LOOK right....
     
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    Its looks okay to me, then again I dunno what the pokemon really looks like... I have an idea but I dont like him and solrock, so I couldnt tell you, why dont you make this game in DX9 or DX10? And Im sure the pokemon will look better with textures.


    Make the edges more rounded... like the top back and bottom of the pokemon
     
    Its looks okay to me, then again I dunno what the pokemon really looks like... I have an idea but I dont like him and solrock, so I couldnt tell you, why dont you make this game in DX9 or DX10? And Im sure the pokemon will look better with textures.


    Make the edges more rounded... like the top back and bottom of the pokemon
    Im putting in textures later, DX I dont like it because its microsoft, Im a sony and linux fag LOL. I dont think the 3ds files store the textures with it so I would have to add it through code
     
    Hey if you want I can send you some of my models.
    Its alright, I dont like being handed stuff, I like challenges, thats why Im not using a game or 3d engine, Im making it from scratch




    and who the hell rated mine 1 star??
     
    Its alright, I dont like being handed stuff, I like challenges, thats why Im not using a game or 3d engine, Im making it from scratch




    and who the hell rated mine 1 star??


    I don't know. But I rated it 5 stars, to boost the rating.:)
     
    So if I do the 2.5d, I simply can use the slope formula (m = y1 - y2/ x1 - x2) x1, y1 = coordinates of the player and x2, y2 = coordinates of the mouse to foind the angle and rotate the z axis to it. If I do 3rd person shooter style, I just simply will have to use the slope formula and rotate the head in the y and the x axises

    will post videos tomorrow
     
    Rated 5 to boost the rating, so far you just have graphics so that rating was unfair, which also means my rating means nothing, just being friendly :D
     
    Im going to use Irrlicht Engine since If I were to make it from scratch, it would take me for ever to finish...
     
    I think the reason why Lunatone doesn't look right is due to its shape and eyes. Lunatone is supposed to be circular, but you made it into an oval. Second off, Lunatone's eyes are inset, not protruding.
     
    The title screen looks like crap. As soon as i saw it, i left the thread. But then i saw the 3D models and they are alright... But seriously, spicing up the first post would draw a lot more attention.
     
    The title screen looks like crap. As soon as i saw it, i left the thread. But then i saw the 3D models and they are alright... But seriously, spicing up the first post would draw a lot more attention.


    This is something I really hate to judge a book by ts cover, to assume things before knowing the entire situation ect... Its annoying I think this is a good Idea and not because he's doing it in 3D but because he's working from scratch...
     
    I know, that's why i came back and checked out the rest of the thread. But for the people who do that, it would be a good idea to draw there attention to to make anything on the first post look nice.
     
    I agree, you have something here many people will be interested in but when they come they see nothing promising and they leave. I think its wrong but people do it, so I would suggest updating the first post when you have a lil more... Also trying adding links forthe 3d models because they will make your first post extra crowded.
     
    Alright, forget 3d, this past break, I got pretty much 0 lines of code done... Procrastination at it's finest, I will just go do 2d game...

    heres my reasons: Its just a highschool project, I have like 8 years to get really good at what Im doing to get a job, I took a too big of a bite and couldn't chew it, I can chew it, but I just dont have the time to
     
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