Anti
return of the king
- 10,818
- Posts
- 17
- Years
- Kobe's Reality
- Seen Mar 6, 2022
Operation Torch: Allied invasion of North Africa in WWII
I made this team in literally five minutes at about 1:00 AM. I just threw things together (though with some thought as to the synergy) and then let it rip. Sure enough, while my well thought-out teams get creamed, this enjoys spectacular success. However this certainly wasn't a true serious team by nature so what I need help with is shifting things around to make it all fit. I really only have a few slots I'm stubbornly going to hold on to.
As far as weaknesses go, I haven't experienced any problems yet outside of Focus Blast's miserably accuracy (and subsequent PP troubles when it misses enough) and a dual screen + BP Gliscor + Metagross sweep which I was rather helpless to stop. Help is needed here (and probably in other departments as well).
But the basic strategy is setting up Toxic Spikes and then sweeping my opponent. It's simple enough really. Perhaps the lesson that I've learned with this team is that simple and proven strategies will always work well. But never mind all of that, Here's the team!
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*image removed*"image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
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*image removed*
Rotom-W @ Light Clay
Trait: Levitate
EVs: 252 HP / 184 Spd / 72 SAtk
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Thunderbolt
- Shadow Ball
----------------------------------
Rotom-W is my lead, but it's mostly here to counter Machamp leads. If I was being completely honest with you, this is something of a random selection. However, it has worked out pretty well so far. Early screens are a great advantage early in the match to set up hazards, attack the opponent directly, or both. As far as Taunt leads are concerned, I can usually set up the appropriate screen before they Taunt, I assume out of the fear of a Scarf Rotom-W lead. At any rate, this does have trouble with Smeargle/Roserade/Breloom leads, but since this is basically death fodder after I deal with the opposing lead, it doesn't really matter much. If this does live to fight another day, I use it as a Rapid Spin blocker, which usually ends in its defeat. Against certain Spinners, this gives Tyranitar a great chance to come in and Pursuit them, ending their run for good. For others, Gengar can come in and block their spin while also threatening them with supereffective attacks.
The EVs give Rotom enough Speed to outspeed maximum Speed Heatran. I then maximized its HP to deal with Machamp, which makes Payback a 3HKO behind Reflect. The rest is dumped into Special Attack to give Rotom more power, but they have rarely proven useful. I'm considering bulking up its Special Defense a little more to frustrate incoming special attackers.
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"image removed"
Nidoqueen (♀) @ Leftovers
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Stealth Rock
- Taunt
- Earthquake
----------------------------------
Nidoqueen sets up hazards. It's as simple as that. Toxic Spikes is the basis of this team: Suicune and Gengar both rely on it greatly to be effective. Furthermore, it's just a generally useful tool for wearing down other Pokemon. Adding to this is Stealth Rock, and while a Pokemon with two entry hazards might seem silly, it's not like Nidoqueen has anything better to be doing, and Stealth Rock is just such a good attack. Taunt absolutely shuts down overconfident Spikers that see Nidoqueen as set-up bait. If I sense an incoming set-up sweeper coming in, I'll use Taunt as well, though it's rarely useful for that. I also use Nidoqueen as my initial switch-in to Jolteon and Lucario, so it's important that Earthquake is here to deal with those two. It also gives Nidoqueen leverage against Tentacruel, who risks total destruction if it comes in to absorb Toxic Spikes. Naturally, I use Nidoqueen to absorb Toxic Spikes coming from my opponent.
The EVs maximize Nidoqueen's physical Defense and give it decent overall Speical Defense. The Speed is more than enough to outspeed most Skarmory. I have been considering balancing out the EVs more since Nidoqueen rarely needs all of that Defense, and its Earthquake is a bit weak, but I don't know really. It will be a 252/252 spread for now, but that could very easily change.
----------------------------------
*pokemonelite2000 image removed*
Tyranitar (♂) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
----------------------------------
ScarfTar! Wow, this thing is unbelievably useful. It just lasts forever but always threatens nearly all of my opponent's Pokemon. I always play conservatively with this because of its huge importance to the strategy and defense of my team alike. Usually I have a Pokemon at death's door when a Pursuitable Pokemon enters the field, so I send that out to die and then mop up with Tyranitar. Latias, Starmie, Gengar, Rotom-A, Lucario, Jolteon, Infernape, Jirachi (CM). and sometimes even Salamence are all completely bludgeoned by this monster. Because of this, I almost never switch it into any of these threats, even those that don't even come close to OHKOing. this is because I want Tyranitar to Stay healthy to ensure that I can have it for later in the game, especially since I often need this before two or three of my opponent's Pokemon have been revealed. but yeah, I basically never feel the need to put this at risk. It's just so valuable.
The EVs give it all the Speed it needs to beat all of the threats I just mentioned with maximum power. A bulky EV spread could be used but there is no reason to fix something that isn't broken.
----------------------------------
*pokemonelite2000 image removed*
Suicune @ Leftovers
Trait: Pressure
EVs: 164 HP / 224 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
----------------------------------
Suicune is the only true sweeper of the team, though sometimes I don't even need it. This is a nice defensive Pokemon as well, capable of giving big threats (especially Gyarados) a lot of trouble. Once Toxic Spikes are up and Tyranitar takes out troublesome mons (which to my surprise doesn't take very long), This thing is nearly impossible to stop. Tyranitar can even take Trick well to give this thing support. The Leftovers here are, as other users of this set will tell you, a very nice way to trick your opponent into thinking that this is a defensive set, and then you can give them hell, Harry Truman style. This doesn't usually have issues with Toxic Spikes since Nidoqueen absorbs those promptly. This is just a really solid Pokemon, and the team (Tyranitar especially) supports it nicely.
The EVs let it outspeed Jolly Gyarados, and then I used D_A's Special Attack EV mark and dumped the rest into HP. I am also considering a straight 4 HP / 252 Spd / 252 SAtk thread just for more kick, but often times I find myself really being glad I have that extra bulk, so I reckon I'll keep it the same.
----------------------------------
*pokemonelite2000 image removed*
Latias (♀) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Grass Knot
- Surf
----------------------------------
Wow, Latias is amazing. It just hits so hard. The first thing you will notice is that Trick is not here. Indeed, with Toxic Spikes and two Pursuit Pokemon, Blissey is the least of my concerns. I do, however, have a problem with Suicune, and Grass Knot lets me address it while giving Tyranitar a nice little gift it if comes in. I try to reveal this later so that I can scout for Tyranitar, which is a lot of trouble if it's Scarfed. I originally had a Substitute Gengar in this slot but replaced it to deal with my Infernape/Suicune issues and to generally hit like a nuke. However, I'm somewhat troubled by three mons with a choice item, but I haven't felt the negative effects...yet. But yes, Latias is a force, and I'd say that its addition has improved my team more than it has hurt it.
The EVs are like Tyranitar's. I just want to attack first and with great power. Nothing special here.
----------------------------------
*pokemonelite2000 image removed*
Scizor (♂) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
----------------------------------
CB Scizor replaces the rather random Empoleon with a strong and reliable scout and revenge killer. Bullet Punch has really improved the efficacy of this team's offensive structure by neutering many faster threats, and even though Tyrantiar usually can deal with these guys by himself, Sometimes I like Scizor to preserve Tyranitar (or even hide its identity) or to scare my opponent away and then use U-Turn. It can send me straight to Tyranitar if Rotom-A comes in, instantly giving me the upper hand against one of the most troublesome defensive Pokemon in the game. While I rarely use Pursuit or Superpower, they can always be useful for their respective trapping and luring capabilities. This also solves my Salamence problem to some extent, though they can survive Bullet Punch and take Scizor too, so I have to be careful.
The EVs are just the standard EVs and are rather self-explanatory. However, I have been strongly considering a more bulky spread. Certainly I want an Adamant nature and plenty of Attack EVs, but I've never really needed all of the Attack that Scizor has. Often times I've been wishing that I had bulk instead. I need help here too as well.
----------------------------------
Thanks for your time. Please rate seeing as I've hit a wall, especially with regard to Gengar's team slot. Thanks in advance!
I made this team in literally five minutes at about 1:00 AM. I just threw things together (though with some thought as to the synergy) and then let it rip. Sure enough, while my well thought-out teams get creamed, this enjoys spectacular success. However this certainly wasn't a true serious team by nature so what I need help with is shifting things around to make it all fit. I really only have a few slots I'm stubbornly going to hold on to.
As far as weaknesses go, I haven't experienced any problems yet outside of Focus Blast's miserably accuracy (and subsequent PP troubles when it misses enough) and a dual screen + BP Gliscor + Metagross sweep which I was rather helpless to stop. Help is needed here (and probably in other departments as well).
But the basic strategy is setting up Toxic Spikes and then sweeping my opponent. It's simple enough really. Perhaps the lesson that I've learned with this team is that simple and proven strategies will always work well. But never mind all of that, Here's the team!
----------------------------------
*image removed*"image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
----------------------------------
*image removed*
Rotom-W @ Light Clay
Trait: Levitate
EVs: 252 HP / 184 Spd / 72 SAtk
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Thunderbolt
- Shadow Ball
----------------------------------
Rotom-W is my lead, but it's mostly here to counter Machamp leads. If I was being completely honest with you, this is something of a random selection. However, it has worked out pretty well so far. Early screens are a great advantage early in the match to set up hazards, attack the opponent directly, or both. As far as Taunt leads are concerned, I can usually set up the appropriate screen before they Taunt, I assume out of the fear of a Scarf Rotom-W lead. At any rate, this does have trouble with Smeargle/Roserade/Breloom leads, but since this is basically death fodder after I deal with the opposing lead, it doesn't really matter much. If this does live to fight another day, I use it as a Rapid Spin blocker, which usually ends in its defeat. Against certain Spinners, this gives Tyranitar a great chance to come in and Pursuit them, ending their run for good. For others, Gengar can come in and block their spin while also threatening them with supereffective attacks.
The EVs give Rotom enough Speed to outspeed maximum Speed Heatran. I then maximized its HP to deal with Machamp, which makes Payback a 3HKO behind Reflect. The rest is dumped into Special Attack to give Rotom more power, but they have rarely proven useful. I'm considering bulking up its Special Defense a little more to frustrate incoming special attackers.
----------------------------------
"image removed"
Nidoqueen (♀) @ Leftovers
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Stealth Rock
- Taunt
- Earthquake
----------------------------------
Nidoqueen sets up hazards. It's as simple as that. Toxic Spikes is the basis of this team: Suicune and Gengar both rely on it greatly to be effective. Furthermore, it's just a generally useful tool for wearing down other Pokemon. Adding to this is Stealth Rock, and while a Pokemon with two entry hazards might seem silly, it's not like Nidoqueen has anything better to be doing, and Stealth Rock is just such a good attack. Taunt absolutely shuts down overconfident Spikers that see Nidoqueen as set-up bait. If I sense an incoming set-up sweeper coming in, I'll use Taunt as well, though it's rarely useful for that. I also use Nidoqueen as my initial switch-in to Jolteon and Lucario, so it's important that Earthquake is here to deal with those two. It also gives Nidoqueen leverage against Tentacruel, who risks total destruction if it comes in to absorb Toxic Spikes. Naturally, I use Nidoqueen to absorb Toxic Spikes coming from my opponent.
The EVs maximize Nidoqueen's physical Defense and give it decent overall Speical Defense. The Speed is more than enough to outspeed most Skarmory. I have been considering balancing out the EVs more since Nidoqueen rarely needs all of that Defense, and its Earthquake is a bit weak, but I don't know really. It will be a 252/252 spread for now, but that could very easily change.
----------------------------------
*pokemonelite2000 image removed*
Tyranitar (♂) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
----------------------------------
ScarfTar! Wow, this thing is unbelievably useful. It just lasts forever but always threatens nearly all of my opponent's Pokemon. I always play conservatively with this because of its huge importance to the strategy and defense of my team alike. Usually I have a Pokemon at death's door when a Pursuitable Pokemon enters the field, so I send that out to die and then mop up with Tyranitar. Latias, Starmie, Gengar, Rotom-A, Lucario, Jolteon, Infernape, Jirachi (CM). and sometimes even Salamence are all completely bludgeoned by this monster. Because of this, I almost never switch it into any of these threats, even those that don't even come close to OHKOing. this is because I want Tyranitar to Stay healthy to ensure that I can have it for later in the game, especially since I often need this before two or three of my opponent's Pokemon have been revealed. but yeah, I basically never feel the need to put this at risk. It's just so valuable.
The EVs give it all the Speed it needs to beat all of the threats I just mentioned with maximum power. A bulky EV spread could be used but there is no reason to fix something that isn't broken.
----------------------------------
*pokemonelite2000 image removed*
Suicune @ Leftovers
Trait: Pressure
EVs: 164 HP / 224 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
----------------------------------
Suicune is the only true sweeper of the team, though sometimes I don't even need it. This is a nice defensive Pokemon as well, capable of giving big threats (especially Gyarados) a lot of trouble. Once Toxic Spikes are up and Tyranitar takes out troublesome mons (which to my surprise doesn't take very long), This thing is nearly impossible to stop. Tyranitar can even take Trick well to give this thing support. The Leftovers here are, as other users of this set will tell you, a very nice way to trick your opponent into thinking that this is a defensive set, and then you can give them hell, Harry Truman style. This doesn't usually have issues with Toxic Spikes since Nidoqueen absorbs those promptly. This is just a really solid Pokemon, and the team (Tyranitar especially) supports it nicely.
The EVs let it outspeed Jolly Gyarados, and then I used D_A's Special Attack EV mark and dumped the rest into HP. I am also considering a straight 4 HP / 252 Spd / 252 SAtk thread just for more kick, but often times I find myself really being glad I have that extra bulk, so I reckon I'll keep it the same.
----------------------------------
*pokemonelite2000 image removed*
Latias (♀) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Grass Knot
- Surf
----------------------------------
Wow, Latias is amazing. It just hits so hard. The first thing you will notice is that Trick is not here. Indeed, with Toxic Spikes and two Pursuit Pokemon, Blissey is the least of my concerns. I do, however, have a problem with Suicune, and Grass Knot lets me address it while giving Tyranitar a nice little gift it if comes in. I try to reveal this later so that I can scout for Tyranitar, which is a lot of trouble if it's Scarfed. I originally had a Substitute Gengar in this slot but replaced it to deal with my Infernape/Suicune issues and to generally hit like a nuke. However, I'm somewhat troubled by three mons with a choice item, but I haven't felt the negative effects...yet. But yes, Latias is a force, and I'd say that its addition has improved my team more than it has hurt it.
The EVs are like Tyranitar's. I just want to attack first and with great power. Nothing special here.
----------------------------------
*pokemonelite2000 image removed*
Scizor (♂) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
----------------------------------
CB Scizor replaces the rather random Empoleon with a strong and reliable scout and revenge killer. Bullet Punch has really improved the efficacy of this team's offensive structure by neutering many faster threats, and even though Tyrantiar usually can deal with these guys by himself, Sometimes I like Scizor to preserve Tyranitar (or even hide its identity) or to scare my opponent away and then use U-Turn. It can send me straight to Tyranitar if Rotom-A comes in, instantly giving me the upper hand against one of the most troublesome defensive Pokemon in the game. While I rarely use Pursuit or Superpower, they can always be useful for their respective trapping and luring capabilities. This also solves my Salamence problem to some extent, though they can survive Bullet Punch and take Scizor too, so I have to be careful.
The EVs are just the standard EVs and are rather self-explanatory. However, I have been strongly considering a more bulky spread. Certainly I want an Adamant nature and plenty of Attack EVs, but I've never really needed all of the Attack that Scizor has. Often times I've been wishing that I had bulk instead. I need help here too as well.
----------------------------------
Thanks for your time. Please rate seeing as I've hit a wall, especially with regard to Gengar's team slot. Thanks in advance!
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